Blah, blah, blah peaked at Gold 2 in Season 7. Ended up in Gold 5 in Season 8. Flirting with like a 48% win rate in Season 9 even though I've got a pretty good win rate on a handful of champions, though some of those are ADCs as I got so frustrated with my Bot lanes getting stomped that I switched to that role for a while. Climbed a bit and then realized that it was such a **** shoot as to they quality of your support that it wasn't worth maining the role in Silver.
Season 7 I mostly played
Shyvana and she isn't sitting in a horrible spot at the moment. Around a 50% winrate IIRC. Before the
Kindred spam, I tried a couple of games with Shy using the
Press the Attack rune path. Ran over one game and lost the next two when none of my laners managed to get a lead on their own. Having about 0 gank potential feels like a rather big liability at the moment.
And I realized that I really should try the advice of just sticking with one champion and learning all their ins and outs come what may. My goal is Platinum 4, but the main point of this exercise is giving an honest go at seeing if I can improve my ability to climb by focusing on one champion exclusively.
Why Kindred?
Good but not so good that they are drawing bans
Hate dealing with their marks when I'm playing vs. them, so if I'm playng them I only have to worry about obtaining the marks.
1v9 potential if you can get a lead
ADC so if you get one of those wonky comps with no ranged champions at least you are playing a ranged character
Potenially third highest range in the game (okay, that is extremely unlikely, but the potential is there)
Ability to dodge skill shots if you are aware and savvy with your Q usage.
Marks are a built in get on the other team's nerves taunt.
Pretty darn good at chasing if you use your abilities correctly.
Ranged so it is safer to defend/hold turrets than it is with a melee champion
Ability to go through thinner walls (terrain scaling)
I'm still monkeying around with rune pages.
Conqueror seems to be the preferred keystone at the moment. I've tried a little
Press the Attack and lately I've been trying
Phase Rush. Not sure which one is truly better or if I need to tailor my runes to the particular game as Credenda (high ELO
Jayce main) suggests is a requirement for playing at a high level this season.
Item path is also in question.
But that I think is one of the interesting thing. Can I get the point where I know what is going to work in a particular game?
E.g.
All squishies with high mobility?
Phase Rush +
Enchantment: Warrior.
Conqueror +
Enchantment: Bloodrazor
Mixed comp where I think we'll be teamfighting a lot?
Press the Attack + ???
Champions that I've had some trouble with
Ryze - point and click + Q spam no bueno (but looks like this may be getting changed)
Nocturne - hard to duel pre-ult
Jax - dunno, because he is who I've been banning
Rammus - I've seen Kindred's take the dillo down in the early game, but I failed when I tried it. Forest Within suggests
Legend: Tenacity +
Black Cleaver, which I've tried and it does make this matchup more manageable because you can walk away from the taunt before you kill yourself AAing him.
Vi - Depends on if she tries to Q you or just ults you. You can dodge the Q, but you can't dodge the ult.
Tristana - Has the tools she needs to peel you off of herself and can knock you out of your ult.
Zed - I think I need to ult just before their mark pops and this will work out better, because if you ult too soon it will time out before the mark pops. Good
Zed's will try to combo you to force you to ult and only ult you in turn toward the end of of your ultimate.
Ninja Tabi and Challenging Smite and possibly
Phantom Dancer are you friends when dealing with him.
Kled - Honestly just think i was playing this wrong, but I had some trouble when I tried ganking him so will put him on the list
Teemo - You pretty much have to have
Quicksilver Sash to kill him and if you can't burst him quickly he'll just run away and try to path you through shrooms to slow you down.
Hecarim - probably will just maul your entire team if he gets a lead. If he is running
Ignite he will win every trade after his first back. Try to kill him early as he does get low in the jungle unless he uses the raptor +
Hunter's Talisman interaction and if he is trying to juggle that and Red Buff he is vulnerable.
Urgot - Hard to deal with if they have a lead. And he can pull you out of your ult.
Diana - If fed can blow you up even if you have a
Maw of Malmortius. But you should be able to nullify her with
Maw of Malmortius and Challenging Smite and kiting her out. #getgoodXD Tried this match-up again and she just overkills you until you get enough items to deal with her burst. Don't facecheck her and dodge her Q.
Amumu - Maybe need to try to brutalize him early. He is strong enough at my ELO right now that he is problematic. He farms your raptors and krugs faster than you do early game so if you go for a gank on the opposite side of the map while they are up be mindful that you could end up behind overall. Oh you also have to watch what you are standing next to when playing him as you may dodge his Q,
Bandage Toss, but if he hits something nearby and you are close enough he can still ult you.
Nasus -
Wither is brutal, especially given the single target damage that the dogge can put out if he gets on top of you. Best to tackle him in a group with some CC, but if you have to try to kill him before you are itemized to the hilt put your W,
Wolf's Frenzy, behind you so you can kite away from him. #getgoodXD
Yasuo -
Wind Wall, need I say more? It really depends on how fed they are if there are minions around. Since you can Q dash through his Windwall you have some options, but his kit just lends itself to a high level of frustration when playing against it.
Olaf - Specifically don't try to facetank
Olaf. You want to keep him at range at all times in order to kite him and dodge his Qs. If he gets on top of you before you can stat check him in the late game you are dead. Some
Olaf's get themselves really low on their first jungle clear in order to clear faster. He is vulnerable if he does that, however remember that he has crazy attack speed so try to catch him when he is on a camp and has his abilities on cooldown.
Executioner's Calling can be helpful vs him and is an excellent and likely required choice if they have any other champs with strong healing on their team.
Well that is all for now. If I get far enough into this experiment, perhaps I will create a guide. There is at least one decent one on the site for jungle Kindred, but I feel like some important thought processes in the usage of their abilities are lacking even in that guide.
Or maybe I just end up spamming
Hecarim. We'll see. XD
What seems to work is going in only when you can blow your target up quickly. You can then pop
This is a topic I'm going to explore some more. Teammate's are still a bit hesitant to tower dive in Silver so some of the issue may arise from poor tower aggro management.
So there are probably some scenarios where you can go in and take tower aggro, pop Lamb's Respite and then let your teammate finish the target off, but I've not nailed down the particulars.
You do have to remember that while you can absorb multiple tower shots with your ult active, the turret shots are still ramping up in damage, so if you muck up the timing on your exit you are going to take a lot of damage.
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Currently one S from getting mastery 7 on
I think this should have been an
To elaborate.
I really wasn't that useful to my team until after I finish
Alternatively he said he liked
I haven't seen him use the Sorcery treat of late on his main, but food for thought.
Another tidbit about
As @ hamstertamer pointed out in another thread you can sell
With regards to itemization. I'm finding that it is extremely situational and good choices can make a difference in the outcomes of your games.
Don't forget to throw in a
(I would guess this is because tBC makes Mortal Reminder less effective since tBC lowers the target's armor by x% per stack and Mortal Reminder ignores a % of armor (so the higher the target's armor the more effective it is)).
-Only Q,
You usually want to W,
You can put W where you want so you can for example leave it between you and them which can be helpful for retreating or kiting or lead them a little bit which can help with chasing them.
-Use your range advantage, sure if you are fed enough and have enough lifesteal you can probably facetank whoever you jump on (with Challenging Smite), but you are likely to take more damage than you otherwise would, which could force you into ulting (which has an extremely long cooldown) and putting it on cooldown for any followup skirmishes or teamfights.
-When you ult, hold onto
-Only build as much defense as you need to not get one shot because if you have the damage a dead enemy cannot one shot you. Find the balance.
-Target Champions Only is good to make sure Q and E hit champions. (currently have it set to be a toggle via my C key). Assigning the key can be done outside of the game. Making a toggle for some bizarre reason has to be done in game/in the practice tool. If you notice you can't target minions and monsters then you have it active. The updated cursor turns red in the middle when target champions only is active.
So say you don't have any marks. RNG has not been kind to me in like my last 4 or 5 games so the first mark spawns on the opposite side of the map from me. So no mark for me. If I kill my crab first then if you don't obtain any more marks before the next crab spawns you know that the crab you killed the first time around will spawn in with a mark.
Now extend this idea to the other potential camps for the amount of marks you have and you will always know where Wolf's marks will spawn.
I was able to outplay the
Queued up for ranked last night with the intention of playing
We won two games and then lost our final one, depicted above, of the evening.
I think I could have carried this one if I had itemzied better despite the fact that my Bot lane was touched and my Mid laner was effectively 2nd timing
This game offered three problems and it could have been four.
1. Three champions that could pull or push me out of my ultimate
2.
3. Some dumb on my part
4.
Since no one on their team built armor I needed to have built
So item path really should have looked something like
The dumb I needed to fix was not facechecking
And realizing faster they lured us into a trap when we were strolling up Mid.
Red > Krugs > He kills like one small raptor > heads to blue side
He also mentions oRed > tBlue > but only if you have lane priority.
I'll link the video here when I get the chance. Definitely some things to be learned about his clear as he stays healthier than I tend to which enables more options than just backing and picking up
I keep wondering about E,
At one point he also dropped
He snowballed big time off of some questionable plays by the enemy so he went full crit starting with a
He also opted for
Much better synergy with this team compared to the previous game despite several of my teammates having 0 mastery points on their champions and Annie getting autofilled in Mid.
I picked up several kills on the
Outside of the Ekko getting a lead, I kind of mauled their team with a little help from my friends.
At this point I've hit level 6 mastery on
In the future I'll be taking them into ranked and seeing how I do in that environment, which is sometimes a little more coordinated, which should make life harder for Kindred. But ve shall see.
Have to mention this fiesta as it included something I'd never seen before.
And this is the thing I'd never seen before. I see a low
Miss Fortune wanders over and ends up doing a dance off with the Master Yi and then helps him with Rift Herald. Later she helps him take a Dragon and eventually helps him take Baron though the rest of my team did put up a fuss about that and started a fight with their team which they of course lost because we were so far behind.
So I guess directly aiding the enemy is one way to get a game over quickly.
-Don't **** with
-Oh and remember to get inside his Q radius so he doesn't get the heal.
Our Bot lane was almost too heavy in this game and our Mid, my duo partner, was basically first timing
I had to switch from
-Be willing to vary your build, even switching to different items if the game state warrants it and you have the gold for it.
They surrendered after I soloed their