Shrillex wrote:
Are there a set masteries you use or just make it up on the go?
As far as I know, there aren't specific "metagolem" masteries. It depends on the champion, though I imagine something like 0/9/21 would work quite nicely, since utility is just amazing, +improved flash!

Thanks to Fatelblade for the sig!
You know what this is telling me?
Warmog's Armor fails as an item. A raw health item is a broken concept. It either gives too little and is obsolete, or it gives too much and it's OP in combination with other items.
Atma's Impaler is the linchpin. If Warmogs doesn't get nerfed, this one probably will. Probably in the armor.


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Thanks to The_Nameless_Bard for the sig!
This looks like the old
Innervating Locket
Spirit Visage
Randuin's Omen combo.
If this becomes too solid a pattern, obviously, it will get nerfed.
What I'd do:
Warmog:
-Upgrade cost reduced to 300
-Reduced health to 650 from 920.
-Bonus health cap increased 540
-Health regen reduced to 15
-Health regen bonus cap increased to 21
-Passive made Unique
-Bonuses off minions removed.
Reduce all base stats. Increase the bonuses. Make it so you only get bonuses through combat, not farming.
This makes it similar to leviathan, but you don't lose stacks.
If your gameplay is high in combat, you're rewarded for your success with more bulk. If you're passive and farming (which a lot of people are) it won't do you any additional help.
This forces you to be more active, giving the enemy a chance to kill you, instead of you farming on your own until you're indestructible.
Atma:
-Unique passive now only benefits from BONUS health, not maximum health.
-Upgrade cost reduced to 625.
Did the exact same thing they did to Shen. Butcher the passive for anyone who except those who stack loads of health.
Oh,
Ki Strike, how tragic your fate was... (For anyone who doesn't know. Ki Strike only benefits off bonus health now, and the % is like... 8% or something.)



If this becomes too solid a pattern, obviously, it will get nerfed.
What I'd do:
Warmog:
-Upgrade cost reduced to 300
-Reduced health to 650 from 920.
-Bonus health cap increased 540
-Health regen reduced to 15
-Health regen bonus cap increased to 21
-Passive made Unique
-Bonuses off minions removed.
Reduce all base stats. Increase the bonuses. Make it so you only get bonuses through combat, not farming.
This makes it similar to leviathan, but you don't lose stacks.
If your gameplay is high in combat, you're rewarded for your success with more bulk. If you're passive and farming (which a lot of people are) it won't do you any additional help.
This forces you to be more active, giving the enemy a chance to kill you, instead of you farming on your own until you're indestructible.
Atma:
-Unique passive now only benefits from BONUS health, not maximum health.
-Upgrade cost reduced to 625.
Did the exact same thing they did to Shen. Butcher the passive for anyone who except those who stack loads of health.
Oh,

~ Gentlemen Cho'Gath ~ |
┌──┠┴──┴ < ಠ,....,ರೃ> |
~ Keeping this sig classy ~ |
The DevTracker - For all of LoL's latest developments! | Spongebob Squarepants - The Pride of Bikini Bottom
Guides of Mine - Click the... Eh... Come back later
~Undergoing barbaric-Destruction, tasteful-Renovation, and blasphemous-Reconstruction soonâ„¢~
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Metagolemmm hwahwahwaaa >:D
I love this build for a variety of Tanky DPS type champs, use it all the time >xP
It's particularly great for GP in my mind...
I love this build for a variety of Tanky DPS type champs, use it all the time >xP
It's particularly great for GP in my mind...

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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added an old screenshot btw.