Those are some pretty amazing changes to
Kalista, I think that we're going to see a lot more people trying to pull it off.
The
Howling Gale nerf is pretty big in my opinion. And it's so annoying to learn the new width by heart.
Good to see that they're nerfing
Rek'Sai's dueling capabilities. I didn't find it logical when I first heard she was a good duelist and I still don't.
Rumble... What? Rito, devs, how the hell is this even possible?
As a jungler I like the smite charges. Now the jungle items actually have a function for the whole game instead of for 10 minutes ^^
I wonder how the jungle hard reset will impact the game. I guess this is a bummer for those who press their luck in the jungle.
I don't like the dragon ward knocks. Especially the part where he knocks placed wards away. I can't come up with a different solution, but it feels unnatural, it's not expected for a ward to move, especially not getting moved by neutral monsters.
The jungle item exchange is a bit weird I think. You could literally get stalker's, gank someone with stalker's, go back and exchange it for free for a clearing item. I realize that this is only possible during early game (when there are no enchantments), but still. At least the boot enchantment exchange has gotten a little bit of sensibility in them.
I wonder if void gates can be destroyed. If not,
Singed's out of a job annoyance.
The ARAM changes, I dunno. I liked the mode when it wasn't a mode and every time they make changes that apply only on ARAM the mode gets less interesting to me.

The

Good to see that they're nerfing


As a jungler I like the smite charges. Now the jungle items actually have a function for the whole game instead of for 10 minutes ^^
I wonder how the jungle hard reset will impact the game. I guess this is a bummer for those who press their luck in the jungle.
I don't like the dragon ward knocks. Especially the part where he knocks placed wards away. I can't come up with a different solution, but it feels unnatural, it's not expected for a ward to move, especially not getting moved by neutral monsters.
The jungle item exchange is a bit weird I think. You could literally get stalker's, gank someone with stalker's, go back and exchange it for free for a clearing item. I realize that this is only possible during early game (when there are no enchantments), but still. At least the boot enchantment exchange has gotten a little bit of sensibility in them.
I wonder if void gates can be destroyed. If not,

The ARAM changes, I dunno. I liked the mode when it wasn't a mode and every time they make changes that apply only on ARAM the mode gets less interesting to me.
********'s a pretty good fertilizer
Latest Legend wrote:
Those are some pretty amazing changes to
Kalista, I think that we're going to see a lot more people trying to pull it off.
The
Howling Gale nerf is pretty big in my opinion. And it's so annoying to learn the new width by heart.
Good to see that they're nerfing
Rek'Sai's dueling capabilities. I didn't find it logical when I first heard she was a good duelist and I still don't.
Rumble... What? Rito, devs, how the hell is this even possible?
As a jungler I like the smite charges. Now the jungle items actually have a function for the whole game instead of for 10 minutes ^^
I wonder how the jungle hard reset will impact the game. I guess this is a bummer for those who press their luck in the jungle.
I don't like the dragon ward knocks. Especially the part where he knocks placed wards away. I can't come up with a different solution, but it feels unnatural, it's not expected for a ward to move, especially not getting moved by neutral monsters.
The jungle item exchange is a bit weird I think. You could literally get stalker's, gank someone with stalker's, go back and exchange it for free for a clearing item. I realize that this is only possible during early game (when there are no enchantments), but still. At least the boot enchantment exchange has gotten a little bit of sensibility in them.
I wonder if void gates can be destroyed. If not,
Singed's out of a job annoyance.
The ARAM changes, I dunno. I liked the mode when it wasn't a mode and every time they make changes that apply only on ARAM the mode gets less interesting to me.

The

Good to see that they're nerfing


As a jungler I like the smite charges. Now the jungle items actually have a function for the whole game instead of for 10 minutes ^^
I wonder how the jungle hard reset will impact the game. I guess this is a bummer for those who press their luck in the jungle.
I don't like the dragon ward knocks. Especially the part where he knocks placed wards away. I can't come up with a different solution, but it feels unnatural, it's not expected for a ward to move, especially not getting moved by neutral monsters.
The jungle item exchange is a bit weird I think. You could literally get stalker's, gank someone with stalker's, go back and exchange it for free for a clearing item. I realize that this is only possible during early game (when there are no enchantments), but still. At least the boot enchantment exchange has gotten a little bit of sensibility in them.
I wonder if void gates can be destroyed. If not,

The ARAM changes, I dunno. I liked the mode when it wasn't a mode and every time they make changes that apply only on ARAM the mode gets less interesting to me.




The animation is different.
The reset makes it harder to give someone the buffs as well as taking them on your own without the help of the jungler.
Baron does that too. And, well, despite the fact that you think it is unnatural it was still a toxic thing. Enemy had vision and you couldn't do anything about it.
Changing the items cost 50% of the base cost.
The ARAM changes were necessary due to the fact that a team with


Quoted:
I thought Kalista was already secretly OP y u do this rito yyyyyyyyyyyyyyyyyyyyyyyyyyyy
the passive was already bs enough. rito pls nurf
I AM NOT AFFECTED BY ELOHELL. NOOBS AND TROLLS NEVER RUIN MY RANKED GAMES.
I DON'T GET STUCK AND I NEVER GET ONLY 2LP FOR A WIN.
I AM UNRANKED.
also check out my Ryze guide
I was really scared when I read the part of the patch notes describing the hard reset / nerf to leashing jungle monsters. I thought that it would completely negate Jungle Lulu and most other ranged junglers, and I was all ready to write a nasty note to Riot about this change. However, I'm happy to say that the change isn't nearly as bad as I thought it would be. Here's Jungle Lulu killing 8 jungle camps and ending with nearly a full health and mana bar under patch 5.1:
WARNING: The above video may be the most exciting video you watch this year. If you have any heart problems, please discuss with your doctor before viewing.
WARNING: The above video may be the most exciting video you watch this year. If you have any heart problems, please discuss with your doctor before viewing.
mastrer1000 wrote:
the passive was already bs enough. rito pls nurf
CertainlyT.
His kits never fail to tread new ground into power creep. They're hella fun though.
Regarding




Of course, you can make her work by herself. We've all seen the ridiculous plays that players such as Doublelift has been able to pull off with



I really think Riot needs to be cautious and actually see




But she is definitely sure to make waves in competitive play if these buffs continue is pretty much what I'm trying to say amongst these directionless ramblings.
Janitsu wrote:




The animation is different.
The reset makes it harder to give someone the buffs as well as taking them on your own without the help of the jungler.
Baron does that too. And, well, despite the fact that you think it is unnatural it was still a toxic thing. Enemy had vision and you couldn't do anything about it.
Changing the items cost 50% of the base cost.
The ARAM changes were necessary due to the fact that a team with




I don't know about that, they could've also just increased the size of the animation. Everyone knew the size anyway. I'd rather have seen the cooldown increased instead of the size decreased.
A skin should only change aesthetics, it should never be able to change anything about the workings of a champion. Yet it could happen. Skins should be unable to change anything about the technical workings of a champion, if they can, there is something wrong in the way their code is structured. It's almost as if they treat every skin as a different champion under the hood.
Good point. I'm also interested about what will happen with the niche stuff like jungle TF.
I didn't know Baron did this. Yeah I can see how it'd be toxic, but I still think it's unnatural because the other neutrals don't show this behavior (AFAIK). Wards are presented as immovable objects after all, not explicitly but still. Doesn't add up with Rito's "clarity" stuff.
That is the case for boots, but not for jungle items according to the patch notes:
Quoted:
CONVENIENCE YOU CAN SMITE Unenchanted jungle items can be exchanged with another unenchanted jungle item for free! Jungle item enchants can't be exchanged.
Yeah, well, that's what I loved about ARAM. The chances to get an OP champion are the same for both teams. I thought it was funny because it was all about experimenting and getting to know champions in a short time, sometimes in weird situations. I don't think the changes were necessary, ARAM's a broken mode by definition, and by taking away the similarity to non-broken modes it gets uninteresting too, in my opinion.
On another note, just played a game against an Eve (jungle) building

I get what you're saying HiFromBuddha. The potential is real, but I haven't seen it being used yet.
********'s a pretty good fertilizer
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Hi, my name is Wayne3100 and welcome to the MOBAFire Patch Summary - 5.1!
After an initial delay of roughly 24 hours, Riot has presented us with the first official patch of the 2015 season! This patch includes a reasonably large number of champion balance changes, some splash art and champion portrait updates, new ways to enter and leave your base on Summoner's Rift, significant jungle changes, a new item and more!
If you're feeling a bit overwhelmed by all this, don't worry, we've got you covered. To help you prepare for your future games and to make sure you're ready for the start of the 2015 ranked season, we'll be taking a closer look at some of the topics we've just mentioned n this post. Let's get to it!
Champion Changes
The Alistar Champion Update is going live in this patch, meaning that The Minotaur will receive a shiny new splash art (click the image on the left for the full splash art) and a new set of ability icons (displayed below)! He's not the only one to receive some visual love though, as Ahri will also be rocking a new splash art and another 25 champions have received an update to their portrait.
In terms of balance changes, Riot has decided it's time to give some love to some underplayed junglers, with
She's not the only champion to be hit by the nerf bat in this patch, however. To name some examples,
Finally, one more interesting set of changes which is worth highlighting is aimed at
New Base Gates!
Though it is not possible to see through these gates, you and your allies can pass through both gates located in your own base while your opponents cannot. Of course, this also means that your enemies are able to pass through their gates (bottom two screenshots), while for you and your allies it will behave like a regular wall.
These gates add a new strategical element to the game (with the defending team having a clear advantage when fighting near them) and it'll be interesting to see how much of an impact this change will have on the game.
Jungle Changes
The jungle has been one of the big focus points for Riot in this preseason, so it's no surprise that this patch has another set of jungle changes in store for us.
Let's start with
Finally, Riot is looking to encourage teams to contest the Baron buff (right) earlier by significantly reducing its strength, with the base Attack Damage, base Health, attack damage ratios and interval between spell casts all being nerfed.
Item Changes
The
In addition to the jungle changes mentioned in the last section, Riot also decided to buff the bonus gold granted by
movedodge skillshots.Also,
Upcoming Skins
As always, this patch introduces a few new skins, one of which will be released in celebration of the 2015 competitive season. Once released,
Share Your Thoughts!
If you're thinking "Wow, that sure is a lot to update in one patch", you are absolutely correct. But guess what? There's even more which we didn't get to talk about! For a full overview of the changes, check out the full patch notes.
Before you go, remember that you can leave your thoughts about all of these changes in the comments below. For example, are you a fan of the new Base Gates? Which champion buffs/nerfs do you agree with, and which do you feel are missing? Finally, are you looking forward to the release of