Views: 1125 Season 3: A Glimpse at Supports
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I'm really excited for Season 3, a new start, new elo, new changes. So far most of what I see I really like. There are a number of things I'd like to see stay (such as
Ionic Spark and other things I'd rather not see implemented, but for the most part I'm happy.
Many people don't think supports are going to be that much better, but I'd suggest the opposite. The gold flow on live summoner's rift is currently 1.3 gold per second, in the PBE it's sitting at 1.6. I've heard that they compensate this by reducing the gold that minions give but I'm not entirely sure. In any case, this is a total net gain for supports regardless of how they affect minions or jungle creeps considering we farm neither.
With that said we are losing
Heart of Gold which is a pretty significant loss. In it's replacement we are getting Sightstone and Ruby Sightstone, but all in all it's not such a bad trade off.
Heart of Gold was 825g for 200 health and the g/10 passive. Sightstone is 700g for 100 health and 3 wards. You alot less tankier but you're getting some value out of those wards assuming you place them. It could be considered a minor nerf, but supports like
Soraka and
Janna probably won't feel it.
But that brings me to my next subpoint. Which supports will become power houses in season 3? If I had to take a guess, I'd say mage supports like
Zyra,
Lux and
Fiddlesticks, etc. will become top tier supports. Melee supports and/or supports that have hard engages like
Alistar and
Leona will be significantly weaker with
Heart of Gold removed. They'll also be considerably weaker with the new Pickpocket mastery in the utility tree (for those that don't know pickpocket grants you gold every time you auto-attack, 5 for melee, 3 for ranged). Even with the gold gain higher on melee champions, ranged champions will always be able to get more auto-attacks in with alot less risk. Aside from that,
Lux and
Zyra are fairly aggressive supports that gain a decent amount of benefit from AP. I rarely even bought
Heart of Gold on
Lux or
Zyra and often opted for Kage's Lucky Pick which will be remaining in the game. This is a huge boost for mages turned supports and a minor buff for your traditional supports.
Probably the biggest buff that supports are getting is the additional 25 movement speed. While boots are losing 25 movement speed this is pretty minor as supports will be able to start
Faerie Charm most of the time. You could already start
Faerie Charm but a lot of melee supports like to good boots for the mobility. This also lets us delay our boots 1 in favor of possibly going Sightstone or a second g/10.
We're also getting a number of new summoner spells. But with how last season went, I suspect summoner's will stay the same for the most part. Last season we were introduced with promote as a viable alternative for supports and we all know what a joke that was. This season actually looks a lot more promising.
Exhaust is getting nerfed and
Heal is getting buffed in the right areas to make it a viable choice for supports.
Clairvoyance is also getting a buff but I don't think it will be a choice many supports will take. The meta probably wont shift too much from the lane-dominant orientation and CV just doesn't grant that. Even the changes I've seen on the PBE really aren't that overwhelming and I've always been a fan of CV even despite the nerfs.
Additionally, we're getting a ton of new items that really are more situational actives rather than passive aura's. I think this will definitely differentiate good players from bad players and make the support role a lot more difficult. You'll have to know what Items to pick and when and you'll actually have to use actives.
To Wrap things up, my predictions:
That concludes my predictions hopefully I'm right on atleast a few and here's to a great season 3 and a new era for supports and league of legends

Many people don't think supports are going to be that much better, but I'd suggest the opposite. The gold flow on live summoner's rift is currently 1.3 gold per second, in the PBE it's sitting at 1.6. I've heard that they compensate this by reducing the gold that minions give but I'm not entirely sure. In any case, this is a total net gain for supports regardless of how they affect minions or jungle creeps considering we farm neither.
With that said we are losing




But that brings me to my next subpoint. Which supports will become power houses in season 3? If I had to take a guess, I'd say mage supports like











Probably the biggest buff that supports are getting is the additional 25 movement speed. While boots are losing 25 movement speed this is pretty minor as supports will be able to start


We're also getting a number of new summoner spells. But with how last season went, I suspect summoner's will stay the same for the most part. Last season we were introduced with promote as a viable alternative for supports and we all know what a joke that was. This season actually looks a lot more promising.



Additionally, we're getting a ton of new items that really are more situational actives rather than passive aura's. I think this will definitely differentiate good players from bad players and make the support role a lot more difficult. You'll have to know what Items to pick and when and you'll actually have to use actives.
Take for example, Eleisa's Miracle. It builds out of Philosopher's Stone so you have to decide if Shurelyia's Reverie or Eleisa's Miracle is better. Eleisa's Miracle also upgrades into a permenant buff/aura and consumes the item but you have to gain 3 levels with it. So you have to decide if you can afford to upgrade early or if you need the extra g/10. Another item is Kage's Last Breath which gives a slow to an ally allowing them to initiate. So the way I read this is kind of like a lulu ult, in the sense that her ult slows everyone. This is a huge item and will probably be mandatory for supports as initiation is always on of the trickiest things to do with a support. Then we have an item like Wraith Collar which allows us to scout before putting wards or scout buffs/areas. This is a nice change for supports because it allows them to ward safely. Mikeal's Crucible is like a cleanse for anybody on your team. This is another item that will probably be heavily used. It has a very long cooldown which might inhibit it from being bought at times. But for champions like Skarner or Malzahar they ADC might want to pick up GA instead of QSS and this gives them that option. The 3 new items all seem to be viable in the current meta and some even seem like they'll replace older traditional support items.
Aegis of the Legion is getting some changes and a cost increase so it probably won't be bought by supports anymore which leaves us to the new items and Shurelyia's Reverie, Zeke's Herald,
Soul Shroud,
Locket of the Iron Solari and
Randuin's Omen. However due to the removal of
Heart of Gold we may not be able to purchase Locket or Randuins anymore.





To Wrap things up, my predictions:
- Mage-turned-supports and ranged supports will be at a significant advantage and will be played more. Think
Gragas,
Lux,
Zyra,
Fiddlesticks, etc.
- Hard engage supports like
Leona and
Alistar will be much weaker without
Heart of Gold and may not even see competitive play anymore. (
Taric and
Blitzcrank might be hurting too, but both their kits are good enough that I think they'll be only slightly weaker)
- Support itemization will be almost entirely in-game situation based, there won't be a standard route of Aegis-->Zeke's or at least not as much as we're used to
- Increased passive gold flow and the new Sightstones will mean we're getting items faster and more frequently in games rather than being limited by ward purchases
- This last one is kind of iffy and I'm not exactly sure on it yet but I think we'll see some changes come season 3 to ADC. I think we'll see a lot more
Vayne,
Tristana,
Miss Fortune, and
Varus. I know this is a little beyond support but ADC still affects the way supports play. Honestly, I'm baffled as to why
Varus isn't played more. His early game is just as good if not better than pretty much every ADC excluding
Draven and maybe
Tristana. Aside from his strong laning phase he has a great initiate and while he's more risky than say
Ezreal due to his lack of escape he's pretty under-appreciated. As far as hyper carries, I think all 3 (vayne, tristana, and kog'maw) will see more play. There's going to be more gold on Summoner's Rift so getting to late game will happen faster. Aside from that
Tristana is in line for a rework so we could see her come out much stronger, like we saw
Sivir after her rework. And in regards to
Miss Fortune, since Cork, Ezreal, and Graves all got nerfed, she's become significantly stronger. She's flying under the radar right now, but I suspect she'll be huge at IEM Cologne or whatever the next tournament is.
That concludes my predictions hopefully I'm right on atleast a few and here's to a great season 3 and a new era for supports and league of legends
I'm looking forward to get the full picture of the new items and rethink my builds for my favorite champions. As far as masteries, I think that more options will be rewarding to those willing to think harder about which to use with who.
The melee supports who I see fail the hardest are the ones who build like they are poke/sustain supports ( Philosopher's Stone, delayed
The place where they are legitimately boned is the new Pickpocket mastery. Melee supports are very all-in, and they don't go up to people and autoattack them every 5 seconds. Since you can get
The most important thing to keep in mind about support itemization is that none of the new items with cool actives have cooldown reduction, and this is where you'll need to make the most decisions about balancing which effects you want. (This could be a scandal to make all supports build
Icecreamy & Ayush: ty
Astrolia: Didn't realize Soul shroud was removed, interesting though. I know Locket is rarely built but even then it's still an option and I get it every once in a while like against Katarina or Karthus. As far as Zeke's Herald the nerf is fairly substantial but its still probably they only legitimate aura item available to us with the cost increase of
@sunalesca - Yes sightstone works kind of like wriggle's lanturn with charges. The wards don't last as long but it's still a huge upgrade nonetheless. Aegis will most likely be built on top lane bruisers or junglers instead of supports. It's getting buffed to make it worthwhile for them to buy. Soul Shroud saw use in poke comps but thats about it. It was seen as an incredible item for the price but often didnt fit into a supports build. As far as Abyssal and WotA its debatable, the range on Abyssal got nerfed and WotA's stats got nerfed and cost increased. I'm not sure if we'll see these particular items but I wouldn't be surprised. Ionic spark is being completely removed
How does the Sightstone work? Are the wards single use only, or do they refresh a la
What’s happening with
#1:
#2:
#2.5: In regards to what you said about melee supports, I think
#3:
#4: Kage's Lucky Pick was nerfed to 4 GP10 because Kage's Last Breath retains the GP10 passive.
#5: Kage's Last Breath is pretty overrated, especially compared to Wraith Collar. Are you really gonna build a bunch of Kage's Lucky Picks for its various item paths when its GP10 was nerfed? There are other things to buy.
#6:
#7: The meta of the jungle has definitely changed, but it doesn't favor the support taking
EDIT: The other thing about melee supports is that they very much so benefit from going a minimum of 13 in Defense tree and buying a
Haven't looked into new items yet, so I can't say anything about it. I do know that when this patch comes, I won't be playing ranked for a while and I will instead support in normal games just to get used to all the new stuff.