Diana Build Guide by Shadow_Light
| Health | 2358 |
| Health Regen | 21.4 |
| Mana | 1200 |
| Mana Regen | 28.33 |
| Armor | 130.8 |
| Magic Resist | 97.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 102 |
| Attack Speed | 0.864 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 482.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 37.83 |
| Cooldown Reduction | 0% |
Recommended Runes + Notes
Ability Sequence





Masteries + Notes
Introduction

NOTE: Updated now. Jungling Section is still outdated though. Next update is coming soon.
Hello everyone and welcome to my guide Diana - A new moon rises.
Since this is my first guide here on Mobafire it is probably not perfect so I would really appreciate if you leave a comment after reading with constructive criticism or possible improvements.
Please note that English is not my native language so if you find any mistakes in grammar or spelling feel free to leave a comment so I can correct this.
As the title already says this is a Diana guide and it will tell you how to build and play Diana as AP Carry in mid lane or as a jungler. I created this guide because I think I found a way to build Diana with damage and survivability and still having fun playing her. Please don't judge the guide from the Cheat Sheet and read the whole thing before voting. It wont take too much times since I tried to avoid walls of text.
Diana's Lore
For everyone that is interested in Diana's Lore that will tell you the origin of her weapon and her skills feel free to read it here. :D
Diana's LorePros / Cons

As every other Champ Diana has positive and negative aspects that I will list here.
| SPAAACE |
Pros
|
SPAAACEEEEEEEE |
Cons
|
Runes

| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Mana Regeneration 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Marks:
Greater Mark of Magic Penetration: I prefer these Marks for more damage and combined with your items you will get a lot of magic pen.
Glyphs:
Greater Glyph of Scaling Ability Power: These Glyphs will add more damage to your skills and also make your shield stronger.
Greater Glyph of Magic Resist: Choose these Glyphs for more survivability. The Magic Resist will help you in lane since you will normally have an AP Carry as opponent.
Seals:
Greater Seal of Scaling Mana Regeneration: Diana can be a very mana-hungry Champ and these runes will help you out there especially late game.
Greater Seal of Mana Regeneration: If you have too much mana problems especially early game you can also take these.
Greater Seal of Armor: Offer more survivability and if you don't need the mana regen these are a great choice.
Greater Seal of Health: Also good survivability. If you feel like you need more health go ahead and take these.
Quintessences:
Greater Quintessence of Ability Power: I prefer these Quints on Diana because they just give you more damage that Diana needs.
Greater Quintessence of Movement Speed: Also great Quints if you feel like you need more mobility.
Masteries

These masteries will give some damage as well as survivability that is needed as a melee assasin in my opinion. In the Defense tree I take Magic Resist over Armor because you will be facing an AP Carry in mid lane. Also the new
You could also go for 21/0/9 masteries like this ones or similar but remember that you will have less survivability that is needed on Diana.
Summoner Spells

Recommended Summoner Spells

Other Summoner Spells
Ability Explanation


When last hitting minions with that be careful that you don't push your lane too much because you will risk getting ganked by the enemy jungler.
Moonsilver Blade
Crescent Strike's Range and Form
Crescent StrikeYou're going to want to max out
- Try to learn to hit land this ability as it is important for your ult
- You can use this skill to check bushes since it will reveal enemies hit for 3 seconds
- You can also last hit minions with this ability but care that you don't push your lane

Pale CascadeYou're going to want to max out
- Make sure to activate this early enough when jumping into a fight
- The spheres deal AOE-Damage when they detonate so use this in teamfights to hit all enemies

MoonfallYou're going to want to max out
- Make sure that you don't use this skill to early in a fight since it's more useful when the enemies attempt to run
- This ability will also interrupt skills like
Master Yi's
Meditate or
Katarina's
Death Lotus - You can combine this skill very well with you
Pale Cascade

Lunar RushYou're going to want to take
- If you use this ability while your target is afflicted by Moonlight the Debuff that enemies get from your
Crescent Strike it will have no Cooldown! - Use this for chasing and initiating
Skill Sequence

You should start off with
Items
Starting Items
These are the starting Items that I recommend you. They give you mobility that you will need as a melee champ and sustain to stay longer in lane.
Could be a viable starting Item too but it offers no sustain or mobility. Only take this if you are not against a skillshot-heava champion. Even if you aren't boots and health potions are still better as Starting Items in my opinion.

Doran's Ring's
In my opinion a few

Boots
Boots are very important because they will help you for a decent early game and are still useful late game. The Enchantment is a new feature added with the recent patch that makes boots even more useful late game.
You should normally get your boots after the double
These are the boots that I take in 90% of my games. With that 20 flat Magic Penetration combined with your runes you will nearly deal true damage early game.
These are also viable boots because that magic resist will help you very much when laning since you are facing an AP-Carry in mid lane.
If you got
This is the only Enchantment that I would recommend you because the speed is essential for Diana's chasing ability late game and she can't make a good use of the other Enchantments.

Core Items
Core Items are the Items that you want to buy in every game. They are so important that you should not substitute them with anything else.
A great early game Item. Health, Ability Power, Magic Penetration, all you need. This Item will help you very much early game and can be upgraded to
You should normally get this Item after your Tier 2 boots. You could also go for it earlier but you should not buy it before your
This is really an awesome Item on Diana. You will get a whole bunch of magic resist to fight the enemy AP Carry and also Ability Power for more damage. The 3rd feature of this Item is and Aura that will reduce the Magic Resist of all nearby enemies by 20. As you have melee range you will always apply that Aura to your enemies what means you will deal even more damage.
The Infinity Edge for casters as it is often called. It gives and incredibly high amount of AP due to its passive that will increase all your AP by 25%.
You always need this item because it gives a huge damage boost that is necessary to quickly burst down your targets.

Situational Items
Offensive
A great offensive Item. The best thing about it is the active that will deal 15% of the enemy's health as magic damage and increase all magic damage that they take by 20% for 4 seconds. This will add huge amounts of damage to your burst enabling you to assassinate everything.
Additionally this Item will also give you a lot of ability power for even more damage and cooldown reduction to spam your skills. With this item, blue buff and your masteries you will reach 39% Cooldown Reduction what is nearly cap
Another nice choice. Although it's passive got nerfed you will still deal serious damage on your autoattacks with this item. Combined with your passive and the Spellword mastery you will have a great additional burst apart from your skills. Late game when enemies are tankier this is really helpful because your skills may not be enough to kill them. The stats that this item gives you are also great because ability power is always welcome fore more damage and also mana to help you spam more and some movement speed that is not much but it's still nice to have more mobility.
This is the upgrade of the
Take this item if your enemies are stacking magic resist what most enemies will do when a game lasts long.
You will also notice a nice damage boost since it gives you the highest Magic Penetration available and also 70 AP. As Magic Penetration is now applied before Magic Resistance Reduction after the recent patch it is also great together with your
Defensive Items
This is a very nice Item on Diana. You will get some AP, some more Health to survive when the enemies get stronger and a very nice slow to your abilities for chasing. It is great together with
Take this is you need more sustain late game and if the enemies are always running from you.
I end up with this item in sever games. You will get a very nice amount of AP, some armor against Physical damage dealers and that active that can save your life in a fight. When activating this item you will become invulnerable for 2 seconds. And those 2 seconds can be enough in a fight to survive.
You can also use this active to survive skills like
If you are having problems with physical damage dealers early game it is a good choice to buy it between your core Items.
This is a very nice Item late game. You will get much more Survivability since it gives you magic resist and health and also a very nice passive that will block the next negative spell casted on you every 45 seconds.
I recommend this Item for CC-heavy teams.
Very useful if the enemy team has a
Since you are a melee assassin you have to get close to your enemies what can result in getting focused and dying in teamfights. If that happens you can get this Item and you will have a second life.
It will also give you a bunch of armor and magic resist.
Smartcasting
Explanation of SmartcastingSmartcasting on Diana brings a good advantages. Since you are an assassin you have to burst down your target quickly what gets easier with smartcasting. But it wont be that easy due to your
Skill Combos

Main Combo
Turret Diving
Chasing
OR
If you can't hit you target with
Remember that
When you are running in the jungle you can use
The trick is that as soon as you pull a target with
This combo is very useful for chasing and for escaping too.
Gameplay

Early Game
Use your
If you can harass your opponent with
Once you reach level 6 you get dangerous. Hit your opponent with
If your lane is going bad you can buy 1 or 2
Always Try to get the blue buff if possible. Most of the times playing aggressive is a good idea with Diana. You need many kills to get you core build.
You can also gank the other lanes to get more kills/assists and help your teammates.
Mid Game
Keep laning and ganking until the teamfights start. Harrass your enemy and remember to get the blue buff if possible.
Normally you shouldn't engage in a teamfight since you are still kinda squishy. Let your tank initiate and then follow up with
If see a low health enemy running from a teamfight chase and kill them.
If you see yourself getting low because you are focused get out of the teamfight. Maybe you can jump towards an enemy minion with
Late Game
You will also have some sustain with so many items and you should be able to assassinate every enemy carry.
The main focus is now on them teamfights as well as the
You still shouldn't initiate in teamfights and remember that you always focus the most dangerous enemies. Remember that you are a good pusher. If you see a chance too push you should always do it late game because it could be the difference between a win and a loss.
Midlane Opponents A-H
NOTE: This section is still under construction so there will be many champs missing. Also the coding might not be perfect yet. I will finish this section as soon as possible.
Ahri
Difficulty: Medium-Hard
This is a lane you shouldn't underestimate. Stay defensive before level 6 and try to farm as much as possible. If you can harass her with
Akali
Difficulty: Easy
This is a lane you should often win. She has a melee range just like you but her harass before level 6 is much weaker than yours. Farm and try to poke her with
If you manage to kill her a few times and keep a good farm you will always win against her.
Anivia
Difficulty: Medium
This lane is a bit tricky but not that difficult. Before level 6 you can both harass each other pretty good but try to avoid her
Annie
Difficulty: Medium
Shouldn't be underestimated but not that difficult as other lanes. Harass her if you can but try to stay out of her range for her
Brand
Difficulty: Easy-Medium
Not very difficult at all. Try to avoid his harass and stay safe before level 6. Once you get your ult you can kill that squishy
Cassiopeia
Difficulty: Hard
Hard lane. She has a great damage with her
Try to get early survivability and ask your jungler for ganks.
Ezreal
Difficulty: Easy-Medium
This guy is known for long range pokes and high burst damage. You will need survivability for his
Fizz
Difficulty: Hard
This could be a difficult lane.
Gragas
Difficulty: Easy-Medium
This shouldn't be hard lane but not underestimated.
Heimerdinger
Difficulty: Medium-Hard
That turrets. That guy has a good harass with
Midlane Opponents I-M
Karthus
Difficulty: Easy
Items like
Kassadin
Difficulty: Hard
This is a difficult lane.
More coming soon!
Jungling

NOTE: Jungling Section is currently outdated. Update is coming soon.
Jungling Section featuring ciNNEx:
Another way to play Diana is jungling. In this section I explain what Items, Runes, Summoner Spells and Masteries you need and also possible jungle routes.
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
Marks:
Greater Mark of Magic Penetration: These marks will increase your ganking power, especially early game.
Glyphs:
Greater Glyph of Scaling Ability Power: These Glyphs will help you to clear the jungle camps faster and give you sustain since your shield from
Pale Cascade scales with AP. But mainly they will increase your damage mid/late game.
Seals:
Greater Seal of Armor: These runes give you more survivability when jungling what is helpful because as a mage jungle Diana can't recover her life without Health Potions.
Greater Seal of Scaling Mana Regeneration: Diana can be a very mana-hungry Champ and these runes will help you out there especially late game.- Greater Seal of Replenishment: If you have to much mana problems early game with
Greater Seal of Scaling Mana Regeneration you can also take these.
Quintessences:
Greater Quintessence of Ability Power: These Quints will increase your jungling speed as well as your ganking power and your sustain. I think they are the only viable Quints for Diana.
Masteries
These are the jungle masteries for Diana. The only difference to the mid lane masteries is that you should take armor and Minion Damage reduction over magic resist for easier jungling. You should never take 21/0/9 masteries for jungling because you need the survivability since you can't regenerate your health like an ad jungler with life steal.
Summoner Spells
Diana has no escape skill so you should always take flash to save your life.
Always take smite when jungling! Even if you could jungle without it. Smite will increase your jungle speed and is needed to secure Buffs, Dragon and Baron. Always take that.
Skill Sequence
When jungling with Diana you should start with
After that take
If you are looking to gank at level 3 take
You want to max
Obviously you take
Items
| Item Sequence | |||||||||||||||
Sorcerer's Shoes 1100 |
Abyssal Scepter 2560 |
Zhonya's Hourglass 3410 |
Rabadon's Deathcap 3300 |
Rylai's Crystal Scepter 2900 |
Guardian Angel 2600 |
||||||||||
The Items for jungle Diana are nearly the same as when mid laning. Despite it's often a good idea to get Doran's Rings or a gold gaining items since you wont have as much money early game as the laners.
For detailed information and explanation to the items click here.
Jungle Routes
Route 1
1. Blue Buff |
|
Start at the Blue Buff.Get a pull here and activate After killing it you should hit level 2 and take |
2. Wolves |
|
After the Blue Buff take down the wolves. Use You shouldn't need a Health Potion here neither. |
3. Wraiths |
|
When you killed the wolves cross the mid lane and head to the Wraiths. Use a Health Potion here if you get too low. |
4. Red Buff |
|
Next is the Red Buff. Normally you need a Health Potion here. Always use your skills to clear the camps faster. Depending on you fast you were your smite should be back up to finish Red Buff. Now you should hit level 3. If you wanna gank now take |
5. Double Golems |
|
If you have enough health left kill the Double Golems. After that you should recall and buy Items cause normall your health wont be high enough to gank. After that you should gank often and kill any jungle camp that is in your way. |
__________________________________________________________________________________________
Route 2
1. Wolves |
|
Only start at the wolves if you team will help you a bit. Then you can clear the wolves before the Blue Buff spawns. Otherwise take the Route 1. You shouldn't get a pull. Hit the wolves first and immediately activate |
2. Blue Buff |
|
Now the Blue Buff. Get a pull here. Use You shouldn't need a Health Potion until now. Once you hit level 2 take |
3. Wraiths |
|
When you killed the Blue Buff cross the mid lane and head to the Wraiths. Use a Health Potion here if you get too low. |
4. Double Golems |
|
Next is the Red Buff. Next are the Double Golems. You kill them before the Red Buff on this Route to have your smite back up for it. Use a Health Potion if needed. |
5. Red Buff |
|
Now the Red Buff. Normally you need a Health Potion here. Always use your skills to clear the camps faster. Your smite should be back up to finish Red Buff. Now you can either gank or recall to your base and buy items. After that you should gank often and just kill any jungle camp that is in your way. |
Warding
Wards win games. Warding is always important no matter if you are jungling or mid laning. I made a map and coloured all important warding spots for mid laning or jungling.
Explanation:
- Red: Probably the most important warding spots. Make sure that you always have at least a
Sight Ward there to protect
Dragon
and
Baron Nashor
or a
Vision Ward in order to destroy the enemy ward. - Green: Important when mid laning to protect yourself from enemy ganks.
- Blue: When jungling you can ward here to protect your Buffs.
- Pink: Ward here if you are counter jungling.
Conclusion
If you got this far in my guide you it's finished now. Thanks for reading it and don't forget to comment and vote. I appreciate any kind of feedback and suggestions for this guide. If you have any questions feel free to leave a comment or PM me if you want.
Credits and Thanks
Credits to ciNNEx for the jungling section.
Thanks to jhoijhoi for the Making A Guide Guide, for the temaplates and for the line dividers.
Thanks to Xenotechie for reviewing my guide. You can find his Review Shop here.
A big thanks to effinvices for the awesome banners in my guide. :D
You can find her shop here.
And of course thanks to you for reading this guide! Thanks to everyone that voted or commented for my guide and helped me to improve it.
Scores
If you want you can send me your scores with this item build and I will add them here.
My Scores:

Score by ciNNEX:

Score by Krad420:

Score by RobotboyX2:

Changelog
- August/9/2012 - Guide released
- August/22-26/2012 - Minor Updates, added more skill combos and items
- August/27/2012 - Reworked Jungling Section
- September/1/2012 - Added Screenshots for all skills and videos for the skill combos
- September/2/2012 -
Wow my guide reached #1! Thanks to all voters for that. :D - September/8/2012
- - Added banners!
- - Remade the jungling section again cause the formatting was bad and didn't fit all screens.
- September/14/2012 - Added a second Item build on the cheat sheet as well as in the Items section
- Season 3 Update! Jungling section still outdated but the next update will come soon
- May/15/2013 - Bugfixes
|
|
|
Latest on MOBAFire TV
More Mobafire Video
Scheduled Tournaments
|
MOBAFire Community Cup NA June
Registration Open
|
|
Dominate Dominion #62
Registration Open
|
|
MOBAFire Community Cup EUW June
Finished
|
|
Dominate Dominion #61
Finished
|
Drop-in Games
![]() |
MOBAFire Inhouses
Registration Open
|






Build Guide
Discussion (138)





