~ Gentlemen Cho'Gath ~ |
┌──┠┴──┴ < ಠ,....,ರೃ> |
~ Keeping this sig classy ~ |
The DevTracker - For all of LoL's latest developments! | Spongebob Squarepants - The Pride of Bikini Bottom
Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
(╯°□°)╯︵ â”»â”â”» | ┬──┬ ノ( ゜-゜ノ) |
Doesn't seem like it'll fit him. He only has one ability that deals any real damage.
"We've had a few gloomy years with bad console ports, and what do we get in the light at the end of the console-tunnel? A tablet OS ported to PC." - Atlas Tasume, on Windows 8
@Searz:
Real damage?
Lich Bane +
Wild Cards is all the current AP TF uses.
No one good seriously relies, except to last-hit early game, Stacked Deck to deal any damage. It's all Gold Card + Wild Card bursts.
Real damage?


No one good seriously relies, except to last-hit early game, Stacked Deck to deal any damage. It's all Gold Card + Wild Card bursts.
~ Gentlemen Cho'Gath ~ |
┌──┠┴──┴ < ಠ,....,ರೃ> |
~ Keeping this sig classy ~ |
The DevTracker - For all of LoL's latest developments! | Spongebob Squarepants - The Pride of Bikini Bottom
Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
(╯°□°)╯︵ â”»â”â”» | ┬──┬ ノ( ゜-゜ノ) |
Quoted:
-Stacked Deck-
Passive: Twisted Fate's cooldowns are reduced by 3/6/9/12/15%.
Every 4th attack will deal an additonal 45/70/95/120/145 magic damage +.04 AP (Maybe increase scaling since I lowered it?) Using the active of this ability will temporaily disable the passive for 10 seconds (This may sound odd, but chances are it would be useless if we lost the passive for the entire cooldown).
Active: Twisted Fate tosses a hidden card to a target champion, and it explodes dealing 80/115/150/185/220 magic damage (Not sure what ratio to put on here) Upon a second activation or at the end of its duration, the card scatters, revealing struck targets 5 seconds.
While targets are revealed, Twisted Fate's attacks/abilites deal 5/9/13/17/21% increased damage.
Range - 1200
Cooldown - 25/22/20/18/16 seconds
Maybe, this is more TF. I made a few changes, and tried to keep him in the assassin role. I mean while TF can have AOEs, he is much more single target orienated imo.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
Check out my AP/AD TF Build
Too long range, too much bonus damage.
About 1000 range if a skillshot.
About 700-800 if targetable.
Damage 70/110/150/190/230 (+0.65 per AP)
Bonus damage 5%(from everything, not just you). It's better to just increase the base damage if it needs more.
I'm for removing the "every fourth attack" damage.
Having a long range skillshot like that might actually be really cool :o
About 1000 range if a skillshot.
About 700-800 if targetable.
Damage 70/110/150/190/230 (+0.65 per AP)
Bonus damage 5%(from everything, not just you). It's better to just increase the base damage if it needs more.
I'm for removing the "every fourth attack" damage.
Having a long range skillshot like that might actually be really cool :o
"He cooked cake." - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
"Oh forget it, I have nothing to hid, I admit it, 12 hours of every single day of my life ever since I was eleven years old have been anal sex with canoes" - MrCuddowls
Quoted:
-Stacked Deck-
Passive: Twisted Fate's cooldowns are reduced by 3/6/9/12/15%.
Twisted Fate's attack speed is increased by 3/6/9/12/15%
Active: Twisted Fate tosses a hidden card to a target area, and it explodes dealing 70/110/150/190/230 magic damage (+.065 of AP) Upon a second activation or at the end of its duration, the card scatters, revealing struck targets 5 seconds.
While targets are revealed, Twisted Fate's attacks/abilites deal 5/9/12/14/18% increased damage.
Range - 1200
AOE-550
Cooldown - 25/22/20/18/16 seconds
I really don't think the 5% is very assassin/nukey. Lets look at Leblanc she has no skills that boost others damage, nor does Shaco, or Poppy. They increase their own damage, and no one elses. Not sure if it should be AOE, if we made it single target we could return the increased base damage back to what it was (Poppy achieves up to 40% increased damage to a single target), for a non-ult ability it would be good atleast.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
How to tank guide (Revamped! 10/13)
I just wanted to give him a little more utility and promote coordinated ganks.
"I saw [Twilight: Eclipse] in theaters with a girl I was dating at the time. I spent more time staring at my toes and wiggling them than I did watching this abomination. When Edward proposed to Blank Face, I finally looked up with a revelation.
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
Searz wrote:
I just wanted to give him a little more utility and promote coordinated ganks.
Ah, but I thought the destiny nerf did that for us? There is nothing wrong with it, but I was just trying to think of how assassins work, and how nukes work etc. Also if we did that I think this would be what would happen. Teamfight is about to start, TF uses our propsed active, his team iniates and take advantage of the increased % damage. Also Red cards, and wild cards.
Also when I said increased base damage, I was refering to the % amount more damage he could do with the active on his target. Not the base damage of the skill.
In my eyes there is only justice

Thank you Xiaowiriamujhoijhoi JEFFY40HANDS JakofSpaydes
Check out my AP/AD TF Build
Any thoughts about bringing back something like the slow that used to be on his ult?
Zeprido is currently:Online
If I've helped you at all in any way, or you really like my post click that +Rep button =)
You can always call me Zep for short =D
Feel free to private message me with questions/concerns or if you just want to chat =)
You need to log in before commenting.
Also raised the cooldown, to increase the time between combos. Have to remember, TFs can often build 40% CDR without much trouble.
-Stacked Deck-
Passive: Twisted Fate's cooldowns are reduced by 3/6/9/12/15%.
Active: Twisted Fate tosses a hidden card to a target location, revealing the area after arriving. Upon a second activation or at the end of its duration, the card scatters, revealing struck targets 5 seconds.
While targets are revealed, Twisted Fate's abilities deal 5/9/13/17/21% increased magic damage.
Range - 1400
AoE range - 600
Cooldown - 25/24/23/22/21 seconds
@Jebus:
What do you think the idea itself, ignoring the numbers?