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You end up getting at least 78 Ability Haste. At this point you have about 45% CDR. If you want to surpass this value, it will cost you. For just another 10% cdr you need more than 40 Ability haste, which would be Black cleaver and youmuu's. While these aren't incredibly intensive on the build's resources, they do sacrifice quite a bit in gold efficiency and acquiration of stats.
Where something like Hullbreaker gives >198% gold efficiency, Youmuu's (99% (in combat) -127% (out of combat) and Black Cleaver (105%) pale in comparison of gold efficiency. Hullbreaker also costs less than either of these making the power spike much sooner.
Have you ended up trying it out? How did it go? The playstyle to make it work properly is much more split focused, but often I've found that's ideal anyways.
Use it into champions that would win short fights, the best example being Veigar or fed ADCS. Into situations like those you want to kill your target and be able to take down the rest, this build allows you to do just that.
Into a heavy tank comp, the normal goredrinker build would likely be the best.
This is probably what I'd be considering as a solid guide with a few mistakes here and there that can be fixed. You've gone far with the gameplay stuff and it shows that time has been put into it and the basic info is mostly there. Other than some of the potential improvements I suggested in my review, I think the biggest goal here for your guide that I'd recommend to focus on is expanding the depth of gameplay information you have. I feel like there are so many more things that you can maybe talk about when it comes to
I hope you find the review helpful and good luck with the guide!
There's absolutely no way to determine if readers want to stop at the cheat sheet or read the entire guide since that's their decision. But most of the time, they will come back if they truly want to improve or learn more about said champion / role.