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Caster Rune Setup

Creator: XnMiller September 9, 2011 9:56pm
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XnMiller
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Alright, I scanned the theory craft for a long time trying to find something on this, if I failed, let me know.

Anywho I was wondering what rune setup for a straight caster (Brand, Anivia, LeBlanc, etc.) would be better: Flat AP runes, or flat Magic Pen runes. Which is better early game? Which late? I know the terror of facing any champ mid when they have 50 AP off the bat at level 1. But I don't know if I've ever been scared of Magic Pen. Thoughts?
Lugignaf
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Pretty sure it's something like this: MagPen marks; MP5 seals; AP/lv glyphs; AP quints.
inb4 searz corrects me on the quints... I think.
xLiqur
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Magic Pen Marks
Flat Armor Seals
Ap/Lvl Glyphs
Flat Ap/Movement Speed Quints

My setup :)

Edit: You could go magic pen marks ap/lvl seals and glyphs and flat ap quints.
The battleroom is ready. Liqur's hands are steady. The enemy is deadly.
XnMiller
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Well, my current Rune page for a mage is Magic Pen Marks, Mana per 5, flat AP Glyphs and Flat AP quints. I'm just wondering if going flat AP or Magic pen is more deadly.
xLiqur
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Just yell rune man 3 times, in 3 separate posts and you will get your answer!
The battleroom is ready. Liqur's hands are steady. The enemy is deadly.
Lugignaf
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It really depends on your AP ratios. You really want to be using AP/lv glyphs though.
MagPen is a bit stronger early game but falls off later when you get the 40% pen.


Thank you to jhoijhoi for the sig, and all the dividers in the guide.

XnMiller
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Why would we want AP/lvl? It really doesn't make a big difference mid-late game. However, using a flat gives nice damage early. Isn't early game domination what we aim for? Or am I trying to force my meta upon everyone else?
PsiGuard
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XnMiller wrote:

Why would we want AP/lvl? It really doesn't make a big difference mid-late game. However, using a flat gives nice damage early. Isn't early game domination what we aim for? Or am I trying to force my meta upon everyone else?

You're trying to force your meta upon everyone else.

But seriously, AP/level glphs are very good, as are flat AP quints. It also depends on whether your nuker is an early-game dominator like LeBlanc or a late-game beast like.... I dunno, Malz? Veigar? Kennen?
Also check your champ's AP ratios and cooldowns, flat CDR blues are pretty nice too.

Check Searz' rune guide if you are still unsure.
Thanks to The_Nameless_Bard for the sig!
theBMB
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I use mpen marks, mp5 per level seals, cdr glyphs, and AP quints, works well enough for any caster, so I don't have to constantly change it up
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theBMB wrote:

I use mpen marks, mp5 per level seals, cdr glyphs, and AP quints, works well enough for any caster, so I don't have to constantly change it up

Basically this is fine. AP/level glyphs are nice because they're cheaper, but this rune set works on all casters. I'd focus on the marks and seals first.
Thanks to Nyoike for the sig!
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