
Ranked Game 4 S5
Runes: Arm Pen, Arm, Mix Flat and Scaling MR, Atk Dmg Quints
Masteries: 21-9-0
Summary:
This one looked bleak at the start.



Lee tried to be cute and invade my Red a couple of times. I had to bail once when






Picked up

After mid-game it was pretty much a pub stop.
I ended up picking up at least two stacks of three wards and while not instrumental in our victory it was nice to have good vision over enemy territory.
Given that I have around a 60% win rate with

Question:
Attack damage, Attack Speed, or Armor Penetration Marks on Jarvan IV?
It seems most guides are recommending Attack Damage marks. I've run all three on him and my take is that the first two simply make his first clear or so faster, but the Armor Pen marks really shine later.
Running the Armor Pen marks on him I had to back after Krugs, Red, Blue, though I screwed up bit on the Krugs and didn't start auto attacking them immediately so I lost a bit more health there than I should have.
Also what is a good size for the Victory screen images and can you code them like ["img width = X height = Y"]?

Ranked Game 5 S5
The opposing team banned

Runes: Atk Spd, Scaling Health, Scaling MR, Atk Spd Quints
Masteries: 9-21-0
Summary:
The story of this match was a really bad



I really like having the


I used my

I am not exactly sure how our


Getting better at watching for abilities that can disrupt Nunu’s ultimate,

Did a good job nailing


Our team was aggressive and it worked out, keeping the enemy on their heels and letting us close the game out when we pressed our advantage.

Ranked Game 6 S5
Runes: Atk Dmg, Armor, 5 Flat CDR + 3 MR, Atk Spd Quints
Masteries: 21-9-0
Summary:
May need to try this



Killed


Things I learned:
Don’t play a ranked game after a computer update as it jacked up my mouse settings.
Rek’Sai’s early jungle is slower after the damage nerfs.
I need more practice on Rek’Sai.
Regarding sightstone, it's not amazing on ALL junglers but it's pretty nice on some of the tanky ones like nunu or elise
Jax jungle is just ok. It delays his items and people with decent reactions can usually not get ganked effectively by him but he deals good damage and, like any jax, can become really scary midgame if you do well. He's like a worse Panth jungle but with a more defined power spike at a later stage of the game (tl;dr panth is stronger earlier but also falls out sooner)
Jax jungle is just ok. It delays his items and people with decent reactions can usually not get ganked effectively by him but he deals good damage and, like any jax, can become really scary midgame if you do well. He's like a worse Panth jungle but with a more defined power spike at a later stage of the game (tl;dr panth is stronger earlier but also falls out sooner)
Thank you Byron for 2014's loudest laugh up till today

FalseoGod wrote:
Regarding sightstone, it's not amazing on ALL junglers but it's pretty nice on some of the tanky ones like nunu or elise
Jax jungle is just ok. It delays his items and people with decent reactions can usually not get ganked effectively by him but he deals good damage and, like any jax, can become really scary midgame if you do well. He's like a worse Panth jungle but with a more defined power spike at a later stage of the game (tl;dr panth is stronger earlier but also falls out sooner)
Jax jungle is just ok. It delays his items and people with decent reactions can usually not get ganked effectively by him but he deals good damage and, like any jax, can become really scary midgame if you do well. He's like a worse Panth jungle but with a more defined power spike at a later stage of the game (tl;dr panth is stronger earlier but also falls out sooner)
Thanks for the analysis on


I think the Jax jungle works well in low level solo queue because as you point out the reactions aren't there and when he gets fed it usually gets ugly. Its possible the ones I've seen where higher ranked players having a lark as both were really dominating at all stages of the games in which I saw them.

Ranked Game 7 S5
Runes: Hyb Pen, Health, MR, Armor
Masteries: 0-9-21
Summary:
I am dedicating this win to Vynertje whose awesome guide, A Diamond Guide to Mastering the Waves ~ Support Nami, and support advice led me to pick up and try out Nami. Now that I have her runed so she is not so squish I am having a lot of fun with her. :-)
The story of this match was


We did a pretty good job of vision control. One funny moment was when I saw

Things to improve on:
Hitting

Using Nami’s abilities to their fullest in tight spaces. e.g. getting heals on the right people when you are squished in the middle of a scrum. It is hard to differentiate teammates and enemies when the models are all in a tight wad.
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Ranked Game 3 S5
Runes: Atk Dmg, Armor, MR, Atk Spd Quints
Masteries: 21-9-0
Summary:
What is it with
I need to last hit better but overall I feel like
Looking closer at the item builds I should have gone for
No real questions from this one. It was never really close.