^I would think something like that. Maybe BT instead of IE, not sure if 10% LS is enough.
The Manamune idea is interesting, but I think it's going to have the same drawbacks as on-hit Kog has always had. I could be wrong though.
Also I think Malady is awful on on-hit builds now. Without any AP, the proc only does 17.5 damage per hit. You might as well just buy Void Staff for magic pen if that's what you want.
Yea but also keep in mind, it got a little buff. If I remember correctly, it used to only stack either 4-5 times, now thats up to 7. Plus it also increases the damage of ALL the other on hit items, as on hit damage is normally magical
I feel like trolling you with a particularly bad post because of the "experienced players" comment, but instead I'll post a theoretically high damage build:
Those items aren't in order of purchase, was just listing them. You'd buy Tear of the Goddess early of course, to get Muramana upgrade as soon as possible.
oh and in general I'd say Blade of the Ruined King is a must on him, his % dmg will blow through the skies then lol. Runaans - 5th or 6th item - it's really good but costs a lot and doesn't to a whole lot early/mid. Other than that I'd stick to the "old" items, Ie, PD etc :P - haven't played that much ADC lately but I still know how to do it. Was never a fan of Kowmaw tho - he is more like for team 5s since you need teamcomps that pritect him and people that need to understand that :P - hope it helped
^I would think something like that. Maybe BT instead of IE, not sure if 10% LS is enough.
The Manamune idea is interesting, but I think it's going to have the same drawbacks as on-hit Kog has always had. I could be wrong though.
Also I think
I'll check out your build Psi
Of course, a sensible team would build MR against such a build, rendering
Theoretically it'd be amazing.
Practically? Probably non-viable.
Will have to see for myself :3
Probably won't get too much farther than that in a typical game.