Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

's Forum Avatar

Patch 5.7 Summary

Creator: Wayne3100 April 8, 2015 7:17am
1 2 3 4
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep April 8, 2015 7:17am | Report




Hello and welcome to the MOBAFire Patch Summary - 5.7!

A short patch requires only a short summary, and a short summary requires only a short introduction, so we'll keep it short.* Today, we'll be looking at some of the changes made in this (once again) heavily champion-focused patch and take a peek at the set of upcoming skins, which includes Teemo's legendary skin. Let's get to it!

* (there's a Veigar joke in there somewhere, but time is short so we'll let it slide for now)

Champion Changes

WTF DID THEY DO TO MY CHAMPION?!
quick access for concerned players

+
~
+
+
+
Bard
Blitzcrank
Darius
Evelynn
Fizz
+
-
+
-
*
Garen
Hecarim
Kassadin
Maokai
Morgana
-
~
~
+
*
Nidalee
Quinn
Rek'Sai
Shen
Singed
~
~



Teemo
Tristana




! = Rework* = Bugfix(es) and/or display changes only+ = Buff- = Nerf~ = Mixed


This patch didn't quite introduce as many champion changes as the previous two patches did, but there's still plenty to talk about.

For example, buffs to Bard should increase his laning and roaming, Darius' Noxian Guillotine refunding mana upon killing someone and its cooldown resetting entirely upon doing so at rank 3 should boost his late game, and a buff to Evelynn's Q damage should boost her combat power. As you can see from the table above, those aren't all buffs which were handed out in this patch, but since this wouldn't be a summary if we named them all we're shifting our focus to something else instead.

An interesting change which we feel is worth highlighting is the movement speed change to Blitzcrank's Overdrive: instead of gaining a flat, consistent buff for a certain duration, he will now gain a huge burst of movement speed upon activation, which will then decay over time and even go as far as to slow him for 1.5 seconds after the ability is over. This way, players who use this ability at the right moment will have an easier time catching an enemy out of position, while those who misuse it will be punished harder than before.

Finally, this patch also brings a couple of nerfs to strong champions, with Hecarim (health & mana regen toned down), Maokai (heal from passive at early ranks toned down) and Nidalee (base health & health gained per level toned down) being the victims this time around.


Upcoming Skins

As mentioned, the main eye-catcher here is Omega Squad Teemo , an upcoming legendary skin which was teased roughly two weeks ago. The expected cost of this skin is 1820 RP, while all other skins shown below will cost between 750 and 1350 RP upon release.

Remember, these skins will also create or become part of a group, so if you're a collector you might want to look into completing the following sets:

Arclight
Debonair Guardian of the Sands















Share Your Thoughts!

There's not much more in this patch to talk about, but if you're still interested in viewing all the details, the full patch notes can be found here.

Now, as always, it's time for us to throw it back over to you. What are your thoughts on the changes in this patch? Does anything in particular stand out, or is anything missing? Also, are you interested in the upcoming (legendary) skins? Let us know in the comments below!

Thanks to jhoijhoi for the signature!
Foxy Riven
<Editor>
Foxy Riven's Forum Avatar
Show more awards
Posts:
865
Joined:
May 25th, 2013
Permalink | Quote | PM | +Rep April 8, 2015 7:24am | Report
Another masterpiece Wayne.

You could link the patchnotes for 5.7 though :p
Thanks Emikadon for the sig!
(Check out my guides, they're linked to their pictures!)

If I helped you in any way, that +REP is always nice^^
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep April 8, 2015 7:24am | Report
Hmm, you're right, I'll make a quick edit to include those. Thanks! :)

Thanks to MissMaw for the signature!
IceCreamy
<Veteran>
IceCreamy's Forum Avatar
Show more awards
Posts:
5981
Joined:
Aug 14th, 2011
Permalink | Quote | PM | +Rep April 8, 2015 7:31am | Report
I'd say Fizz changes are mixed and Kassadin change is a nerf...

Great patch, everything seems on point. The only thing that weirds me out is Garen early buffs, I thought he already was good early but falls off late?

DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask

Temzilla wrote:
Too hot to be icecream.

Luther3000 wrote:
He looks like a hair gel advert on legs

Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
PsiGuard
<Retired Admin>
PsiGuard's Forum Avatar
Show more awards
Posts:
10290
Joined:
Jun 26th, 2011
Permalink | Quote | PM | +Rep April 8, 2015 7:34am | Report
Wait what, how is the Kassadin change a nerf? You would rather wait 20 seconds for Riftwalk to cool down instead of 15?
Thanks to The_Nameless_Bard for the sig!
utopus
<Veteran>
utopus's Forum Avatar
Show more awards
Posts:
3801
Joined:
Dec 6th, 2011
Permalink | Quote | PM | +Rep April 8, 2015 7:36am | Report
PsiPsi - How am I going to nuke my opponent's ADC if my empowered Riftwalk stacks go down so quickly? ;D
If I helped you out, be sure to throw me a +Rep!
-

My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
Wayne3100
<Retired Admin>
Wayne3100's Forum Avatar
Show more awards
Posts:
7192
Joined:
Aug 3rd, 2011
Permalink | Quote | PM | +Rep April 8, 2015 7:45am | Report
You could argue it's a bit of both (since both the mana cost and damage go up if he uses it multiple times in a short amount of time), but in most cases I feel the mana is more of a hindrance than the added damage is a benefit, if that makes sense. The fact that they mentioned facilitating earlier roams suggests Riot made the change while mainly looking at the "mana cost problem", too.

As far as Fizz is concerned, I stated that the change is a buff because (as part of the passive) it now always applies the %-of-missing-health damage instead of only when the ability is active (thus making the damage more reliable).

There were a few changes that were tough to call this time around though, that's for sure ._.

Thanks to MissMaw for the signature!
IceCreamy
<Veteran>
IceCreamy's Forum Avatar
Show more awards
Posts:
5981
Joined:
Aug 14th, 2011
Permalink | Quote | PM | +Rep April 8, 2015 8:37am | Report
PsiGuard wrote:
Wait what, how is the Kassadin change a nerf? You would rather wait 20 seconds for Riftwalk to cool down instead of 15?


Yes, it gives you 5 seconds longer to deal more damage, right? Or am I seeing this completely wrong? o__0

DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask

Temzilla wrote:
Too hot to be icecream.

Luther3000 wrote:
He looks like a hair gel advert on legs

Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
mastrer1000
<Editor>
mastrer1000's Forum Avatar
Show more awards
Posts:
4859
Joined:
Jan 3rd, 2013
Permalink | Quote | PM | +Rep April 8, 2015 8:59am | Report
IceCreamy wrote:


Yes, it gives you 5 seconds longer to deal more damage, right? Or am I seeing this completely wrong? o__0

It also deals more damage with more stacks. I'd suggest just using the sign for mixed :)
I AM NOT AFFECTED BY ELOHELL. NOOBS AND TROLLS NEVER RUIN MY RANKED GAMES.
I DON'T GET STUCK AND I NEVER GET ONLY 2LP FOR A WIN.

I AM UNRANKED.


also check out my Ryze guide
XeresAce
<Member>
XeresAce's Forum Avatar
Show more awards
Posts:
2171
Joined:
Nov 18th, 2011
Permalink | Quote | PM | +Rep April 8, 2015 9:04am | Report
yeah all dat damage with the 800 mana cost
Thanks to Koksei for the sig!
1 2 3 4

You need to log in before commenting.

League of Legends Champions:

Teamfight Tactics Guide