League of Legends (LoL) Question: Safety over aggression?
Posted in General | Tags: Lee Sin 2,563
Safety over aggression?
Often when playing Lee Sin and my team isn't doing really well, I tend to die a lot. Which mostly comes from me never hesitating to go in and kick someone. And often my team gets a kill or two from that, but my deaths often tend to end up between 6-9, while sometimes I'm having the same results with my kicks, but only maybe got 2-4 deaths. Any ideas on what to change or what makes the difference?
Know when you can and can't go in. There's a word for Lee Sins that follow up every Sonic Wave, Lee Syndrome. Don't suffer from that. Know good and bad engages. It's a matter of experience, knowing your own limits and the enemy's limits. The games with less deaths is probably against an enemy who isn't so single-target damage focused, and can't immediately kill you. Hence, the experience is needed to judge the situation.
Personally, my general rule is simply just try to die as little as possible. If you reduce your deaths, then you will get better results. It's common sense, really. Late game, your life isn't worth it if you can't exchange it for a higher priority target on the enemy team. If you can get an inhib tower just before you die, good for you. Now your team is down one person to defend. It really isn't sacrificing yourself for things such as that.
So to summarise, just know what you and the enemy is capable of doing. Assess the situation before you follow up that Q, and don't play impulsive. If you know the situation you will be placed in, you can judge whether the outcome will be worth it for you.
Sorry if this was a bit cryptic but the idea of safety vs aggresion is a difficult thing to describe.
Some good markers to keep note of are: enemy CC that can stop you, summoners on the enemy carries, dashes / blinks on the enemy carries, and cooldowns of other enemies that can potentially save the kicked carry.
It just takes practice after that. With experience you'll start to understand when you can and when you can't kick.