I updated the
Raise Morale and
Spirit Rush, but that's it.
With numbers, it's somewhat simple math. (Multiplied/divided by 2)
Only time we really add a ton of numbers on them is if there's a damage drop if they're hit by more than 1 thing like
Buckshot or
Fox-Fire.
We usually pull our wording and numbers straight from the wiki.


With numbers, it's somewhat simple math. (Multiplied/divided by 2)
Only time we really add a ton of numbers on them is if there's a damage drop if they're hit by more than 1 thing like


We usually pull our wording and numbers straight from the wiki.
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"Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 100 / 140 / 180 (+30% of ability power) magic damage per bolt. Spirit Rush can be cast up to three times before going on cooldown."
I believe that it can be cast three times within 10 seconds of first activating the spell.
"Anivia blasts her target with a freezing wind, dealing 55 / 85 / 115 / 145 / 175 (+50% of ability power) magic damage. If the target has been chilled, they take double damage."
Just wondering if we could add the actual values for the doubled damage. 110 / 170 / 230 / 290 / 350 (+100% of ability power).
"Toggle: Ashe's basic attacks slow her target's movement speed by 15 / 20 / 25 / 30 / 35 % for 2 seconds. "
I'm probably being a little too criticizing here, but maybe add that each shot refreshes the slow, and that it doesn't stack with itself.
"Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds."
Again, also probably being particular, but it could be added that it does 8% of their maximum health total, and each of his spells refreshes the duration, not stacking it.
"Cassiopeia blasts an area with a delayed high damaging poison, dealing 75 / 115 / 155 / 195 / 235 (+80% of ability power) magic damage over 3 seconds and granting her 15% / 17.5% / 20% / 22.5% / 25% movement speed for 3 seconds if she hits a champion."
I think the wording is a little strange. Here's what I think it could be changed to, so that it flows better.
"Cassiopeia blasts an area with a delayed high damaging poison, dealing 75 / 115 / 155 / 195 / 235 (+80% of ability power) magic damage over 3 seconds. If she hits a champion, she gains 15% / 17.5% / 20% / 22.5% / 25% movement speed for 3 seconds."
"Instantly spikes the closest enemy unit with malevolent energy, dealing 25 / 40 / 55 / 70 / 85 (+28% of ability power) magic damage and 50% damage to a secondary nearby target."
Maybe add in the secondary damage? I know I'm being a little meticulous on a lot of these. 12.5 / 20 / 27.5 / 35 / 42.5 (+14% of ability power).
"Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After the channel, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing 125 / 225 / 325 (+45% of ability power) magic damage to all enemy units in the area each second."
Maximum damage. 625 / 1125 / 1625 (+225% of ability power)
"Galio unleashes a gust of concussive wind that deals 60 / 105 / 150 / 195 / 240 (+50% of ability power) magic damage to all enemies in its path. A directional draft remains for 5 seconds, increasing the movement speed of allies passing through it by 20 / 28 / 36 / 44 / 52 %."
To me, it sounds like passing through the gust increases movement speed, when only passing in the same direction of the gust does. I don't know, it sounds a little ambiguous.
"Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%."
At max stacks: 9 + (3 x level) magic damage per second and slows the target by 21%.
"(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain an additional 12 / 19 / 26 / 33 / 40 attack damage and 8 / 11 / 14 / 17 / 20 % movement speed, with nearby allied champions receiving half that amount for 7 seconds."
It should mention that it enables his passive again after the end of the duration. I know that confused me, until I tried it in a game.
"Gragas takes a drink from his cask every time he uses an ability, restoring 2% of his maximum health over 4 seconds."
I think it should mention that each ability refreshes the duration, but does not stack it.
"Gragas throws his cask to a location, which explodes on impact, dealing 200 / 325 / 450 (+100% of ability power) magic damage to all units struck, knocking them back."
I don't personally know the range of the knockback, but if someone else does, can it please be added? Thanks.
That's all I found for the champions so far. Sorry if I seem kind of annoying pointing out a bunch of little mistakes.