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You are bad, if you main any of the following...

Creator: Dyto April 30, 2020 11:34am
Dyto
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I agree with @ Fruxo here. What are you even trying to prove here? All your points contradict each other.
I play champs that are both on your list and not on your list. If I can carry hard with champions like Maokai and Pantheon, but I also like to play Hecarim and Shyvana, am I still a bad player?
Your skill in league is around 95% about macro and game knowledge. It's a tactical game after all. If you do well with a hard champion you'll need good insight as well. Otherwise you will still lose many games.
And you state the champs you listed are harder to play? Xin Zhao, Warwick, Darius, Shyvana, Jarvan IV, Master Yi, Jax, Diana... are all quite simple.
Even if you only count the champions on your list that are actually hard to play, your points aren't logical. Of course mastering a hard champion will be rewarding, but so is mastering literally any other champion. Yesterday me and my team got destroyed by a Sion main. A quite easy champion that isn't included on your list. At the same time I have won against many Lee Sin mains playing my simple anti-mobility Poppy.
Playing a harder champion can in fact be even more unforgiving. Let's take Irelia for example. Without being able to hit Flawless Duet consistently, you can't do much and you'll be vulnerable to ganks.
You can have succes with about any champion in the game until in maybe Masters + elo.


You're missing the point I made in the original post, it doesnt matter if you dont know how to use a nunchucks if you were handed one in a boxing match, you will still inflict massive damage beyond the capability of a boxer, the champions listed are too strong and they are "Newbie champions" because they give you an unfair advantage, or a handicap. It's like going to the golf course, everybody else has golf clubs, at the beginning of the course and you're allowed to toss it in from 5 feet away.
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Dyto wrote:
You're missing the point I made in the original post, it doesnt matter if you dont know how to use a nunchucks if you were handed one in a boxing match, you will still inflict massive damage beyond the capability of a boxer, the champions listed are too strong and they are "Newbie champions" because they give you an unfair advantage, or a handicap. It's like going to the golf course, everybody else has golf clubs, at the beginning of the course and you're allowed to toss it in from 5 feet away.


All the champions you mentioned are balanced. If you're feeding them or letting them get ahead then ovbiously they'll be a threat, just like with any other champion.
Thanks to Jovy for the sig!
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Fruxo wrote:

All the champions you mentioned are balanced. If you're feeding them or letting them get ahead then ovbiously they'll be a threat, just like with any other champion.


Incorrect, part of the problem is the HUGE advantages some champions have early game, power they didnt have to work for to attain, not all champions are equally powerful when fed, stop lieing to yourself and me, and while its true there are a good many champions who are OP when they get fed, the champions I listed get fed because they're OP you need to understand the difference before you can even begin suggesting fed or not is what matters, im constantly telling my team X champion is still a threat even when shut down and they laugh it off and it happens still, and I see it in many streams too.

People are naive, they literally buy the whole "Its all balanced well" lie, but just because you say it does not make it true, their matchmaking system is designed in a way to hide any real champion winrate statistics that would mean something, if there were no dodge penalty I could easily get an 80% winrate or higher, simply by avoiding an enemy team with those third of champions, but to do that would be EXTREMELY time consuimg and honestly I would need like 10 accounts to do it.
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Fruxo wrote:

All the champions you mentioned are balanced. If you're feeding them or letting them get ahead then ovbiously they'll be a threat, just like with any other champion.


I Encourage you to respond here

https://www.mobafire.com/league-of-legends/forum/general/can-prove-riots-matchmaking-and-balance-are-bad-44525#comment-1181877

I designed a simple app to test Riot's matchmaking system, long story short their matchmaking doesnt make games seem well matched, and it completely destroys any meaningful statistics you could get from champion winrates
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Fruxo wrote:

All the champions you mentioned are balanced. If you're feeding them or letting them get ahead then ovbiously they'll be a threat, just like with any other champion.


Saying games are 90% decided in champion select isnt just a saying, that's literally how Riot wrote their matchmaking Algorithm, the ONLY goal in the system is to keep you at or near 50% winrate overall, this is a good way to make it hard to exploit just 1 champion to top tier status sure I guess? Really though, all it does is hide the champions being exploited for SIGNIFICANT ingame advantages from the onset
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Dyto wrote:

Incorrect, part of the problem is the HUGE advantages some champions have early game, power they didnt have to work for to attain, not all champions are equally powerful when fed, stop lieing to yourself and me, and while its true there are a good many champions who are OP when they get fed, the champions I listed get fed because they're OP you need to understand the difference before you can even begin suggesting fed or not is what matters, im constantly telling my team X champion is still a threat even when shut down and they laugh it off and it happens still, and I see it in many streams too.
People are naive, they literally buy the whole "Its all balanced well" lie, but just because you say it does not make it true, their matchmaking system is designed in a way to hide any real champion winrate statistics that would mean something, if there were no dodge penalty I could easily get an 80% winrate or higher, simply by avoiding an enemy team with those third of champions, but to do that would be EXTREMELY time consuimg and honestly I would need like 10 accounts to do it.


I fail to see how some of these champions you have in your list has "huge advantages" since they don't, at all.
Thanks to Jovy for the sig!
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Fruxo wrote:

I fail to see how some of these champions you have in your list has "huge advantages" since they don't, at all.


You're really going to make me breakdown cost per stat to directly show it ? Or are you just defending champions you enjoy. I honestly just need to know which it is, and if you're incensed at the suggestion of the second one, thats probably the one it is.
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Dyto wrote:
Saying games are 90% decided in champion select isnt just a saying, that's literally how Riot wrote their matchmaking Algorithm, the ONLY goal in the system is to keep you at or near 50% winrate overall, this is a good way to make it hard to exploit just 1 champion to top tier status sure I guess? Really though, all it does is hide the champions being exploited for SIGNIFICANT ingame advantages from the onset


Whilst riot's matchmaking system can be unfair at times, it has nothing to do with what champion you play and it has in no way shape or form anything to do with how strong a champion is, which is your entire argument in this thread.
Thanks to Jovy for the sig!
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Fruxo wrote:

Whilst riot's matchmaking system can be unfair at times, it has nothing to do with what champion you play and it has in no way shape or form anything to do with how strong a champion is, which is your entire argument in this thread.


No....

Actually my point is that because of riot's chaotic matchmaking system ALL champions appear "Balanced" because theyre all ROUGHLY at 50% winrate ( THIS is the argument that falls apart because RIOT intentionally does this ).

What Riot is doing, is trying to figure out a puzzle, while also randomly replacing pieces of the puzzle with other puzzle pieces and they just keep trying to jam them together like they match.
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Dyto wrote:
No....
Actually my point is that because of riot's chaotic matchmaking system ALL champions appear "Balanced" because theyre all ROUGHLY at 50% winrate ( THIS is the argument that falls apart because RIOT intentionally does this ).
What Riot is doing, is trying to figure out a puzzle, while also randomly replacing pieces of the puzzle with other puzzle pieces and they just keep trying to jam them together like they match.


This entire thread is actually just you ranting about x and y champion is overpowered and anyone that plays said champion is bad because they have to abuse said champion to be good at the game.

Nowhere are we talking about the matchmaking system.
Thanks to Jovy for the sig!

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