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How to fix Volibear

Creator: OTGBionicArm
August 12, 2012 12:00am
21 posts page 1 of 3 Forums » Theory Crafting & Ideation » How to fix Volibear
Permalink | Quote | PM | +Rep | Commend by OTGBionicArm » August 12, 2012 12:00am | Report
I think it's pretty obvious by now that Volibear... simply isn't very good. Despite what Riot sets as his tags, he's not really a tank (He's a bulky DPS) and he sucks at jungling.

His main problems I see is that his abilities are too inconsistent. He has two clearly bruiser style abilities ( Frenzy and Thunder Claws) and then two abilities better suited for his "tank" tag ( Rolling Thunder and Majestic Roar).

On that note, his passive while powerful, is unreliable and very easily countered by Ignite.

I suggest that all of his abilities but Rolling Thunder and Majestic Roar be changed.

Here is my proposal;



Chosen of the Storm: If Volibear drops below 30% health he is instantly healed for 15% of health and another 15% over 6 seconds. This effect has a 120 second cooldown.

this change would make the healing part of his passive more reliable without being overbearing. (Hehe, get it?)



Frenzy: (Passive): Whenever Volibear is attacked, he gains bonus attack speed, armor, and magic resistance, stacking up to ten times.
Attack Speed: 2%/3%/4%/5%/6% per stack
Armor and Magic Resistance: 1/2/3/4/5


This change to Frenzy would give Volibear more defenses by being attacked, making him harder to kill as a tank, as well as increasing his damage output slightly as well as his jungle clear time. The active portion removed because tanks shouldn't have an execution ability.



Thunder Claws: (Active): For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will also bounce to up to 3 nearby enemies. Each bolt of lightning will deal magic damage, and reduce their armor and magic resistance by 5/10/15 for 3 seconds and will only hit each target once. Multiple attacks can cause the armor and magic resistance debuff to stack up to 3 times.
Cost: 100 mana
Bounce Range: 300
Cooldown: 100/90/80 seconds
Magic Damage Per Bolt: 50/75/125 (+0.5 per ability power)

By dropping the damage dealt a bit, and adding a resistance shredder, this would allow Volibear's ultimate to be more beneficial to his team and more impactful, like other tanks such as Amumu, and Malphite.



Overall, I think that Volibear needs to be reworked a bit to function more like a tank than a bruiser, and I think these kinds of changes could help him do that well. As it stands currently, he has a pretty decent peel with Rolling Thunder and a nice AoE slow with Majestic Roar.

I really love Volibear and he's a fun champion, I just would like his kit to do him some more justice.


What do you guys think? Tell me in the comments, too broken? Not good enough? Would this even help him serve his tank role better, or is he better off being just a bruiser?
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Permalink | Quote | PM | +Rep | Commend by BlackIceT » August 12, 2012 1:17am | Report
Personally I agree that he needs to be fixed up a bit. I agree with your changes except for the attack speed reducer on his ultimate. I think that he can just get that from a Frozen Heart Everything else should make him a pretty viable tank. If Majestic Roar feared champions thatd be even better lol.

I think these changes would make him a more viable and reliable pick

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Permalink | Quote | PM | +Rep | Commend by OTGBionicArm » August 12, 2012 2:12am | Report
I made a few changes based on what BlackIceT said and a few other people said.
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Permalink | Quote | PM | +Rep | Commend by Embracing » August 12, 2012 2:23am | Report
idk voli top is actually really strong atm
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Permalink | Quote | PM | +Rep | Commend by OTGBionicArm » August 12, 2012 2:26am | Report
He can be, but he's got some rather poor matchups due to his rather low damage output without Frenzy as well as Ignite making his passive practically null.

My main problem is that he isn't focused on either role of bruiser or tank and would prefer him to be a focused tank.

That being said do you think these changes would make him a viable choice as a true tank, like Amumu, Nautilus or Malphite? :p
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Permalink | Quote | PM | +Rep | Commend by Amazing Monkey » August 12, 2012 2:31am | Report
I don't play Volibear very much. But when I do, the adc is my support ^^

But yeah, I sort of agree that he's inconsistent. I sort of like that about him though. I almost would rather see him be an off-tank/bruiser than a full tank.

In all seriousness, I NEVER play Voli, but I often see him causing trouble for the opposing team. He holds top pretty well and he can definitely support.

The tweaks are interesting though. I like the idea behind the ult.

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Permalink | Quote | PM | +Rep | Commend by OTGBionicArm » August 12, 2012 2:38am | Report
I have always viewed Volibear as a character that SHOULD be a tank, as his tag says, but he simply isn't one. He's just a half ***ed, half bruiser with a half *** split kit.

Kayle can get away with have split focus, but Volibear does it poorly as hell.
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Permalink | Quote | PM | +Rep | Commend by Joxuu » August 12, 2012 2:47am | Report
I find him rather good solo top.
7 wins and 1 loss in ranked with him.

Some changes yes, but I think those buffs would make him too strong :3

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Permalink | Quote | PM | +Rep | Commend by OTGBionicArm » August 12, 2012 2:51am | Report
Joxuu wrote:

I find him rather good solo top.
7 wins and 1 loss in ranked with him.

Some changes yes, but I think those buffs would make him too strong :3


How would it make him too strong? Explain please. :3
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Permalink | Quote | PM | +Rep | Commend by Joxuu » August 12, 2012 6:42am | Report
Ahh I can post more detailed answer, but basically it buffs solo top way too much, especially passive :3

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