Kassadin nerf is about as significant as Irelia's 5 movement speed nerf...good meme. Nah, the problem is not his 2 second cooldown blink at level 16 that allows him to 1v9 with literally 0 counterplay, his *real* problem is that he has too much base HP regen in the laning stage...not that he relies on a rune for sustain or anything...
Riftwalk cooldown rescaled from 5/3.5/2 to 4.75/3.75/2.75
How hard is that rito???
Pyke's ult nerf is completely deserved but it doesn't address the main problem with the champ which is his broken sustain in the laning stage. A champion cannot be immune to poke. He literally has a warmog's as his passive and it's an aberration, in what universe does infinite sustain have any form of counterplay? Why doesn't this thing work like a
Garen passive where it requires you to play back and is way weaker before level 11??

How hard is that rito???


Hamstertamer wrote:
Kassadin nerf is about as significant as Irelia's 5 movement speed nerf...good meme. Nah, the problem is not his 2 second cooldown blink at level 16 that allows him to 1v9 with literally 0 counterplay, his *real* problem is that he has too much base HP regen in the laning stage...not that he relies on a rune for sustain or anything...
They want him to be a late game monster with a weak laning phase, so they're not going to nerf his late game. They already nerfed

Hamstertamer wrote:


He's already pretty balanced as a support, maybe even on the weaker side if anything. It's his mid lane that they don't like. That's what they're trying to nerf without gutting him as a support.
Maintained wrote:
They want him to be a late game monster with a weak laning phase
Except Kassadin is nothing like other late game monsters.
A fed Vayne can be bursted down by assassins or long range mages, a fed Kayle can be bursted before she can ult or have her ult kited, a fed Veigar is countered by QSS/Cleanse, zhonyas, dodging skillshots etc.
What's the counterplay to a fed Kassadin? Zero.
His kit is nothing but stat check steroids and point-and-click damage.
Autowinning the late game with zero counterplay isn't just a balance issue, it's also an issue of horrible game design.
Maintained wrote:
He's already pretty balanced as a support, maybe even on the weaker side if anything. It's his mid lane that they don't like. That's what they're trying to nerf without gutting him as a support.
His Q 'nerf' is basically irrelevant. What matters is that he lost 55 damage on his ult and 9 MR, and yes, this does nerf him pretty significantly as a support, and deservedly so.
Still doesn't address the fact that his infinite lane sustain is toxic for game health.
Hamstertamer wrote:
What's the counterplay to a fed Kassadin?
Not letting him get fed. That's why they're toning down his laning phase. It should take him a long time to get online to the point where its a 4v5 until then. If they wanted to nerf his late game they would have done it a long time ago, but it seems they like him the way he is in that regard (for some reason).
Maintained wrote:
Not letting him get fed. That's why they're toning down his laning phase. It should take him a long time to get online to the point where its a 4v5 until then.
So he's a stat-check champion with zero skill expression to play and zero skill expression to play against.
They reworked

Maintained wrote:
If they wanted to nerf his late game they would have done it a long time ago, but it seems they like him the way he is in that regard (for some reason).
Except they *massively buffed* his late game in 8.13.
So a big part of level 16 Kassadin being autowin comes from recent changes. So it's perfectly fair to nerf another aspect of his late game to fix the damage from those buffs.
Hamstertamer wrote:
Except they *massively buffed* his late game in 8.13.
Balance team secretly abused him to increase their rank in season 8 and are now nerfing him after season ended ( ͡° ͜ʖ ͡°)
Maintained wrote:
Balance team secretly abused him to increase their rank in season 8 and are now nerfing him after season ended ( ͡° ͜ʖ ͡°)
I think they're getting bribes from both the skin design team and the wintrading player base. Most corrupt balance team ever...
Pyke is balanced.. Not doing that much dmg early. Zed Riven etc are the same. Pyke dont have lategame . After his Combos he has high cooldowns so thats another point of balance. Another point is that EVERY champ is op. If Garen is fed its the same as pyke is fed.. you cant nerf champs down because you dont like them.
>:(
>:(
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Hello and welcome to the MOBAFire Patch Summary - 8.24b!
This is a small offshoot of patch 8.24, so there aren't as many changes or additions to cover. No new skins will be released this patch; instead, it's focused entirely on game balance.
Be sure to check out the full patch notes for details on any changes that interest you.
Balance Changes
Akali & Pyke
New - Prestealth: Akali now briefly obscures (opponents can see her outline but not target her) before stealthing or re-stealthing even if enemies don't have true sight in the area.
New - Followthrough: Targeted abilities and uncancellable basic attacks (ex.
Re-stealth timing:
0.9/0.8/0.725/0.625 seconds at levels 1/6/9/12⇒ 1/0.9/0.825/0.725/0.625 seconds at 1/8/11/20/30 minutes.Reverted: 8.24's nerf has been reverted in favor of the above changes. Duration restored to
4/4.5/5/5.5/6 seconds (max 2 second extension)⇒ 5/5.5/6/6.5/7 seconds (max 3 second extension).2⇒ 1.5Minion & monster damage:
50% to secondary targets⇒ 30% to secondary targets (tooltip will be updated in 9.1)Execute threshold, LV 6-9: 250/290/330/370 (unchanged)
Execute threshold, LV 10-13:
410/450/475/500⇒ 400/430/450/470Execute threshold, LV 14-18:
525/550/575/590/605⇒ 490/510/530/540/550Item Changes
5%⇒ 10%8%⇒ 10%8%⇒ 10%8%⇒ 10%15%⇒ 20%1200 gold⇒ 1325 gold50%⇒ 30% bonus magic damage over 2 seconds.Other Changes
Share Your Thoughts!
That's it on our end, time to hear from you guys! What do you think of the balance changes this patch? Did the nerfs to
Let us know in the comments below!