
Went for a little more tanky build and just focused on keeping







Can't say I'm really impressed with





Did ninja things. Netted our Bot lane a couple of kills.






Fun game.

This one happened prior to the

This was a **** show. Good team fighting comp, but too bad we never actually made it to team fighting as we got pummeled in pretty much every lane.
Can't say I'm impressed with


So we were winning this pretty handily. However my team had a hard on for the Elder Dragon, but we just did not do any damage to it. No crit, no


Despite giving up at least two Barons and the Elder Dragon we kept coming out ahead in fights. Finally we caught Trundle trying to clear the Top lane and then ended up chasing a bunch of them up Top lane and picking up more kills. I held back and cleared the minions so we would have a minion wave breaking on their Top base turret shortly after we arrived. We were able to ride that in for the victory.
Midish season review:
Reviewing my OP.GG stats as I've taken to do periodically, with the intent of looking at the champions I'm having success on to put more emphasis on them and to put down or consider some concentrated normals games on ones that I look like I need work on.
http://na.op.gg/summoner/userName=VexRoth
Jungle
I tend to play a lot of champions in the jungle with the intent of having an ideal pick for the particular match-up. The Mid-Season Mage update shook up the two champions I was maining
Vel'Koz and
Shyvana, though
Vel'Koz's changes have been largely reverted so he feels like he is in a decent spot.
Shyvana on the other hand feels less effective. Between the nerfs she received to
Twin Bite and the removal of
Enchantment: Devourer her ability to deliver sufficient damage in a quick burst feels like it is lacking, which means more potential kills get away than they would have previously which makes it harder for her to snowball and if she doesn't snowball you tend to lose post 30+ minutes into the game.
Shyvana is my most played champion this season with 58 games and a 64% win loss record. I've won games with her since the
Enchantment: Devourer removal, but she definitely feels less dominant. Wondering if
Ghost might be the answer as you quite often have to give up on potential kills if they are able pull away from you. Also invading after a Red start has worked for me against champions with somewhat low sustain like
Hecarim, though whether
Ghost or
Exhaust would be more useful in such cases might require some testing. I think the thing is I don't have a case where I think
Shyvana would be the best choice here other than when I see teams with low mobility and few snares or stuns.
Gragas is still strong but I'm only holding a 44% winrate on him and haven't played him in a while.
Explosive Cask can be such a wild card at times. Some days I nail them perfectly, but other days...
Volibear is still strong but again I'm not getting the most out of him having a 43% winrate. I tend to wreck with him or not do much.
Skarner Sitting at a 54% winrate with him though I really only got over the less than 50% hump this past week. I tend to feel very strong with him if I get a chance to farm it out, but if the enemy jungler gets his team ahead through early ganking then Skarner can feel lackluster. I think I've found a happy medium on him where I have a good idea for when to go for picks on him and when to sit on my carries and stun or
Impale targets that are going on to my carries.
Udyr haven't really played him since he was heavily nerfed.
Zac I really enjoy playing Zac but I have not been able to translate my enjoyment for him into wins. Currently sitting at 27% win rate with him, though I tend to pick him when we have a
Yasuo on our team and most games that hasn't translated into a useful synergy.
Shen Shen is definitely a bit on the clunky side which tempers my enjoyment with playing him. Wish his autoattack animation was faster and smoother. I tend to pick him when we need a tank and they have global threats so I can pop in to even the odds. At a 67% win rate out of of 9 games played, I think I should probably keep him on my list.
Hecarim 25% winrate despite having some really good scorelines with him. E.g. I still have a 4:1 KDA on him despite only winning 2 ranked games with him. I feel like you need to close the game out with him fairly early as his late game feels somewhat anemic, but that means getting my team to pick up the pace to match mine and I haven't been able to make that happen in soloqueue.
Wukong fun to play and I've got a 71% winrate on him. Early clear is definitely on the painful side, but he brings a heap of damage when he ganks, especially post 6. Though post level 11 is when he really brings the pain with respect to his ult damage.
Graves 57% winrate with 7 games played. Find it a little tedious to kite the camps with him, but can't deny that I appreciate the burst damage he brings to the equation. Tempting to put some more time into to try and learn a more control style of jungling.
Amumu ...I tend to either wreck with him or have a meh game at best. 43% winrate at the moment. He also isn't my favorite jungler to play as I get tired of nailing 5 man ults only to have my team stand there doing nothing in awkward surprise. There is a big freakin' circle where everyone one is snared, you should know what to do with that!
Ekko ...haven't really tried him since the base damage nerfs and the other nerfs he received. My estimation was that his early jungle clear was going to be even worse and it wasn't that great to begin with. 67% winrate pre-nerfs, so could still be worth thinking about.
Warwick I'm actually really enjoying Warwick, especially against him mobility squishy assassin types.
Zed is not so slippery when you can just ult onto him and keep him locked down for a considerable amount of time and if you keep track of shadows you can ruin his day even if he successfully kills your laner before you can intervene.
Rek'Sai I feel like I still don't know enough about the game to really make her work. 20% winrate. Feel like I'm kind of useless in team fights after I
Unburrow for a knock-up, especially if I miss it. Also I find maintaining a useful
Tunnel network to be somewhat tedious though to be fair that has something to do with not being completely comfortable with where to put them. Predictive jungling is still something I need to work on more.
Nocturne 50% winrate. Feels hard to solo carry with unless you get super far ahead. I do enjoy those gamse where 1
Paranoia = 1 or more kills as it can really get into the heads of the opposing team.
Evelynn 50% winrate. I've been able to get my team ahead in the early game with her, but I quite often haven't been able to translate that into a win and if you don't get ahead in the early game you can feel rather useless.
Fiddlesticks 3 wins - 100% winrate. Approximately 16:1 KDA. Fun to play if your aren't bullied too much early game. Needs to be on the list.
Olaf - 33% winrate. I feel like you have to take him into the right comp for him to work well/there are often better choices. Have had some success going straight into tank and only picking up damage items later in the game.
Kha'Zix 0% winrate. Nuff said.
Xin Zhao 50% winrate but only 2 games played. Think the
Enchantment: Devourer nerfs may have killed him and other junglers feel more impactful when behind.
Jarvan IV I've only played him once this season but it went well which has tempted me to try him more, however there are so many champions now that can hop out of his ult that it feels kind of sad at times. His early jungle sustain is also lackluster. In the game I brought him out it felt like people had seen so little J4 that they didn't know how to play against him so he has that going for him.
Rengar I've only played one ranked game on him, so the jury is still out. I find him fun to play though.
Diana also only one game on her and she is another champion I've always enjoyed playing.
Jungle Short List
Skarner,
Shen,
Wukong,
Warwick,
Fiddlesticks
Mid Lane
Uh yeah, I pretty much play
Vel'Koz unless the match-up is terrible for him and I really haven't settled on an alternative. One game in as
Cho'Gath vs a
Katarina, which went decently for me, but the rest of my team didn't manage to hold up their end of the bargain and I didn't manage to carry them.
I've tried
Morgana a few times, but just don't feel like I get things done with her from Mid lane.
Would like to jump into something that was more lane dominant and had more roaming potential that can also deal with assassins reasonably well. Maybe
Ahri? But I need to get down a do a tone of practice in normals and there aren't a lot of Mid lane champions I feel super comfortable with.
Wish
Kassadin's
Force Pulse wasn't gated by having to have 5 spells cast in his vicinity. Super clunky and means his wave clear kind of sucks, which limits his roaming. More
Null Sphere damage would be nice but I'd really like for them to just smooth out his kit and boost his wave clear even if only slightly.
Perhaps
Fizz? He has that god fed-Fizz gg type effect on enemy teams. I'd have to learn to lane with him better than I understand how to now.
And I got a chance to play
Ahri last night vs a
Katarina. Many things to work on, but it was fun ulting in to
Charm someone then chunking them with
Orb of Deception and
Fox-Fire.
Mid Short List:
Vel'Koz, tentatively
Ahri
Reviewing my OP.GG stats as I've taken to do periodically, with the intent of looking at the champions I'm having success on to put more emphasis on them and to put down or consider some concentrated normals games on ones that I look like I need work on.
http://na.op.gg/summoner/userName=VexRoth
Jungle
I tend to play a lot of champions in the jungle with the intent of having an ideal pick for the particular match-up. The Mid-Season Mage update shook up the two champions I was maining











































Jungle Short List





Mid Lane
Uh yeah, I pretty much play



I've tried

Would like to jump into something that was more lane dominant and had more roaming potential that can also deal with assassins reasonably well. Maybe

Wish



Perhaps

And I got a chance to play





Mid Short List:



Bit of a weird flow to the early game with



Not my finest game, but enough to put me into Silver 3 once more.

Thought about going



I over chased a couple of times in this game. Also probably shouldn't have ulted Lux around the Dragon pit. Should have saved it for



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