Brand & Nocturne
Passive - Nocrand's abilities hit for a bonus of 150% of his AD and ignite the target doing 2% of their max Hp in magic damage for 4 seconds.
Q - Shoots a straight line flaming claw that does damage and leaves pools of fire. Nocrand gains bonus AD, move speed and ignores unit collision while on this trail. Enemy champions hit by this also leave the trail. Ignited enemies are stunned for 2 seconds.
W - {Passive-increases AS} After a short delay, creates a pillar of fire at target location and a spell shield around self. If the shield is broken, double the passive AS for a short time. If a unit is ignited, damage done is increased by 25% and AS is lowered by 10%.
E - Tethers to target enemy and does damage over time. If tether isn't broken within a certain time, target is feared. If the target is ignited, the tether spreads to nearby enemies.
R - Removes allied vision and dashes to target enemy champion. After contact he bounces to nearby enemy champions up to five times. If the target is ignited, bounce speed increases for each ignited unit hit.
Extremely OP... I want him now...
Passive - Nocrand's abilities hit for a bonus of 150% of his AD and ignite the target doing 2% of their max Hp in magic damage for 4 seconds.
Q - Shoots a straight line flaming claw that does damage and leaves pools of fire. Nocrand gains bonus AD, move speed and ignores unit collision while on this trail. Enemy champions hit by this also leave the trail. Ignited enemies are stunned for 2 seconds.
W - {Passive-increases AS} After a short delay, creates a pillar of fire at target location and a spell shield around self. If the shield is broken, double the passive AS for a short time. If a unit is ignited, damage done is increased by 25% and AS is lowered by 10%.
E - Tethers to target enemy and does damage over time. If tether isn't broken within a certain time, target is feared. If the target is ignited, the tether spreads to nearby enemies.
R - Removes allied vision and dashes to target enemy champion. After contact he bounces to nearby enemy champions up to five times. If the target is ignited, bounce speed increases for each ignited unit hit.
Extremely OP... I want him now...
Warwick and I think... Kayle.
She's "pretty" balanced. ;D
Kayrick - The Beast Lieutenant of the Heavens.
Passive: Holy Thirst
10% of Kayrick's AD is added to her AP. 6% of Kayrick's AP is added to her AD.
Each of Kayrick's attacks replenishes her health by 4/8/12/16 and mana by 3/5/7/9. Stacking up to 3 times when attacking the same target.
Each Holy Thirst stack also increases her AD:AP bonus by 8% and 4% respectively, and if the stacks are maintained for 5 seconds, Kayrick's total bonus doubles.
Q: Hungering Reckoning - Active
Deals the greater value between 75/125/175/225/275 (+100% Bonus AD) attack damage or 25% of the enemy's health as magic damage. If below the former is dealt, the enemy is slowed by 18%, double that when doing the latter damage, for 4 seconds.
If the former value, while slowed, the target will receive 8/10/12/14/16% more damage from Kayrick's attacks and abilities.
CD: 10/9.25/8.5/7.75/7
Cost: 70/85/100/115/130
W: Divine Hunter's Call - Active
Heals all nearby allied champions for 120/170/220/270/320 (+20% AP) over 5 seconds, and grants Warwick 40/50/60/70/80% Attack Speed and half that to allies for 10 seconds.
Allies at full health receive a shield of half the healed value for 6 seconds.
CD: 24/24/24/24/24sec
Cost: 60/80/100/120/140
Range: 1000
E: Bloody Fury - Active
For 10 seconds, Kayrick's attacks deal bonus magic damage to the target and nearby enemy units.
While active, Kayrick senses enemy champions below 50% HP within 2100/2600/3200/3900/4700 distance and gains 35/30/35/40/45% Movement speed.
Bonus damage is 8/13/18/23/28 (+30% AP)
R: Duress without Intervention
Kayrick teleports behind a target, stunning and suppressing them for 3 seconds. Post-teleport, Bloody Fury is instantly activated and Kayrick swiftly attacks 5 times, for 20% (+ 30/40/50) of her attack damage.
While doing so, her attacks possess 25% bonus life steal.
Upon attacking the 5th time, Kayrick is shielded from all incoming damage, stuns, knocks, or snares for 1/2/3 seconds.
CD: 90/80/70
Cost: 150/250/400
She's "pretty" balanced. ;D
Kayrick - The Beast Lieutenant of the Heavens.
Passive: Holy Thirst
10% of Kayrick's AD is added to her AP. 6% of Kayrick's AP is added to her AD.
Each of Kayrick's attacks replenishes her health by 4/8/12/16 and mana by 3/5/7/9. Stacking up to 3 times when attacking the same target.
Each Holy Thirst stack also increases her AD:AP bonus by 8% and 4% respectively, and if the stacks are maintained for 5 seconds, Kayrick's total bonus doubles.
Q: Hungering Reckoning - Active
Deals the greater value between 75/125/175/225/275 (+100% Bonus AD) attack damage or 25% of the enemy's health as magic damage. If below the former is dealt, the enemy is slowed by 18%, double that when doing the latter damage, for 4 seconds.
If the former value, while slowed, the target will receive 8/10/12/14/16% more damage from Kayrick's attacks and abilities.
CD: 10/9.25/8.5/7.75/7
Cost: 70/85/100/115/130
W: Divine Hunter's Call - Active
Heals all nearby allied champions for 120/170/220/270/320 (+20% AP) over 5 seconds, and grants Warwick 40/50/60/70/80% Attack Speed and half that to allies for 10 seconds.
Allies at full health receive a shield of half the healed value for 6 seconds.
CD: 24/24/24/24/24sec
Cost: 60/80/100/120/140
Range: 1000
E: Bloody Fury - Active
For 10 seconds, Kayrick's attacks deal bonus magic damage to the target and nearby enemy units.
While active, Kayrick senses enemy champions below 50% HP within 2100/2600/3200/3900/4700 distance and gains 35/30/35/40/45% Movement speed.
Bonus damage is 8/13/18/23/28 (+30% AP)
R: Duress without Intervention
Kayrick teleports behind a target, stunning and suppressing them for 3 seconds. Post-teleport, Bloody Fury is instantly activated and Kayrick swiftly attacks 5 times, for 20% (+ 30/40/50) of her attack damage.
While doing so, her attacks possess 25% bonus life steal.
Upon attacking the 5th time, Kayrick is shielded from all incoming damage, stuns, knocks, or snares for 1/2/3 seconds.
CD: 90/80/70
Cost: 150/250/400
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Eve and Jarvan.
Passive: Jarvelynn takes 50% damage from non-neutral minions and its first attack deals 10% of the target's current HP.
Q: : Instantly spikes the closest enemy unit with malevolent energy, dealing magic damage and 50% damage to a secondary nearby target, as well as extending a lance through its opponent, dealing physical damage and then lowering their armor by a percentage for 3 seconds.
W: stealths and shields self on activate, as well as slows nearby enemies.
E: Deals a ****load of magic damage to target unit and it reduces the target's armor and magic resistance for 5 seconds, as well as dealing magic damage to enemies in the area and granting its passive benefits to nearby allies and again to itself for 8 seconds. Passive: Jarvelynn gets bonus AS and Armor.
Ok this one isn't OP at all:
R: (Passive): Each time Jarvelynn scores a kill or assist it regains health.
(Active): Jarvelynn gains attack speed and movement speed for 10 seconds (non-stacking, can cast while stealthed). It also heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvelynn can destroy the impassable terrain by activating this again. Champions can still leave or enter the area by using teleport abilities. The cooldown on this ability refreshes every time an enemy champion dies.
lolololol
Passive: Jarvelynn takes 50% damage from non-neutral minions and its first attack deals 10% of the target's current HP.
Q: : Instantly spikes the closest enemy unit with malevolent energy, dealing magic damage and 50% damage to a secondary nearby target, as well as extending a lance through its opponent, dealing physical damage and then lowering their armor by a percentage for 3 seconds.
W: stealths and shields self on activate, as well as slows nearby enemies.
E: Deals a ****load of magic damage to target unit and it reduces the target's armor and magic resistance for 5 seconds, as well as dealing magic damage to enemies in the area and granting its passive benefits to nearby allies and again to itself for 8 seconds. Passive: Jarvelynn gets bonus AS and Armor.
Ok this one isn't OP at all:
R: (Passive): Each time Jarvelynn scores a kill or assist it regains health.
(Active): Jarvelynn gains attack speed and movement speed for 10 seconds (non-stacking, can cast while stealthed). It also heroically leaps to an enemy champion, dealing physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvelynn can destroy the impassable terrain by activating this again. Champions can still leave or enter the area by using teleport abilities. The cooldown on this ability refreshes every time an enemy champion dies.
lolololol
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
lolol yea xD
OMG IMAGINE IF IT WAS KARTHUS AND EVE.
YOU WOULD GET A KILL. AND THEN KEEP SPAMMING IT.
YOU CAN WIPE OUT THE WHOLE TEAM WITH THAT AS LONG AS THEY HAVE 1 SQUISHY THAT YOU CAN GET ON YOUR FIRST ULTI XDDDDDDD
OMG IMAGINE IF IT WAS KARTHUS AND EVE.
YOU WOULD GET A KILL. AND THEN KEEP SPAMMING IT.
YOU CAN WIPE OUT THE WHOLE TEAM WITH THAT AS LONG AS THEY HAVE 1 SQUISHY THAT YOU CAN GET ON YOUR FIRST ULTI XDDDDDDD
Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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Taric and Blitzcrank
passive: auto attacks regenerate mana, and when he hits 20% health he gains a shield equal to half his mana.
q: rocket grab that heals himself along with all allies in the line of effect.
w: aoe skill that damages enemies while reducing armor, along with buffing armor, as and ms for a few seconds.
e: enemies take double damage from the next auto attack along with some magic damage, knocking them in the air and stunning them.
r: lightning zaps a nearby enemy every 2.5 seconds along with healing him. can activate to deal massive damage and silence for .5 seconds while buffing ad of himself and nearby allies for a few seconds.
eh this was kinda a bland combination, but some can be either really op or just ******ed.