They're quite good on a support. No denying that.
I even think on some supports GP10 yellows and whatnot are prty kewl as well.
I even think on some supports GP10 yellows and whatnot are prty kewl as well.
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I get them on Annie and any other AP char that doesn't need mana regen (or even mana period), and most of my AD carries.
Reason being, like already stated, free wards. And the difference armor seals makes is 8.1 armor, a Cloth Armor gives 18 for 300g. The G/10 seals give 270g in a 20 minute game, almost a free cloth armor, ergo much more benefit.
Just my 2IP, G/10 Seals are great if you don't absolutely need something else there.
Reason being, like already stated, free wards. And the difference armor seals makes is 8.1 armor, a Cloth Armor gives 18 for 300g. The G/10 seals give 270g in a 20 minute game, almost a free cloth armor, ergo much more benefit.
Just my 2IP, G/10 Seals are great if you don't absolutely need something else there.
To be updated soon!
Nyoike wrote:
I get them on Annie and any other AP char that doesn't need mana regen (or even mana period), and most of my AD carries.
Reason being, like already stated, free wards. And the difference armor seals makes is 8.1 armor, a Cloth Armor gives 18 for 300g. The G/10 seals give 270g in a 20 minute game, almost a free cloth armor, ergo much more benefit.
Just my 2IP, G/10 Seals are great if you don't absolutely need something else there.
Not only are those numbers wrong, but you're also not grasping the situation in a lane at all. Or you just play at a very low level of play.
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Nighthawk wrote:
Poppy, Eve and Mundo.
Because those 3 are the most gear dependent champions in the game -_-
Yes, Halfsies, No.
Poppy needs it, Eve wants it, Mundo sucks with or without gear.
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Nyoike wrote:
Reason being, like already stated, free wards. And the difference armor seals makes is 8.1 armor, a Cloth Armor gives 18 for 300g. The G/10 seals give 270g in a 20 minute game, almost a free cloth armor, ergo much more benefit.
Actually, each Greater Seal of Armor is worth 1.41 armor, so 9 of them would be a bit more than 8.1 armor. But anyway.
Taking Cloth Armor as our base for armor value, the value of a single point of armor would be 300/18 =~ 16.6666... gold. A single armor seal, providing 1.41 armor, therefore provides 23.5 gold worth of armor. At .25 gold per 10 seconds, it would take 940 seconds, or until 17:10, to generate a single armor seal's gold worth. But this doesn't necessarily mean that they're better after this point.
On a support, they might be viable for extremely passive play (armor isn't important if you don't get attacked), but not at all on any AD carries. This is because if the enemy AD notices that your armor is quite a bit lower than theirs, they're going to walk up and attack you. You'll be left with the choice of attacking back (trading), and doing less damage than them, or running. They'll repeat this until they can turn one of these into a kill fairly easily, so you'll be forced to stay away (or die, which I think is fairly obviously bad). If you're not near the minions, you can't kill them for money; you'll be zoned. If the enemies can force you to miss only nine minion kills due to zoning (or killing you) in the first 15 minutes of the game, you'll already be behind on gold more than your GP10 seals make up for. Worst case scenario, you lose the lane, then lose the game. This is what Searz is (probably) talking about.
The above argument is less valid on a support, as you're not supposed to be killing minions anyway. But if your lower armor value contributes to a single kill for the enemy (for 300 gold), that would create a gold gap that it'd take until 201:30 on the clock to recoup with the GP10 seals. As in, never.
OTGBionicArm wrote: Armored wimminz = badass.
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