Thanks to Fatelblade for the sig!
I use the same build PsiGuard does, minus the Bloodthirster. It's the same build TheOddOne uses on him.
The Only Exor wrote:
kk, ill give it another roll, ive been focussing on getting mallet early after boots and wriggles, but after that i just go with whats needed, might look at that build again
You don't need mallet too early, especially if you're still taking red buff. Wit's gives you much higher DPS. Most early game kills are 90% burst anyway, so the permaslow isn't as necessary, even if you don't have red up.
Thanks to Nyoike for the sig!
Berserker's Greaves or Mercury's Treads
Wriggle's Lantern
Frozen Mallet
Wit's End
Malady
Madred's Bloodrazor
Exchangables based on situation:
Atma's Impaler (armor and more damage)
Force of Nature (general survivability)
Banshee's Veil (annoying fed burst mage)
Black Cleaver or Last Whisper if you have other OH items (enemy team building high armor)
just personal thought.
Wriggle's Lantern
Frozen Mallet
Wit's End
Malady
Madred's Bloodrazor
Exchangables based on situation:
Atma's Impaler (armor and more damage)
Force of Nature (general survivability)
Banshee's Veil (annoying fed burst mage)
Black Cleaver or Last Whisper if you have other OH items (enemy team building high armor)
just personal thought.
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The Overmyynd wrote:
Berserker's Greaves or Mercury's Treads
Wriggle's Lantern
Frozen Mallet
Wit's End
Malady
Madred's Bloodrazor
Exchangables based on situation:
Atma's Impaler (armor and more damage)
Force of Nature (general survivability)
Banshee's Veil (annoying fed burst mage)
Black Cleaver or Last Whisper if you have other OH items (enemy team building high armor)
just personal thought.
Ninja Tabi also work well against teams with high physical damage and/or low CC.
I wouldn't rush Frozen Mallet. Early Phage should be sufficient for reasons stated above.
Malady is terrible on Nocturne and terrible in general. Never build it.
Madred's Bloodrazor really isn't the best option for DPS. Anyone with enough health to make it worth it will have MR to shut it down. I'm considering removing it as a situational item from my guide.
Atma's Impaler isn't core anymore imo. Randuin's Omen simply outclasses its effectiveness. You can get damage elsewhere.
Force of Nature isn't necessary. You can get a huge amount of MR without having to resort to spending your gold on a FoN, which is simply terrible on a tanky DPS like Noct. Take a look at my counter-AP build in the Alternative Builds section of my guide if you want an example.
TBC and LW are fine, though keep in mind that you don't NEED to build armor pen to be an effective offtank. Simply anti-carrying is often enough. You have an AD carry to take out tanks.
Thanks to Fatelblade for the sig!
FoN isn't terrible on Noc. Tanky DPS benefit a lot from FoN.
I value Atma about the same as Randuin atm.
Agree with the rest though, Psi.
I value Atma about the same as Randuin atm.
Agree with the rest though, Psi.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
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I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
Wrig's / Phage / Hex / Aegis / HoG / Warden's mail are pretty ideal and versatile early game items for Nocturne.
Later on, the nice thing is they path very nicely into final items like Fromal, Maw, GA , Randuin's and whatnot. Well rounded, sturdy items that you don't have to wait very long to start building. These are essentially the only items I would recommend on Nocturne. Trinity Force is great too.
Later on, the nice thing is they path very nicely into final items like Fromal, Maw, GA , Randuin's and whatnot. Well rounded, sturdy items that you don't have to wait very long to start building. These are essentially the only items I would recommend on Nocturne. Trinity Force is great too.
http://www.mobafire.com/league-of-legends/build/duffs-336706
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