Sarixis wrote:
Overall I like that her kit isn't an overloaded mess like what the majority of new champions get. Design-wise it's pretty straight-forward, feels fun to use, and has decent numbers atm.
They took the cluster**** it was before and updated it, only "losing" her ult, which is a cluster**** by itself. The new Q might be bland, but the old one was even worse, and it's not that bad to have one bland ability in the kit. The new ult is interesting, unique and with a sensible skill ladder (lots of space to do it better, but easy to use in the first game) without being a forced minigame. The old one was so focused in the "little ball of hate" fantasy that it felt awful to play against and didn't have a clear optimisation pattern. It was forever doomed to either not work or be broken and I'm glad Rito had the balls to take it away.
I like the general direction on the visuals/character side, although I agree that the in-game model looks odd (dat arrowhead jawline) and some VO lines are too forced. I didn't know it was the first one with facial expressions. Some stuff looked cool, especially for a first time, although I would have to confirm that in-game. The uncanny valley is hard to avoid when working with 3D models in games, even more so if it's a non-human antropomorphic model, so I can't judge it too hard. I really hope they fix some stuff there though.

Also, on a side note, I really liked the way they handled the lollipoppy memes. If they didn't include a reference, it would have been lackluster, but keeping the creepy effect on her would have been counterproductive to the whole idea of the rework. Fortunately they found a sweet middle ground to creep us out in a subtle way.

I thought
Rengar had facial expressions as well, I always see his mouth moving when talking. Am I seeing things?

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I think that her q, despite being basic is a solid ability with just enough uniqueness to not be a big deal (graves and vel'koz are the only similarities i can think of)
an ability doesn't have to be 1 of a kind for it to make a champion unique and fun.
an ability doesn't have to be 1 of a kind for it to make a champion unique and fun.

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RottedApples wrote:
I think that her q, despite being basic is a solid ability with just enough uniqueness to not be a big deal (graves and vel'koz are the only similarities i can think of)
an ability doesn't have to be 1 of a kind for it to make a champion unique and fun.
an ability doesn't have to be 1 of a kind for it to make a champion unique and fun.
I disagree strongly. If a champ has nothing unique or interesting, she's not unique. Hence bland *****tain new

throatslasher wrote:
Her W seems interesting considering Lee Sin, Leblanc, Ahri, Azir, Diana, Graves, Shen, Maybe nocturne? Her W will jack up 20% of the cast.



Passive is fine, just the interaction with


I feel like her Q should deal damage in an area of 1



Her W feels a bit to strong if used well, I mean, if that is around, nearly nothing can happen to a well positioned ADC.
Her E got a lot stronger as well, demn permastuns in the jungle.
And her R? Intitation and Disengage in one? What else could you want! High damage? As well into it!

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If you see the movement through the animation (