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If you could Remake/Tweak a champion...

Creator: JunSupport May 2, 2011 3:16am
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JunSupport
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Who would it be?
And, how would you do it?

I really enjoy theorycrafting what I'd think would be a balanced, but FUN champion. X3
EDIT: Seriously, it has to be balanced, take what you feel is something UP or OP about your champion, and tweak it so that both you, and possibly Riot would accept it.

Here's my Ideal Heimerdinger:

JunSupport wrote:
  • Turrets are now immune to Critical hits.
  • Turrets no longer stop firing randomly.
  • Green and Red turrets attacks armor & magic resist-reduction increased to 5.
    Maximum stacks reduced to 10.
  • Maximum Turret charges at rank 1~2 increased to 2 from 1
  • Maximum Turret charges at rank 3~5 increased to 3 from 2
  • AoE effect range of Red turrets increased by 50 distance
  • Turrets damage changed to 33/38/43/48/53 from 30/38/46/54/62.
  • AP Ratios reduced to 0.2 from 0.25
  • Mana costs changed to 90/95/100/105/110 from 120/125/130/135/140.

-Defense reduction stacks improved. 50 stacks is ******edly slow.
-Charges buffed, so he always has one in reserve, in case of strong dps killing his turrets.
-Hard nerf to damage to emphasize less turret-dependency, as the Defense-reductions don't scale.
-Mana Costs tweaked to improve early game

Rockets
  • Micro-Rockets cooldown is now reduced by 5 seconds whenever Heimerdinger scores a kill.
    And, 2.5 seconds reduced on assists.
  • Micro-Rockets AP Ratio changed to 0.7 from 0.55

-Purpose of these changes are to make Rockets are more rewarding and on-demand skill.
-The cooldown change also means Heimerdinger will again be able to pull off a Penta-kill. X3


Grenade
  • Grenade now silences as well as blinds on impact.
  • Grenade AP Ratio reduced to 0.5 from 0.6
  • Grenade base damage changed to 80/125/170/215/260
  • Blind and new-Silence duration increased to 2/2.5/3/3.5/4 seconds from 1/1.5/2/2.5/3
  • Stun duration increased to 2 seconds.

-Silence on Grenade so it's more useful.
-Damage reduced, debuffs increased to make it more of a concussion grenade as opposed to a real grenade.


The changes focus on Turrets and Grenade becoming more focused as debuffs, and Rockets being the primary fighting spell.
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wRAthoFVuLK
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Katarina: her passive

instead of every kill or assist CD is reduced and gold is gained, how about every time damage is dealt? ;D

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@wRAthoFVuLK:

Was thinking more along the lines of serious reworks.
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Yea I know, I can't think of anything right now x_x

hm...

what about Karthus not being able to cast ulti during his passive death thing? most Karthuses use it once they die, this would make Karthus *slightly* harder.
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Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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Garen:
Completely Un-nerf his Courage.
Increase scaling on Judgment, and reduce base damage based on champion/skill level. Also deals more damage to minion to solve the "NEED" for sunfire cape to farm.
Reduce base damage on Demacian Justice and make it true damage.

Twisted Fate:
Increase speed of wild card
Give Stacked Deck an active.
Make Destiny able to slow again, or at least let it proc Rylai's

Morde:
un-nerf the ghost from Children of the Grave (ghosts die too easily) and make is so the turrets don't treat it as a minion.

Shen:
Make Feint useful again.
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JunSupport
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@wRAthoFVuLK:

Pretty sure Karthus' passive and ultimate were designed so he could take revenge with Requiem.
Requiem = Song -> Enemy slays you, he sings you a song of congratulations (and death). :P

And take your time and really craft something.
I was hoping to get some good reads on this thread.

@Zeprido:

What kind of numbers would those be? XD

Would you reduce early rank base damage? Cause that would really kill his farm.
1.2 AD ratio is already pretty good scaling. :/
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^its based on champion and/or skill level, starts off at a low ratio, and increases.
So maybe start it at .8 and increase it to 1.4 or something.
It looks like it deals a lot of damage, but it doesn't, it ticks every .2-.5 seconds or so.
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animorte
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Give Evelynn a useful passive.
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.

"It's a colloquial shorthand that means the paradigm exists because of how the game works mechanically. Hence, "the Meta." Stop being a useless pedant." - PlayGooYa
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animorte wrote:

Give Evelynn a useful passive.


LOL.

Well, it makes her a good early game jungler :/

And her ultimate passive is rly strong, so I guess they didn't want to make her have two really powerful passives.

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!
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@Zeprido:

You know, Garen's Judgment can crit, right? That's why it's considered strong.

Also:
-TF: Bringing his slow back would be epic, although it'd be a bit OP if added in with your other buffs
-Morde: His ghost is suppose to be easy to kill, he was roflstomping too much with it, I think Morde's pretty balanced as a tanky dps carry right now.
-Shen: I agree to the extent of Feint's early-ranks. 50 points doesn't do anything... Maybe if it was like 100/135/175/220/250

@wRAthoFVuLK:

It doesn't work on Jungle minions anymore.
Riot doesn't want a stealth champion who can jungle, puts too much pressure on the enemy.

http://www.leagueoflegends.com/board/showthread.php?t=298128&highlight=evelynn+determined+killer
~ Gentlemen Cho'Gath ~
┌──┐
┴──┴
< ಠ,....,ರೃ>
~ Keeping this sig classy ~

Guides of Mine - Click the... Eh... Come back later

~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
(╯°□°)╯︵ ┻━┻ ┬──┬ ノ( ゜-゜ノ)
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