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You mean every role except tank and offtank right? I've played both AD and AP support Ezreal AND IT WORKS. Use the standard max
Going AP support grants godlike AoE poking and AD support means extremely high dps wheen combined with the carry. Currently, I prefer AP support so
Here are example builds I use.
AP Support: Lane is even or losing
AP Support: Lane is winning
AD Support
Hopefully you can see how useful Ezreal can be as a support. He wins the lane pretty hard.
Somehow, my opinion is the opposite. I think AP Ezreal wins the lane hard due to
Play a little more AP Ezreal and be really aggressive with
I've not voted yet. I need to read it more before deciding.
1) In the current meta supports run Exhaust and carries run Heal. I have seen the opposite too however it simply doesn't work cause carry gets healed for only 50%. I aggree that Ignite owns Heal however no heal means a very squishy carry and if your suopport doesn't run heal and doesn't have a healing ability then you are a jungling meal. true that you will have an advantage late game as ignite scales up late game but early on you are in a disadvantage. So unless you have Soraka or taric or Ali as a support i suggest you get heal all times.
2) I saw you mentionewd that Taric's heal is a garbage that is so not true. True it heals less than Soraka or Karma but i can't think of any other champ having a stronger healk than him. Ali's heal is on area hoever it is fairly low, Also a Taric with Kages Lucky Pick has very poewrfull Heal. I know cause i main Taric as Ali as well. So plz reconsider about that one.
Apart from these, GG on the guide.It has great coding and very valuable informations. I really like that you put so much effort on the support section. +1!!
1: When I play with or against people who play Ezreal, the most common build I see is a bloodthirster into a Trinity force.
2: Phantom dancer increases your damage output more than a triforce does and you get it 1200 gold earlier.
3:Red buff also slows.
4: Ezreal doesn't have mana problems if you don't waste his skills.
5: Good positioning and team comps reduce the necessity of requiring you to slow in the first place. If you're playing with a team where the only CC is coming from your triforce then something is horribly wrong.
Building a triforce secures you an extra 57 damage on the first target of your ultimate. One auto attack can do ten times as much as that.
Ezreal is a carry, his job is to carry his team in the late game. I play Ezreal because he's fun. Reasons to select him otherwise are because he's a very safe pick and has an incredible early game with only Graves being able to counter him effectively. Ezreal destroys Vayne and Draven in lane, Vayne is a weak laner in general and Draven has very predictable movements and is therefore easy to hit with skillshots. You effectively deny the enemy carry their late game supremacy by shutting them down.
Small compared to what? Who told you that? Ezreal has an attack range of 550 which is average. His attack range is equivalent to Graves, Corki, and Vayne, all of which are considered top tier AD carries.
Wrong, this means that you build Infinity edge first because you don't need the attack speed early game. People still build attack speed items on Kog'maw, Graves, Tristana, etc.
Also, I have problems with leveling w over q
- Without getting trin force, how can you sustain leveling a mana heavy ability such as essence flux.?
- Furthermore you reduce your damage a ton because lowering the cd on his q lowers all your cooldowns by a ton naturally, plus it means greatly increased dps because you can get up to 3 qs and a w in a single fight instead of a single w and a single q.
-Instead leveling e before w makes sense because the mana cost doesnt increase. The damage does, adding more burst to your kit, and the cd reduces giving you more mobility and less vulnerabililty.
You don't usually get to spam your mystic shot in lane very often, you use it to poke. Essence flux also gives a lot more burst because the base damage scales better and it's magic damage, therefore a lot of carries who tend to run MR per level glyphs will take much more damage due to having lower MR than armor.
Leveling Essence Flux first also makes it impossible for the enemy carry to trade with you since the reduction is multiplicative. It's not about doing more damage, it's about winning trades.
Also like I said prior, you don't have mana problems on Ezreal as long as you aren't wasteful with your abilities. Don't just arcane shift over the minions randomly so you can shoot them with a mystic shot then run away, that is a horrible waste of mana.
-Instead leveling e before w makes sense because the mana cost doesnt increase. The damage does, adding more burst to your kit, and the cd reduces giving you more mobility and less vulnerabililty.
Ezreal gets outclassed by a lot of carries in burst, and the damage on Arcane Shift is really unreliable. When you level Essence Flux first though, you win auto attack trades with pretty much every champion except Graves, but he counters you anyway because Graves is stupid.
- Many who play ez go Infinity Edge-> Trinity Force, not bloodthirster first. This keeps Ezreal's autoattacks relevent but also improves his BURST by a lot. In addition you underestimate the slow proc from trin force as well. Keeping an enemy slowed is amazing on an ad carry as it allows you to get in more attacks without them escaping and thus pays off in damage. The health and mana are also valuable on ezreal who is especially mana reliant as a carry and who is also quite squishy.
-Keep in mind the scaling on his ult. If you build ez with PD, you also lose some damage on his ult.
-Also, it is unrealistic to assume that mid game is not important. Sure, with no PDs his late game is not as good, BUT that was never the point. Mid/late game ez is extremely strong for ezreal and very few games reach that end game state. Why on earth would you play ez with only keeping end game in mind. Anyone can tell you that vayne, graves, draven, etc. are better carries late game so why choose ez for that purpose?
-Ezreal's autoattack range is small. What does this mean? Against skilled opponents it is dangerous to sit around and autoattack compared to other carries. That is why Ezreal is a caster carry, he does end up using his spells often to maximize his damage while manuevering for better positioning(which, as a carry you should always be doing).
-A key to any carry is an attack speed steroid, in the case of ezreal he can have up to 50% attack speed, one of the highest in the game. This means he does not rely on items as much for attack speed. Instead he uses the natural attack speed with AD items for greater dps.
These are my issues with running PD on ez.
Also, I have problems with leveling w over q
- Without getting trin force, how can you sustain leveling a mana heavy ability such as essence flux.?
- Furthermore you reduce your damage a ton because lowering the cd on his q lowers all your cooldowns by a ton naturally, plus it means greatly increased dps because you can get up to 3 qs and a w in a single fight instead of a single w and a single q.
-Instead leveling e before w makes sense because the mana cost doesnt increase. The damage does, adding more burst to your kit, and the cd reduces giving you more mobility and less vulnerabililty.
I like your build, since many people forget that he is an AD champion and can autoattack instead of using Sheen to Q people, but I am unsure about your leveling W first. I shall see what happens in-game.
Good job on your build though
Max Q if you're going mid, I prefer W if you're going bot lane.
Good job on your build though
Overall cool guide and I'm going to test these builds.
+1
The Pros/Cons should mention his supreme positioning abilities. You also never really mentioned why more skill shots can be considered an advantage. I would also suggest posting alternate skill orders, rune pages, and mastery pages for AD and AP builds for variety.
Also plz include more titties.
I listed skillshots as both an advantage and a disadvantage because it depends on whether or not you like them. Also, it seems a bit silly to go in depth in his pros/con section, I might add a section about positioning somewhere else in the guide. The main reason why I added it in the first place was just to separate one wall o' text from the other. Also, almost all carries have good positioning skills, it's only really Ashe and Kog'maw that are super immobile. I will admit though, Arcane shift is amazing at times.
Also, I was really tired when I divider'd everything, I'm probably going to go remove a lot of them now.
Also plz include more titties.
Yeah, that's what I usually do. I harass and last hit with Q, then when they're low enough I E, then W and they're dead :P. I like to max E second because I want the cooldown to be low. I'd max Q first for AD. But, I play AP alot more. But, the mana problems with W is insane if you harass with it. So I'll try it out some time.
Corki's Q is the exact same thing only it costs more and doesn't reduce their attack speed. furthermore, Ezreal doesn't have that much of a mana problem, you just have to make every shot count. A missed skillshot is wasted mana. Then again I have to admit, Corki has some pretty bad mana problems.
Overall, I'd suggest you try maxing W first if you play him AD bottom lane; because, it worked hilariously well for me. If you don't like it, then you don't have to do it. Ezreal works fine whether you max Q or W first, and I do both depending on which lane I go into and who I'm matched up against.