Thrilling, but it won't work.
"I walked up to her big butt and asked her *** butt what." - Lil Wayne, lyrical genius
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
"I can't decide where I stand on abortion, on one hand it is killing children, on the other it gives women a choice." - ???
In lanes you'll need every advantage you can get, and in jungle I can't imagine GP10 being higher impact than move speed.
That being said, it shouldn't be ignored that you -could- run GP10 quints on junglers I suppose, and for supports I think they are very viable personally.
That being said, it shouldn't be ignored that you -could- run GP10 quints on junglers I suppose, and for supports I think they are very viable personally.

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Slappiz wrote:
I agree, but lets have some fun to make this viable.
For premade 5v5.
Our setup will look like this,
Mid: Twisted Fate (AP), Top: Gangplank
Bot: Any AD-carry with Soraka, preferably someone with decent mobility, perhaps Caitlyn (Ashe could be interesting to if you decide to skill her E skill first for increased gold per minion, but that would make her totally useless mid game).
Jungle: Strong farmer and counter jungler who can act like a tank mid/late game. Perhaps Skarner or Udyr.
Lets assume, all lanes play really passive, only focus on last hitting. And all got the gold/10 quints.
Take in mind that Twistedfate's passive gives increased gold for each minion and Gangplank get more gold for each last hit with Parrley
Assume we banned Shaco and Lee, (who got really strong ganks early in the game) for more safe defensive play.
Gangplank builds, HoG and Philosopher Stone, and just focus on last hitting with parrley.
Twisted builds a early Philosopher stone and after goes "normal" build.
The jungler builds same as Gangplank, the support does the same.
And the AD carry just go straight out damage.
This setup would generate a high amount of gold/10 (someone care to do the math?), and in theory give a better endgame for your team. Your Gangplank could probably have almost full itemization at 30min with ease if he has focused on farming, Atmogs, Trinity, IE..
Think about the differences for each teams total gold earned, I think those stats would pretty much be superior compared to the "normal" quints, and your team would have a really strong early late game compared to the other team.
But this kind of strategy only would work if you know that it's going to be a long game, and you know that you won't fail your lane.
But the idea is thrilling, isn't it ?
Might be a fun blind pick gag.
Tri lane for life.
DuffTime wrote:
That being said, it shouldn't be ignored that you -could- run GP10 quints on junglers I suppose, and for supports I think they are very viable personally.
I have been running GP10 quints on junglers (largely because I haven't played long enough to have more than two rune pages), and it doesn't fail. However, other quints that up clear times likely come out about even in terms of early game gold gain (not counting the gold value of those stats themselves) due to clearing more camps, if not actually better, and provide more if the game goes on to full builds.
OTGBionicArm wrote: Armored wimminz = badass.
My posts may be long. If this bothers you, don't read them.
My posts may be long. If this bothers you, don't read them.
I think the greatest distinction is how move speed is just -so strong- that if you can use move speed quints, you just do it in most cases.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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You will get your end game earlier, but theirs will be stronger.