Hello and welcome to the MOBAFire Patch Summary - 9.20!
The most significant changes introduced in this week's patch fall to Garen, Shaco and Viktor, as Riot aims to freshen up their kits and alleviate some common issues which prevent them from hitting their champion identity and feeling exciting to play for players new and old.
To this end (and among other changes made), Garen no longer has the Villain mechanic on his ultimate Demacian Justice, Shaco's Two-Shiv Poison now deals magic damage and Viktor's Chaos Storm will now continue chasing champions after he dies and over terrain.
Outside of these adjustments, the number of changes made to champions is relatively small this time around, though Ivern's conversion to a ranged champion does deserve a mention. The patch also includes a buff to Locket of the Iron Solari's shield and three new High Noon skins, which will be released on October 10.
As always, be sure to check out the full patch notes for details on any changes that interest you (or, if you're more interested in Teamfight Tactics, click here for the 9.20 patch notes for TFT).
Champion Balance Changes
Click on any of the champion icons below to view the champion-specific changes in the official patch notes
Buffed
Adjusted / QoL
Nerfed
Item Changes
Shield strength increased from 30 (+15 per level) to 120 (+10 per level)
Other Changes
Bugfixes
Fixed a bug where after the ally Yuumi is attached to dies while she's in Stasis (via Zhonya's Hourglass or Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game
Fixed a bug where casting R - Featherstorm with the cursor exactly below Xayah would cause the ability's rotation lock to be removed
Nunu's E - Snowball Barrage is no longer able to slow enemies more than once within the same cast of snowballs
When casting Wukong's R - Cyclone as Vi's Q - Vault Breaker hits and kills Wukong, Wukong's R - Cyclone no longer loses its functionality
Diana's R - Lunar Rush's cooldown now successfully refresh even if the ability hits an enemy at the edge of an explosion from her Q - Crescent Strike
Diana's Q - Crescent Strike explosion VFX no longer can be seen in Fog of War
Winter Wonder Neeko will no longer lose a significant amount of base stats and the ability to basic attack when Lulu uses W - Whimsy on her as Neeko is using R - Pop Blossom while disguised
When Lulu polymorphs Gnar with W - Whimsy just before he transforms back from Mega to base form, Gnar will no longer acquire extra buffs and have Mega Gnar's attack and crit animations and particles
Cho'Gath's R - Feast execute indicator now properly appears on clones' health bars
Lux's Passive - Illumination is now properly tagged as a single target ability
Upcoming Skins & Chromas
The following skins will be released this patch.
High Noon Ashe (1820 RP)
High Noon Darius (1350 RP)
High Noon Hecarim (1350 RP)
The following chromas will be released this patch.
High Noon Ashe
High Noon Darius
High Noon Hecarim
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your thoughts on the changes made to Garen, Shaco and Viktor, and which of the three will most benefit from them? Which other buffs and nerfs are you hoping will be made by Riot in the (near) future? And finally, are you looking to pick up any of the new High Noon skins?
Let us know in the comments below!
[quote=Wayne3100][center][url=/league-of-legends/forum/news/patch-9-20-summary-43915][img=/images/news/patch-920-summary.jpg][/url][/center]
[rule]
Hello and welcome to the MOBAFire Patch Summary - 9.20!
The most significant changes introduced in this week's patch fall to [[Garen]], [[Shaco]] and [[Viktor]], as Riot aims to freshen up their kits and alleviate some common issues which prevent them from hitting their champion identity and feeling exciting to play for players new and old.
To this end (and among other changes made), [[Garen]] no longer has the Villain mechanic on his ultimate [[Demacian Justice]], [[Shaco]]'s [[Two-Shiv Poison]] now deals magic damage and [[Viktor]]'s [[Chaos Storm]] will now continue chasing champions after he dies and over terrain.
Outside of these adjustments, the number of changes made to champions is relatively small this time around, though [[Ivern]]'s conversion to a ranged champion does deserve a mention. The patch also includes a buff to [[Locket of the Iron Solari]]'s shield and three new High Noon skins, which will be released on October 10.
As always, be sure to check out the [url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes]full patch notes[/url] for details on any changes that interest you (or, if you're more interested in Teamfight Tactics, click [url=https://na.leagueoflegends.com/en/news/game-updates/patch/teamfight-tactics-patch-920-notes]here[/url] for the 9.20 patch notes for TFT).
[center][embed]https://youtu.be/9airrz0maeA[/embed][/center]
[size=6][color=#ffffff]Champion Balance Changes[/color][/size]
[center][color=#ffbb00]Click on any of the champion icons below to view the champion-specific changes in the official patch notes[/color][/center]
[center]
[table]
[tr]
[td padding=20 vertical-align=top]
[size=5][b]Buffed[/b][/size]
[table border="4px solid #003300" bgcolor="#006600"]
[tr]
[td padding=5 width=60][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-lissandra][img=/images/champion/icon/lissandra.png width=60][/url][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-varus][img=/images/champion/icon/varus.png width=60][/url][/td]
[td padding=5 width=60][/td]
[/tr]
[/table]
[/td]
[td padding=20 vertical-align=top]
[size=5][b]Adjusted / QoL[/b][/size]
[table border="4px solid #0000cc" bgcolor="#003399"]
[tr]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-garen][img=/images/champion/icon/garen.png width=60][/url][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-ivern][img=/images/champion/icon/ivern.png width=60][/url][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-shaco][img=/images/champion/icon/shaco.png width=60][/url][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-sona][img=/images/champion/icon/sona.png width=60][/url][/td]
[/tr]
[tr]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-viktor][img=/images/champion/icon/viktor.png width=60][/url][/td]
[td padding=5 width=60][/td]
[td padding=5 width=60][/td]
[td padding=5 width=60][/td]
[/tr]
[/table]
[/td]
[td padding=20 vertical-align=top]
[size=5][b]Nerfed[/b][/size]
[table border="4px solid #800000" bgcolor="#990000"]
[tr]
[td padding=5 width=30][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-blitzcrank][img=/images/champion/icon/blitzcrank.png width=60][/url][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-pantheon][img=/images/champion/icon/pantheon.png width=60][/url][/td]
[td padding=5 width=60][url=https://na.leagueoflegends.com/en/news/game-updates/patch/patch-920-notes#patch-qiyana][img=/images/champion/icon/qiyana.png width=60][/url][/td]
[td padding=5 width=30][/td]
[/tr]
[/table]
[/td][/tr][/table][/center]
[size=6][color=#ffffff]Item Changes[/color][/size]
[table][tr]
[td padding=5 width=60][icon=Locket of the Iron Solari size=60][/td]
[td padding=5 width=840]Shield strength increased from 30 (+15 per level) to 120 (+10 per level)
[/td]
[/tr][/table]
[size=6][color=#ffffff]Other Changes[/color][/size]
[list]
[*] [size=4][b]Bugfixes[/b][/size]
[list][*]Fixed a bug where after the ally Yuumi is attached to dies while she's in Stasis (via Zhonya's Hourglass or Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game
[*]Fixed a bug where casting [color=#ddd][b]R - Featherstorm[/b][/color] with the cursor exactly below Xayah would cause the ability's rotation lock to be removed
[*]Nunu's [color=#ddd][b]E - Snowball Barrage[/b][/color] is no longer able to slow enemies more than once within the same cast of snowballs
[*]When casting Wukong's [color=#ddd][b]R - Cyclone[/b][/color] as Vi's [color=#ddd][b]Q - Vault Breaker[/b][/color] hits and kills Wukong, Wukong's [color=#ddd][b]R - Cyclone[/b][/color] no longer loses its functionality
[*]Diana's [color=#ddd][b]R - Lunar Rush[/b][/color]'s cooldown now successfully refresh even if the ability hits an enemy at the edge of an explosion from her [color=#ddd][b]Q - Crescent Strike[/b][/color]
[*]Diana's [color=#ddd][b]Q - Crescent Strike[/b][/color] explosion VFX no longer can be seen in Fog of War
[*]Winter Wonder Neeko will no longer lose a significant amount of base stats and the ability to basic attack when Lulu uses [color=#ddd][b]W - Whimsy[/b][/color] on her as Neeko is using [color=#ddd][b]R - Pop Blossom[/b][/color] while disguised
[*]When Lulu polymorphs Gnar with [color=#ddd][b]W - Whimsy[/b][/color] just before he transforms back from Mega to base form, Gnar will no longer acquire extra buffs and have Mega Gnar's attack and crit animations and particles
[*]Cho'Gath's [color=#ddd][b]R - Feast [/b][/color] execute indicator now properly appears on clones' health bars
[*]Lux's [color=#ddd][b]Passive - Illumination[/b][/color] is now properly tagged as a single target ability[/list][/list]
[size=6][color=#ffffff]Upcoming Skins & Chromas[/color][/size]
The following skins will be released this patch.
[center][table width=100%][tr]
[td padding=10 width=50%][img=https://news-a.akamaihd.net/public/images/articles/2019/october/pn920/hn-ashe-wp.jpg width=450]
[size=5][color=#fff]High Noon Ashe (1820 RP)[/color][/size][/td]
[td padding=10 width=50%][img=https://news-a.akamaihd.net/public/images/articles/2019/october/pn920/hn-darius-wp.jpg width=450]
[size=5][color=#fff]High Noon Darius (1350 RP)[/color][/size][/td]
[/tr]
[tr]
[td padding=10 width=50%][img=https://news-a.akamaihd.net/public/images/articles/2019/october/pn920/hn-hec-wp.jpg width=450]
[size=5][color=#fff]High Noon Hecarim (1350 RP)[/color][/size][/td]
[td padding=10 width=50%][/td]
[/tr]
[/table][/center]
The following chromas will be released this patch.
[center][table width=100%]
[tr]
[td padding=10 width=50%][img=https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2019/october/pn920/hn-ashe-ch.jpg width=400]
[size=5][color=#fff]High Noon Ashe[/color][/size][/td]
[td padding=10 width=50%][img=https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2019/october/pn920/hn-darius-ch.jpg width=400]
[size=5][color=#fff]High Noon Darius[/color][/size][/td]
[/tr][tr]
[td padding=10 width=50%][img=https://am-a.akamaihd.net/image?f=https://news-a.akamaihd.net/public/images/articles/2019/october/pn920/hn-hec-ch.jpg width=400]
[size=5][color=#fff]High Noon Hecarim[/color][/size][/td]
[td padding=10 width=50%][/td]
[/tr]
[/table][/center]
[size=6][color=#ffffff]Share Your Thoughts![/color][/size]
That's it on our end, time to hear from you guys! What are your thoughts on the changes made to [[Garen]], [[Shaco]] and [[Viktor]], and which of the three will most benefit from them? Which other buffs and nerfs are you hoping will be made by Riot in the (near) future? And finally, are you looking to pick up any of the new High Noon skins?
Let us know in the comments below![/quote]
Hope next patch will bring a Fiora skin to be honest, would be awesome. xD
[quote=Fruxo]That really is one beautiful [[ashe]] skin though.
Kinda like the [[hecarim]] one too!
Hope next patch will bring a [[fiora]] skin to be honest, would be awesome. xD[/quote]
Hello and welcome to the MOBAFire Patch Summary - 9.20!
The most significant changes introduced in this week's patch fall to Garen, Shaco and Viktor, as Riot aims to freshen up their kits and alleviate some common issues which prevent them from hitting their champion identity and feeling exciting to play for players new and old.
To this end (and among other changes made), Garen no longer has the Villain mechanic on his ultimate Demacian Justice, Shaco's Two-Shiv Poison now deals magic damage and Viktor's Chaos Storm will now continue chasing champions after he dies and over terrain.
Outside of these adjustments, the number of changes made to champions is relatively small this time around, though Ivern's conversion to a ranged champion does deserve a mention. The patch also includes a buff to Locket of the Iron Solari's shield and three new High Noon skins, which will be released on October 10.
As always, be sure to check out the full patch notes for details on any changes that interest you (or, if you're more interested in Teamfight Tactics, click here for the 9.20 patch notes for TFT).
Champion Balance Changes
Item Changes
Other Changes
Upcoming Skins & Chromas
The following skins will be released this patch.
High Noon Ashe (1820 RP)
High Noon Darius (1350 RP)
High Noon Hecarim (1350 RP)
The following chromas will be released this patch.
High Noon Ashe
High Noon Darius
High Noon Hecarim
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your thoughts on the changes made to Garen, Shaco and Viktor, and which of the three will most benefit from them? Which other buffs and nerfs are you hoping will be made by Riot in the (near) future? And finally, are you looking to pick up any of the new High Noon skins?
Let us know in the comments below!