Eh, I'm not entirely sure where I was going with this. Just saying that, after a while, you can more or less figure out items, runes and masteries on your own for most 'normal' champs. I still like guides and I wasn't saying they should be removed, I read a lot of guides when I was a new player and they helped me greatly (for example, I knew about last hitting before I even played my first game).
I do like reading stuff from pro players and I was also disappointed somewhat with the low content in some of the guides that they posted here.
I just meant that today I more or less know what role every champion in the game plays, where they should be and what they should be doing, so I can get away with quickly skimming a guide for them.
It's perfectly fine that guides are designed for newer players, because that's...kind of the whole point of a guide, really.
I do like reading stuff from pro players and I was also disappointed somewhat with the low content in some of the guides that they posted here.
I just meant that today I more or less know what role every champion in the game plays, where they should be and what they should be doing, so I can get away with quickly skimming a guide for them.
It's perfectly fine that guides are designed for newer players, because that's...kind of the whole point of a guide, really.
I guess if a pro releases a guide- a LEGITIMATE pro, then it might not just be for noobs.
I personally was content seeing what the pros used and their runes choices and etc, and you may have notived that not all of them used conventional runes and masteries.
I personally never use conventional runes or masteries.
When I play Jungle Cho, I run a 15/12/3.
When I play Vayne, I run an 11/2/17.
But I won't publish a guide for Vayne using an 11/2/17, because the readers would just downvote it for not being the "Popular" accepted ******** they're used to, and I don't feel like writing a 300 page novel explaining why it works.
So I won't waste my time.
And neither will the pros continue to waste their time, when the community isn't accepting of new ideas.
You've already got your basic itemization that works on every champion, so what do you need the pro's for? Their guides aren't pretty anyway.
That's exactly my point.
Edit; I learned a **** load from reading WestRice's Akali guide- And I never would have used those runes/masteries/items on Akali if not for him.
Skyyart showed us just Frozen heart and Shurelya's is good enough on Nasus. I wouldn't have thought of that.
There's a hundred examples of times when a player has done something new with a champion and the community could benefit from a guide, but they won't waste their time in a place where they won't even receive a warm welcome.
I personally was content seeing what the pros used and their runes choices and etc, and you may have notived that not all of them used conventional runes and masteries.
I personally never use conventional runes or masteries.
When I play Jungle Cho, I run a 15/12/3.
When I play Vayne, I run an 11/2/17.
But I won't publish a guide for Vayne using an 11/2/17, because the readers would just downvote it for not being the "Popular" accepted ******** they're used to, and I don't feel like writing a 300 page novel explaining why it works.
So I won't waste my time.
And neither will the pros continue to waste their time, when the community isn't accepting of new ideas.
You've already got your basic itemization that works on every champion, so what do you need the pro's for? Their guides aren't pretty anyway.
That's exactly my point.
Edit; I learned a **** load from reading WestRice's Akali guide- And I never would have used those runes/masteries/items on Akali if not for him.
Skyyart showed us just Frozen heart and Shurelya's is good enough on Nasus. I wouldn't have thought of that.
There's a hundred examples of times when a player has done something new with a champion and the community could benefit from a guide, but they won't waste their time in a place where they won't even receive a warm welcome.

http://www.mobafire.com/league-of-legends/build/duffs-336706
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Luther3000 wrote:
I just meant that today I more or less know what role every champion in the game plays, where they should be and what they should be doing, so I can get away with quickly skimming a guide for them.
It's perfectly fine that guides are designed for newer players, because that's...kind of the whole point of a guide, really.
It's perfectly fine that guides are designed for newer players, because that's...kind of the whole point of a guide, really.
I think Psi's point was that guides are not only useful to new players. Again you make it sound like that. Sure, you (and probably many others on this site, for that matter) understand the basics of a lot of champs and you know what they generally should be using in terms of items, masteries, runes etc, but there's more to a lot of guides than just that, right?
For instance, I recently bought Anivia. I thought her





Well, I'm going to change my opinion a little and say guides are good for everyone if they're well written and contain insights specific to the champion. I wasn't really thinking it through entirely. Pro guides in particular I still find very interesting, because they sometimes contain things I hadn't even thought of. I think on the whole though, there's no arguing that guides in general are usually more helpful the less experience you have.
I also still think there a LOT of guides out there that are rather ill-informed or, well, just plain bad.
@Duff, I see what you mean.
I also still think there a LOT of guides out there that are rather ill-informed or, well, just plain bad.
@Duff, I see what you mean.
DuffTime wrote:
There's plenty of god awful builds on this site, with long explanations as to why the garbage build works, people read it, it LOOKS like it makes sense, so they agree with it and think it's "Core" or "Effective"
In effect, a bad build with a long drawn out guide that convinces the reader is actually doing more harm than good.
And looooots of the guides on this site suffer from that syndrome, and lots of the players walk around like sheep praising the bad guides that were well written.
It's incredibly common on this website, as a matter of fact.
I would say there are probably a lot of guides that are not optimal (then again its hard to determine what is optimal since there are so many different opinions out there), but genuinely bad? As in, not viable at all? You really believe that?
EDIT: not saying its not true, just hard to believe
I'd like the pros to come back and actually make an effort in their guides. Lacking insightful info was my main gripe for some of them. I'm no LoL pro I have a way I prefer to do things or I build something for X reason. What I was really looking for in the pro guides was juicy information on things I might not have considered before. A build+masteries+runes is one thing, but understanding or finding out that there is (was) a split second or so delay where Akali couldn't activate her Q's bonus damage with an AA is the type of info I was hoping for....
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Just imagine the things you could learn if a PROFESSIONAL player actually took the time to write an in-depth guide for a champion you play. Seriously, just think of how that could improve your game. Why do you think tutoring and mentorship is so successful? Teaching someone how to play LoL is a very possible task, and a lot of knowledge can be passed to a lot of people in the format of a guide.
This is why I was disappointed with the Pro guides. Not mad, disappointed. I learn very little from reading them, other than a basic build that works at a high level.
EDIT: Some of my online friends with over 800 wins (not a ton, but respectable) have found my guides useful in their personal experiences. Jungle guides are particularly useful.