Views: 1340 Glory in this Bird?
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Spent some time monkeying around with
Quinn in normals yesterday.
Masteries: 21-9-0
Runes: Atk Dmg, Armor, 6MR + 3 Mana Regen, 3 Atk Spd Quints
Lane Opponent Analysis
10-0-8 Quinn and
Bard vs
Kalista and
Blitzcrank
This lane wasn't too bad. You can just use
Blinding Assault on Kalista and then she can't stack spears. And you can dash to her with
Vault when Valor is on the field. I need to verify this, but I'm not even sure she can autokite (hop) when she is blinded, so Quinn may be a flat out hard counter to Kalista as you can even use Tag Team or possibly
Vault to dodge
Fate's Call if you time either right.
Blitz isn't very annoying early since you can simply
Vault away from him and auto him to proc
Harrier resulting in some good damage to him. He annoyance level does ratchet up if you aren't quick with
Vault allowing him to can get
Power Fist and
Static Field off on you, so don't let that happen and you are golden.
7-4-5 Quinn and Leona vs
Varus and
Lux
This lane was more difficult than the Kalista and Blitzcrank lane, however we did not lose lane and we might even have been able to win it if my
Leona support wasn't a charge in first and worry about what happens next sort of Leona. Two of my deaths came late in the match when the game was basically already lost due to play in other lanes.
Due to his range and poke, I think a good
Varus would be hard opponent for
Quinn, but it wouldn't be an impossible lane.
12-4-13 Quinn and Karma vs
Lucian and
Sion
Lucian can be annoying since he can poke you through minions with
Piercing Light. Also if you are in a confined space you can have trouble dodging
The Culling with Tag Team. On the brightside, if you are worried about him getting multiple autottacks on you via
Lightslinger you can simply shoot him in the face with
Blinding Assault.
With
Sion you just need to dodge
Roar of the Slayer and be mindful that you have to walk out of the AoE of
Decimating Smash because
Vault doesn't kick you back far enough to be entirely out of the AoE when Decimating Smash is fully charged.
Abilities
Play with Quinn revolves around her passive
Harrier.
If the Valor marks one of the enemy laners, they are highly inclined to back off, which gives you some free zoning. However if you don't shoot a marked target Valor won't mark another target for 10 seconds after the mark fades, which is a fairly substantial window. According to some guides I've read, Valor prioritizes marking your last target followed by low health targets, with champions prioritized over minions. So something to keep in mind if you are hoping for a particular target to be marked.
Blinding Assault is really what makes Quinn viable an even a potential bully despite her otherwise short attack range. Is someone autoattacking you or your support? Just whack them with this ability and that comes to a stop. Between this ability and Harrier you win autottack trades against almost anyone.
Heightened Senses
A nice ability if you are worried about what might be lurking in your surroundings. Good for splitpushing. Passively gives you attack speed and movement speed if you proc a Harrier mark. And gives you a pretty crazy boost to your attack speed when your are in bird form.
Vault
Also good for trading and getting some distance between you and someone that gets in your personal space. Can be used to go over some walls if you have something to bounce off of. Applies Harrier to anyone you bounce off.
Tag Team /
Skystrike
Interesting ability on an ADC as it requires you to get into melee range to use effectively.
This can be used to get to a fight in a hurry if you are off farming or splitpushing, but I wouldn't use it to enter a fight unless the targets are low health.
It can also be used to get away if the ***** hits the fan.
Typical usage would be to
Vault on to a low or relatively low health target, use
Blinding Assault for the AoE blind, autoattack the target as many times as you think you need to/can get away with, and then pop
Skystrike for the execute damage.
Normal Trading in Human Form
When they are marked with
Harrier, autoattack them to proc the mark and the auto them again before backing off.
If the situation looks okay for it. Follow it up with
Vault and then auto them to proc the mark and then continue autottacking with attack move if they remain in range.
Between the two you will chunk just about anyone.
You can also throw in a
Blinding Assault if they look like they are wanting to trade back.
Preventing trades or retaliation trades with her blind is a big reason why Quinn can be a big lane bully even in lanes where she is outmatched in basic autottack range. That said there are limits. I expect a good
Caitlyn would be able to put the hurt on you, so if you are going to ban anyone to make your life easier, ban Caitlyn and possibly
Annie as you just don't have the range to deal with either very well.

Masteries: 21-9-0
Runes: Atk Dmg, Armor, 6MR + 3 Mana Regen, 3 Atk Spd Quints
Lane Opponent Analysis
10-0-8 Quinn and



This lane wasn't too bad. You can just use




Blitz isn't very annoying early since you can simply





7-4-5 Quinn and Leona vs


This lane was more difficult than the Kalista and Blitzcrank lane, however we did not lose lane and we might even have been able to win it if my

Due to his range and poke, I think a good


12-4-13 Quinn and Karma vs


Lucian can be annoying since he can poke you through minions with




With




Abilities
Play with Quinn revolves around her passive

If the Valor marks one of the enemy laners, they are highly inclined to back off, which gives you some free zoning. However if you don't shoot a marked target Valor won't mark another target for 10 seconds after the mark fades, which is a fairly substantial window. According to some guides I've read, Valor prioritizes marking your last target followed by low health targets, with champions prioritized over minions. So something to keep in mind if you are hoping for a particular target to be marked.


A nice ability if you are worried about what might be lurking in your surroundings. Good for splitpushing. Passively gives you attack speed and movement speed if you proc a Harrier mark. And gives you a pretty crazy boost to your attack speed when your are in bird form.

Also good for trading and getting some distance between you and someone that gets in your personal space. Can be used to go over some walls if you have something to bounce off of. Applies Harrier to anyone you bounce off.
Tag Team /

Interesting ability on an ADC as it requires you to get into melee range to use effectively.
This can be used to get to a fight in a hurry if you are off farming or splitpushing, but I wouldn't use it to enter a fight unless the targets are low health.
It can also be used to get away if the ***** hits the fan.
Typical usage would be to



Normal Trading in Human Form
When they are marked with

If the situation looks okay for it. Follow it up with

Between the two you will chunk just about anyone.
You can also throw in a

Preventing trades or retaliation trades with her blind is a big reason why Quinn can be a big lane bully even in lanes where she is outmatched in basic autottack range. That said there are limits. I expect a good


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