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So your build certainly could find success in some situations. I think the problem might be actually getting to these items. For the most part, they're verrrry expensive. And it sacrifices early/midgame potential for the scaling. What I've found trying Tear of the Goddess is that Seraph's Embrace and Muramana are actually less efficient than other options for healing or DPS respectively, and it takes so long to get there. Even Spirit Visage is more expensive and selfish than Locket of the Iron Solari.
For example, consider Athene's Unholy Grail. THIS is the healing item. There is no other healer in the game who can spam and DPS as fast as Taric. It actually DOUBLES your healing power (fully charged after 3 empowered auto's or 2 and a spell, in addition to 50 AP). On top of that it gives mana regen and MR. It is the equivalent of about 4000g of pure AP in terms of healing, and it's only 2100g!! This is why I usually don't invest too much into AP items like Rabadon's Deathcap. Obviously, the only thing is that it can only heal a single target as opposed to a full team, but very rarely do your heals actually need to hit more than a couple teammates. And at some point, I think attack speed scales better than AP cause you can spam faster.
Rod of Ages also has serious potential. The Eternity passive gives 2/3 the self-healing power of Spirit Visage. At the same time, the question of Rod of Ages vs Abyssal Mask comes down to: do you and your AP teammates benefit from the MR and Magic Pen more than 20% AP scaling on your Q? The answer is usually yes.
I would also very strongly recommend Turbo Chemtank with Glacial Augment. It seems underpowered, but it probably makes ganks and invades about twice as likely to succeed. Then, hitting that early/midgame power spike means you can initiate teamfights and get picks.
Overall, I think a healing build like this one can absolutely work, but it all depends on the situation and team composition. Remember that healing means nothing if you have no damage. If you have a hypercarry like Kai'Sa and a frontline bruiser like Riven, these items make a lot of sense. At the same time, it will take a lot of time and gold to get there, and since your allies scale for late, jungle might have to win early. Very complicated, but worth exploring! If you really want to skip Enchantment: Cinderhulk, I would try a build like:
Turbo Chemtank-> Mercury's Treads-> Athene's Unholy Grail-> Rod of Ages-> Frozen Heart-> Spirit Visage
Sorry it's so long, I like theorycrafting! :)
I never thout taric can jungle until now its so powerfull i just dont have what to say, its so much better than on support , anyway about runes only thing i wouldnt take on him is hexflash cause i really dont like it but the rest of guide is awesome.
What I can say about Hexflash is that it takes a long time using the rune to make it work well. Most top tier junglers can scale terrain ( Graves, Nidalee, Camille, even Xin Zhao can dash with vision), and this has a good reason.
Higher MMR jungling relies a lot on avoiding vision and clever pathing, and laners position better to avoid ganks. I think you'll find as you climb that Hexflash can help a lot with just making all of this more efficient.
I want to eventually add a map of the places I most often use Hexflash (over the wolf wall when coming out of base, out of brushes when ganking, from the raptor pit to mid lane, through Gromp brush into the back of top/bot, into the Dragon pit to sneak it, out of the Dragon pit when I get caught).
In place of Hexflash, Magical Footwear is a bit risky since you really want early MS in the jungle. It could possibly work out. Perfect Timing can make Gargoyle Stoneplate a super efficient 3rd/4th item, and could be used to get in an extra Tower dive. And here's a tip about Zhonya's: Taric's ultimate channel is 2.5s, and stasis lasts for 2.5s. So if you cast R, then immediately press stopwatch (in that order or else you dodge your own spell), you have 5 full seconds of invulnerability. Additionally, if an ally goes Golden, then you should press R immediately, and they will seamlessly come out of stasis into invulnerability.
:)
Have you considered making Ardent Censer or Athene's Unholy Grail for speed boost or increased Q's healing?
And actually the first time I thought of trying jg Taric I was playing him support and I cleared the wolf camp or something, and I was like... wait if I had a blue buff I could do this.
For items, I still find Turbo Chemtank crucial for mid game engage, so I would put Ardent or Athene's after (this also depends on enemy and ally team comp).
Ardent Censer is absolutely viable, and it was my 3rd item after RG every game during Ardent meta. However, I currently find that it is very situational. It gives in about +40% AoE healing in teamfights, a free Pickaxe in damage to you and allies, and basically another Boots. This can work on a team that has multiple attack speed users (think Teemo, Vayne, Yasuo, Kayle) or multiple squishies you need to protect, but otherwise the healing and MS boosts are not enough to be worth the investment.
Athene's Unholy Grail might actually be broken on Taric jg. I've been trying to figure out if it fits as a standard 3rd or even 2nd item. There is no other champ in the game that can heal as frequently as Taric and have enough DPS to refill the Blood Charges. It takes Taric 3 auto's or one spell and 2AA's to fully charge. As a 3rd item it is insanely good against AP comps with squshies on your team. It can give +100% bonus healing!!!!!! Yes you double your single target healing.
The problem both of these options have (moreso with Ardent) is that they barely increase your tankiness. If you are in a teamcomp that has a strong frontline (i.e. tank top, tank support), then these options become more attractive. However, if you have to be the team's primary/secondary tank then items like Locket of the Iron Solari, Frozen Heart, or Spirit Visage are the go-to.