Do you think these reworks made the champions better or worse?
after playing xerath i feel it could be a solid kit that needs some work.
it would feel better if his q had more damage or magic pen or something for charging it. the move speed slow and the delay even on spell release makes charging it only really good if you can snipe while you are unseen.
w they have to be practically right in the middle for the slow to be useful, otherwise good luck trying to chain w into e.
e, what is this. make it move faster, even with its slow speed it doesnt feel exciting to stun someone with it.
r is just complete **** as it is right now.
it would feel better if his q had more damage or magic pen or something for charging it. the move speed slow and the delay even on spell release makes charging it only really good if you can snipe while you are unseen.
w they have to be practically right in the middle for the slow to be useful, otherwise good luck trying to chain w into e.
e, what is this. make it move faster, even with its slow speed it doesnt feel exciting to stun someone with it.
r is just complete **** as it is right now.
I like things that make me feel stupid. - Ken Levine
GrandmasterD wrote:
Regarding numbers he didn't get a massive buff, that's bs. His ult got a minor buff on base damage but a good nerf on scaling (from 0.6 per blast to 0.43) so that's definitely a late-game nerf. Additionally the AoE got smaller and the delay higher. For compensation it got great range so his new ult definitely isn't the issue.
I think his new Ult is a huge issue; it just doesn't seem to me that it has the teamfight presence it once had. Before, you could deal massive damage to a carry in the back, and be able to kite with it. Now, you are forced to root yourself, and your ult does far less damage. Also, if you root yourself, you are highly susceptible to assassins in a teamfight. The old Xerath was good against assassins and dives because of his ms boost when he came out of the W, and cancelling his W hardly effected his burst at all. If you cancel his R, however, you are sacrificing a very large portion of your damage that is on a very high cooldown. It just doesn't work in a teamfight at all, and with the removal of the passive mpen, it does even less damage now, to the point that it seems kinda useless.
riot said they dont want Xeraths new ult to have a teamfight presence just like TF ult and Karthus ult, its not meant to be a part of his teamfight combo its meant for cleanup or to hit someone to make the fight a 4v5

Thanks to TheNamelessBard for the signature
Come on, it's not that terrible. His ult is terrific at murder an initiated target, and due to its incredible long range, hardly anyone would reach him in time to stop him unleash the 3 charge. Stand alone, he's kind of ****ty but with proper comp, he could be a real hitman.
i heard plenty of dissappointed comments regarding
Skarner. Haven't tried (unlocked) him though.
Regarding
Xerath I have one one complaint: dafuq is that aoe radius? I can barely hit anything moving that isn't a bot, ffs.
His use of range for his remaining spells are more in line with
Ziggs and
Lux so he seems fairly decent.

Regarding

His use of range for his remaining spells are more in line with


Satella wrote:
Lead people, so they either walk into ult AoE or take a long way around, which shortens the gap between them and your team.
I meant i can'tdo much about random sidestepping (extreme example: change direction to target someone else). I only played him twice, actually, so maybe i'd have to get used to it.
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Liking the new Skarner tho, not sure if i will still play him in the jungle now only as in the 2 games of 3v3 iv used him in he has owned in the solo lane (first game was against an Darius and the second was a lee sin).
Oh and and i hate the LCS now...if tho guys had not been playing kayle she would not have had her Q nerfed and now being branded a support again. She is NOT a support damn it lol.