Views: 3610 How to Pimp Out a Champion
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Evening all ^^ So here I am again, writing another "How To" for my How To blog series. This one is for those of you who aren't too sure on how to create a specialised build for a champion when you don't have the time to read a guide on MobaFire.
There are a few easy steps that I assume everyone makes when pimping out their champion, and I'll outline them here. Hopefully they'll help you out ^^

Step One: Go to the masteries tab and create five mastery pages. One for a caster, one for a jungler, one for a tank, one for a support and one for a DPS carry. Masteries are debatable, but my pages are:
Caster: 22/3/5 (please view my Morgana guide for details)
Jungler: 10/10/10 (please view my Warwick guide for details)
Tank/Solo Top: 9/21/0 (please view my Nasus guide for details)
Support: 0/9/21 (please view my Soraka guide for details)
DPS Carry: 21/8/1 (please view my Vayne guide for details)
Jungler: 10/10/10 (please view my Warwick guide for details)
Tank/Solo Top: 9/21/0 (please view my Nasus guide for details)
Support: 0/9/21 (please view my Soraka guide for details)
DPS Carry: 21/8/1 (please view my Vayne guide for details)

Step Two: Go to the runes tab and create five rune pages for these roles. The runes that you will want to buy above all others once you hit level 20 are:
QUINTESSENCES
greater quintessence of desolation
Greater Quintessence of Ability Power
Greater Quintessence of Health
Greater Quintessence of Movement Speed
Greater Quintessence of Attack Damage
MARKS
greater mark of desolation
Greater Mark of Magic Penetration
Greater Mark of Attack Speed
SEALS
Greater Seal of Armor
Greater Seal of Scaling Mana Regeneration
Greater Seal of Evasion
GLYPHS
Greater Glyph of Cooldown Reduction
Greater Glyph of Scaling Magic Resist
greater quintessence of desolation




MARKS
greater mark of desolation


SEALS



GLYPHS



Step Three: Start a match and discuss with your team which roles everyone is going to play. Choose your champion to suit the team. If someone has already chosen
Ashe, do not lock in
Caitlyn. If someone has chosen jungle
Tryndamere, don't lock in jungle
Shaco. If your team consists of
Janna,
Karma,
Taric and
Alistar you know you have to play
Soraka,
Zilean or
Nidalee.












Step Four: Play on the strengths your character has in-game before the game even starts. If you've chosen someone like
Annie, you should realise that she is traditionally an AP caster, so you will want to grab that 22/3/5 mastery page (or some other combination that specs to take advantage of AP damage boosts), and choose your caster or support rune page. Additionally, choose summoner spells that suit your champion. Don't grab
Ignite and
Exhaust if you are
Sona, when
Clairvoyance and
Flash would suit you better. However! If your team lacks an
Ignite or an
Exhaust, consider grabbing it to fill that slot.









Step Five: Know the very basics of your character. Continuing on with the Annie analogy, you know these things:
1) She's primarily AP
2) She is squishy
3) She has two potential AoE stuns
2) She is squishy
3) She has two potential AoE stuns
With those ideas in mind, make sure you build to boost those strengths AND diminish those weaknesses.
1) Build AP items (
Rabadon's Deathcap,
Abyssal Mask)
2) Build Health items (
Rod of Ages,
Rylai's Crystal Scepter)
3) Possibly build for CDR (
Morello's Evil Tome,
Deathfire Grasp), or make sure you grab
Elixir of Brilliance or Blue Buff as much as possible.


2) Build Health items (


3) Possibly build for CDR (




Step Six: After you've taken care of your inherent weaknesses/strengths, build to counter the enemy. If there is a lot of AD against you as Annie, build a
Zhonya's Hourglass. If there is way too much AP, build a
Banshee's Veil etc etc. The secret to being a good player is to know your opponents. The more you know about the champions you face, the better you will do in-game.



And I hoped that helped you somewhat, or at least it shows you the process I go through, each game ^^ Sorry if that was boring =.= Any suggestions for my next blog? I'm starting to run out of ideas D:
<3 jhoijhoi

I agree with the other guys, suggesting all encompassing "DPS" or "AP" or any kind of page doesn't really work anymore.
There's always gonna be something specific that works better now.
Your Nasus masteries are not ideal. The extra health given to you by
I also find the defense masteries chosen in your Vayne guide to be inefficient. Though you give youself 100 effective health with those 5 points, you can deal far more than that with the increased buff duration given to you in the utility tree. The buff duration has actually increased bt 5% for that one point- in Season One you got, what's the difference now?
Lots of tears...
For more information on masteries... please... wait until I finish my guide :p
http://na.leagueoflegends.com/news/dodge-runes-refund-coming-weeks
http://na.leagueoflegends.com/news/inside-design-dodge
There are also some threads about what the new system is going to look like, but it doesn't sound that great to me.....
Your masteries hurt my soul.
I think you're definitely missing
They are what????? I know they removed it from masteries and from
I think you're definitely missing