Introduction

Hi I'm MindRush and this is my Crit Sin Guide. I worked very hard on this guide to make it the best I could so I'd love some feedback from anyone who reads this guide. I'd also like to apologize for any errors i make since english is not my main language.But without further I present to you my Crit Sin Guide.I putted a lot of effort into this guide so I hope you will atleast try it out.

Pros / Cons

Pros


+ Super fun to play
+ Kinda Tanky
+ TONS OF DAMAGE
+ Nice Kiter
+ Super troller
+ Has Cool Gapclosers

Crit Sin is very mobile jungler and a bit tanky since you have Mercury's Treads and a Youmuu's Ghostblade active to give you more movespeed and not to mention your Trinity Force that will also give you some movespeed. Add this to your Chuck Norris alike skills and you will be headshotting everyone with no problem.Also no one will be able to kite you since your items mentioned above give you movespeed and thanks to that Trinity Force you slow them due to its passive so they cant run and Tempest makes it impossible for them to hide.
Cons


- Can't engage as easily as normal Lee
- Kinda hard to master
- Probable Flame
- Kinda expensive build
- Very squishy in early-mid game
- Lacks AD

I think Crit Sin is very fun to play because people dont expect you to do so much damage and still be tanky but the problem is that in the early phase you kinda lack hp if your game isn't going as planned and a Trinity Force is an expensive item for a jungler especially if thing are going bad for your side.Now what I mean for probable flame is that most people see this build and they all start raging and going like:"LEE WTF GO TANK/TANKY OMG" and than they write in /all:"REPORT LEE UBER NOOB 0 GANKS TROLLER" so I advise you to play with some friends if you're on low elo but if you are in high elo people usually trust you at what you're doing so.

Masteries



Ok so let's talk about Masteries.I take 21/9/0 Masteriesbecause of the armor penetration from and from .I also like the Extra Atack Speed that your masteries gives you when you crit someone.We need the defensive runes so that our Atma's Impaler can benefit us the most and have some tanky stats.



Runes



Runes

Sorcery
Summon Aery
Lethal Tempo
Fleet Footwork
Phase Rush




Summoner Spells



Flash:Flash for me is one of the best summoner spells there is and when playing has Lee Sin I usually recommend it since it helps you escape tricky situations but can also help you secure kills.

Ghost:Ok so Ghost goes really well with your build since your items give you lost of movespeed and if you add a point in you will be faster than those pony's you sometimes see in Summoner's Rift.

Smite:This is a must have for junglers.It helps you stealing or securing objectives like Baron or Drake and can be used to Counter Jungle witch with Lee is a very easy thing to do.



Ability Explanation



  • Flurry:This is your passive,it gives you 40% Bonus Atack Speed whenever you use a skill (1st or 2nd cast) .
  • Sonic Wave/Resonating Strike (Q): This is a super cool skill shot that if it lands on a target it will mark them temporarily and make them visible to you so you can cast its second part witch is Resonating Strike witch is what I like to call a Flying Bruce Lee Kick.
  • Safeguard/Iron Will (W):Ok so Safeguard let's you shield yourself if you want or shield another ally minion or champion (does not work on turrets) and fly towards them.When you cast this skill you will be able to cast it a second time but this time the effect will be different,now you will be able to cast Iron Will]that gives you Bonus Life Steal and Spell Vampirismfor a few seconds (does not give this bonus to the shielded ally.
  • Tempest/Cripple (E):This skill allows you to tap the floor with your hand and deal damage and make everyone around you visible on the 1st cast.On the second cast you will cast Cripplewitch reduces the move and atack speed of all the marked targets.(Marked targets recover from Cripple gradually during the effect of it)
  • Dragon's Rage (R):When I first tryed out this skill it blew my mind.It kicks your opposing target towards a location and all enemies your target hits will be knocked up.



Ability Sequence Order


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > >
Ok so why start out with Sonic Wave?Well because besides Lee Sin's Ult it's the only skill he has that lowers the cooldown if you level it up and it's actually very useful.I know some people prefer maxing out Tempest because they will have more slow and damage but the cooldown on Sonic Wave will be way to big and ganks will probably won't work out has planned because if you fail your Sonic Waveit's not game over but it's gank over and nobody likes that but if you have less cooldown on it you might be able to actually make it workout.After this I go onto Safeguardbecause it gives me more mobility and it works out better when ganking,escaping tricky situations, helping your team and I love to troll people with this skill due to it working on wards.



Items



Great jungle item it gives you a lot of camp clear ability and it lets you put out a ward every 90 seconds witch is for me the most useful thing ever on Lee Sin because it will help you countless times believe me.

What can I say about this item?The Magic resistanceand the Tenacity just make it super good on a tanky/tank character.

Some people might say:"OH THIS IS A NOOB ITEM ON LEE IT SUCKS SO MUCH OMG."BUT I DISAGREE. Trinity Force is a very underrated item but it's like Phreak says it gives you "Tons of Damage".I mean the [Sheen]passive is just amazing on Crit Lee because if you land a Crit and with Sheen proc + the Phage slow + Youmuu's Ghostblade active and no one will escape you.

Well this is an item I rarely see and its very good.I mean this is the kind of item that I would hope someone that uses Sion or Tryndamere would use due to its amazing passive,armor pen and critical chance but i rarely see it and I do not know why?Its very good actually.

This item is a must have on Crit Sin.I mean what does it have that doesnt favour you?It has an amazing passive,it gives you a bit hp and tons of magic resistance and the remember how I said that only Sonic Wave and Dragon's Rage were the only skills that reduced they're cooldown by maxing them?Well this makes it all even better because 20% CD is super awesome.

Well I know many people like to build this on tanks because not everyone likes to be that guy who is 100% tank and 0% damage so they build this item but I just think its wrong witch kinda leads me to hating this item.If instead of the critical chance it had I don't know maybe bonus MR or HP I'd totally agree with it but Critical Chance?This does not seem to me like a tank item because the only tank stat it gives you is armor and is not that much you can get a Sunfire Aegis for almost the same price and get some damage out of it. But since Crit Sin's main business is not tanking this item favors us.



Teamfights


So in teamfights what do you do?well I'll tell you what to do... DEMOLISH THE AD CARRY that's what.You got loads of damage that no one is expecting you to have you got you're ward from Wriggle's Lantern and you got youre Sonic Wave witch are cool gapclosers to get yourself clooser to the AD Carry and besides Lee Sin might be blind but he is a flippin' ninja monk so take use of your skills and you can also make up a way to kill the AD Carry.



Summary



I think Crit Sin is a super fun champion to play and it has some awsome build I won't say that mines better but I do hope that anyone who reads this guide will try it out.Again I apologize for any mistakes I made throughout this guide. And I hope for some feedback.


Thank you for reading.
Many thanks,
MindRush