Beeswarm17 wrote:
Yes she is, and I'm going to be overplaying her like a baus as well. :D
hahaha, put those Sivir skins to good use!
Cue the estrogen on my team (The_Nameless_Bard & Demina) to cry out with joy about
Sivir. x-x

Nope, they're disappointed, apparently. :/
I, for one, am freaking thrilled. Sivir looks so good right now. I kinda preferred the toggle (since I knew how to manage my mana usage without ever needing any mana items at all, bar BV), but this works well, too. It might even proc item/buff effects on all five hits. They don't mention whether each hit does or not, so I'll have to see.
I, for one, am freaking thrilled. Sivir looks so good right now. I kinda preferred the toggle (since I knew how to manage my mana usage without ever needing any mana items at all, bar BV), but this works well, too. It might even proc item/buff effects on all five hits. They don't mention whether each hit does or not, so I'll have to see.
mm, they reverted the kata-change from last patch :O seems as if not many liked it then ^^
I like the bugfixes to the 'after death'-stuff. They where needed, and what are these buggs about karthus getting oneshotted? :O
Does any1 know if the reduced rewards on jungle creeps mean that there no longer will be lvl 2 ganks after golems? And where the xp and gold of lizard really different then those from golem? really don't know why they'd change them to be different otherwise.
I don't like the inability to place wards in baron, they wheren't even hard to get rid of :(
I like the bugfixes to the 'after death'-stuff. They where needed, and what are these buggs about karthus getting oneshotted? :O
Does any1 know if the reduced rewards on jungle creeps mean that there no longer will be lvl 2 ganks after golems? And where the xp and gold of lizard really different then those from golem? really don't know why they'd change them to be different otherwise.
I don't like the inability to place wards in baron, they wheren't even hard to get rid of :(
I'm back!
Volibear's body looks like it was modeled after a gorilla...
The bears in the Golden Compass were much more impressive. Iorek could stand tall, slender, and his arms were not giant globs of muscle. But that didn't stop him from exuding the intimidation and power of the king of the armored bears.
Looking forward to trying to new jungle and new Sivir.
The bears in the Golden Compass were much more impressive. Iorek could stand tall, slender, and his arms were not giant globs of muscle. But that didn't stop him from exuding the intimidation and power of the king of the armored bears.
Looking forward to trying to new jungle and new Sivir.
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Indeed545 wrote:
Stealth.
Quoted:
◦Proc damage reduced to 300 from 500
GG
Quoted:
Attack speed bonus changed to 30/45/60% from 30/60/90%
Quoted:
◦Cooldown adjusted to 100/90/80 seconds from 90
Not impressed, they nerfed her early game HARD and 10 less mana on Q for less damage is a JOKE.
W MIGHT be her saving grace, but gl getting to lategame with Sivir.
Quoted:
Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
GG Twitch Jungle, GG
Quoted:
◦Baron Nashor will now push wards away if you try to place one too close
GG warding Baron from the back, GG Baron steals, GG. GG TP steals, GG.
Nighthawk wrote:
Not impressed, they nerfed her early game HARD and 10 less mana on Q for less damage is a JOKE.
W MIGHT be her saving grace, but gl getting to lategame with Sivir.
What do you mean they nerfed her early game? She hits five targets at rank 1 of ricochet, with bonus damage applied to the first target. And if 10 less mana on her Q is a joke, then 10 more mana on her ult is even more of a joke. Which do you think you'll be using more often?
What they nerfed was her lategame AS. Her early game got a buff. What numbers are you looking at? Q and W just got an early game buff. O_o I'm really confused on all this.

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