All this discussion of
Deathfire Touch
got me thinking that maybe
Galio is due for a small resurgence in special circumstances where the enemy team has overloaded on AP characters. After all,
Galio will be able to heal himself off of the ticks on
Deathfire Touch
using his shield. Also, he's considered a melee character, but he can trigger
Grasp of the Undying using his ranged Q spell, giving him both harass damage and health sustain simultaneously. I'm not saying he should be placed in tier 1 in any lane, but the recent changes could have given him a small boost relative to other characters that could make him interesting in certain circumstances.





the reason galio isn't good is because his kit doesn't fit into anywhere.
full ap? low tankiness, low damage, low range, high cds compared to other mages.
tanky? low cc, unreliable initiate compared to other initiate tanks.
he has an overall low power spike even without items.
just because a champ seems "powerful" when he is picked into a team that seemingly plays into his kit doesn't mean that the champ will be good. Even if an enemy team had numerous ap, I would rather pick alternative champions over galio. It's all about how certain champs fit into the optimal way to play the game.
People often fall into the trap of only looking at "champion kits" disregarding every single other aspect of the game.
Enemy team full ad? "oh rammus or malphite would counter them all." That's not necessarily true. You have to look at the circumstances surrounding the kit. When are the champs strong? When is this idealistic scenario most likely to occur? Malphite and rammus require scaling into mid game to do well. If you're against a full ad team and pick a team of scaling champions with malphite and rammus you can still easily lose the game if the enemy team plays right.
look at the game mechanics before digging into champion kits and you'll remove a lot of unnecessary misinformation.
full ap? low tankiness, low damage, low range, high cds compared to other mages.
tanky? low cc, unreliable initiate compared to other initiate tanks.
he has an overall low power spike even without items.
just because a champ seems "powerful" when he is picked into a team that seemingly plays into his kit doesn't mean that the champ will be good. Even if an enemy team had numerous ap, I would rather pick alternative champions over galio. It's all about how certain champs fit into the optimal way to play the game.
People often fall into the trap of only looking at "champion kits" disregarding every single other aspect of the game.
Enemy team full ad? "oh rammus or malphite would counter them all." That's not necessarily true. You have to look at the circumstances surrounding the kit. When are the champs strong? When is this idealistic scenario most likely to occur? Malphite and rammus require scaling into mid game to do well. If you're against a full ad team and pick a team of scaling champions with malphite and rammus you can still easily lose the game if the enemy team plays right.
look at the game mechanics before digging into champion kits and you'll remove a lot of unnecessary misinformation.
MungoGeri wrote:
Also, he's considered a melee character, but he can trigger
Grasp of the Undying using his ranged Q spell


Embracing wrote:
the reason galio isn't good is because his kit doesn't fit into anywhere.
full ap? low tankiness, low damage, low range, high cds compared to other mages.
tanky? low cc, unreliable initiate compared to other initiate tanks.
he has an overall low power spike even without items.
just because a champ seems "powerful" when he is picked into a team that seemingly plays into his kit doesn't mean that the champ will be good. Even if an enemy team had numerous ap, I would rather pick alternative champions over galio. It's all about how certain champs fit into the optimal way to play the game.
People often fall into the trap of only looking at "champion kits" disregarding every single other aspect of the game.
Enemy team full ad? "oh rammus or malphite would counter them all." That's not necessarily true. You have to look at the circumstances surrounding the kit. When are the champs strong? When is this idealistic scenario most likely to occur? Malphite and rammus require scaling into mid game to do well. If you're against a full ad team and pick a team of scaling champions with malphite and rammus you can still easily lose the game if the enemy team plays right.
look at the game mechanics before digging into champion kits and you'll remove a lot of unnecessary misinformation.
full ap? low tankiness, low damage, low range, high cds compared to other mages.
tanky? low cc, unreliable initiate compared to other initiate tanks.
he has an overall low power spike even without items.
just because a champ seems "powerful" when he is picked into a team that seemingly plays into his kit doesn't mean that the champ will be good. Even if an enemy team had numerous ap, I would rather pick alternative champions over galio. It's all about how certain champs fit into the optimal way to play the game.
People often fall into the trap of only looking at "champion kits" disregarding every single other aspect of the game.
Enemy team full ad? "oh rammus or malphite would counter them all." That's not necessarily true. You have to look at the circumstances surrounding the kit. When are the champs strong? When is this idealistic scenario most likely to occur? Malphite and rammus require scaling into mid game to do well. If you're against a full ad team and pick a team of scaling champions with malphite and rammus you can still easily lose the game if the enemy team plays right.
look at the game mechanics before digging into champion kits and you'll remove a lot of unnecessary misinformation.
I feel like support galio could work if you have a kalista on your team to throw you in. Might not be bad, other than that, ya hes pretty terrible

Thanks for the Signature MissMaw!





Also, I disagree that Full AP Galio has low damage. He has amazing base damage and decent enough scalings. It DOES make him super squishy, but you are also an ginormous poke hazard.
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The more I look at it, the more I'm sure there's hardly no point getting DFT over Thunderlord's. Even DoT champs like
Swain and
Malzahar can proc it with relative ease (swain Q E AA, Malz E W AA). Ranged and a mage already makes it pretty easy.
Fun fact:
Heimerdinger can proc Thunderlord's with W if you hit 3 missiles from the ability.


Fun fact:

FalseoGod wrote:
The more I look at it, the more I'm sure there's hardly no point getting DFT over Thunderlord's. Even DoT champs like
Swain and
Malzahar can proc it with relative ease (swain Q E AA, Malz E W AA). Ranged and a mage already makes it pretty easy.
Fun fact:
Heimerdinger can proc Thunderlord's with W if you hit 3 missiles from the ability.


Fun fact:

It's not the ability to proc it that's the issue. It's the (now) 20 second cooldown and the fact that it can only be used against one enemy. It's a sustained damage versus burst trade-off. If you're an assassin, Thunderlord's will likely be better. If you're a poke champ with aoe, then DFT will be better.
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