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Diana Build Guide by tehAsian

Assassin Diana - Moonlit Mid Lane

Assassin Diana - Moonlit Mid Lane

Updated on October 11, 2012
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League of Legends Build Guide Author tehAsian Build Guide By tehAsian 13 3 77,853 Views 43 Comments
13 3 77,853 Views 43 Comments League of Legends Build Guide Author tehAsian Diana Build Guide By tehAsian Updated on October 11, 2012
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1
tehAsian (247) | October 31, 2012 10:23am
Ok.

You can buy Nashor's Tooth all you want.

Diana isn't a AP DPS mage (at least not in this guide), building AS just for her passive is useless. Her passive is just there because her kit was made to jungle, and that ramped up her speed.

It's not bad, especially when it goes off, but the time it takes to auto-attack isn't worth it when you can use all your other abilities + DFG to instagib any squishy.

CDR isn't that useful early game either, she has enough utility in ganks to guarantee kills 90% of the time with just 1 Q > R > W > (R)E combo anyway. Q is strong enough for harass.
1
Vendji | October 31, 2012 1:53am
Voted -1
actualy it is a bad guide - you dont even use her passive while upgrading her attackspeed and dont care about the cooldown that she realy needs to rock the game
1
tehAsian (247) | October 21, 2012 9:56pm
If I want survivability, I'd get something.

Just not Rylais :)
1
CasterMaster (316) | October 21, 2012 9:43pm
Glad you mentioned it, but you have none of that in your core build. Only defense I can see is Zhonya's Hourglass and a small amount from Lich Bane. Since carries already don't get a large amount of defense, you don't need to excel maximum overkill on your ability power when you already have enough damage to destroy them. I suggest leaving out Lich Bane. As far as I'm concerned, you'd be using all your skills following up cresent strike and get only about 1 attack with Lich Bane proc'd (considering how you have both Deathfire Grasp and Lich Bane, you only really need one, not both). Replace either with Abyssal Mask or Athene's Unholy Grail and it's just about right. Because remember, survival is necessary in order to do your job. You can't do your job if you're dead before you can do anything about it. Banshee's Veil and Guardian Angel wouldn't be a bad choice either.
1
tehAsian (247) | October 20, 2012 10:56pm
Anastasios wrote:

First, Destruction Runes. I think these are viable only for hybrid Diana, as AP Diana will (understandably) benefit more from Insight. I suggest you remove them, since you don't mention a hybrid diana anywhere.

The image for your jungle route needs a change, i can't see the numbers :/

I'm not really sure if shurelia's reverie is a wise choice, and randuin's/FH... i guess they can work, but i'd like you to analyse a bit more when to take them and why.


I updated some parts of the guide, so I guess I fixed most of that now :P

@Caster

Rylais is kinda useless.

It gives 80 AP, 500 HP, and a slow.

80 AP isn't that great, but it's a solid amount so I'll leave it out.

500 HP is unnecessary because your job is to burst down squishies, not surviving.

The slow is useless because there's no point in slowing people down when they're already dead lol.

For the same 3105, I could buy an Hourglass and survive longer than what 500 hp would give me, an Abyssal for some mpen, Athenes for utility, etc.
1
CasterMaster (316) | October 20, 2012 10:11pm
Voted +1
Rylai's Crystal Scepter isn't totally necessary on Diana, but you'd need to make up the missing defence it gives (damnit why you no tell me you have a Diana guide >.>).
1
Khatorn (9) | October 2, 2012 8:03am
Voted +1
Strong assassin guide
1
Khatorn (9) | October 2, 2012 8:03am
Strong assassin guide
1
Anastasios (83) | September 18, 2012 3:29am
Voted +1
(+1)
1
Anastasios (83) | September 18, 2012 3:28am
MOBAVerse Review

First, Destruction Runes. I think these are viable only for hybrid Diana, as AP Diana will (understandably) benefit more from Insight. I suggest you remove them, since you don't mention a hybrid diana anywhere.

The image for your jungle route needs a change, i can't see the numbers :/

I'm not really sure if shurelia's reverie is a wise choice, and randuin's/FH... i guess they can work, but i'd like you to analyse a bit more when to take them and why.
1
tehAsian (247) | September 7, 2012 10:30am
Rylai's Crystal Scepter isn't thhhhhhaaaaaatttt good. I kind of feel other items take priority. ALso, survivability is secondary on an assassin.

I honestly don't think Demolitionist is necessary o_o Moonsilver Blade + Lich Bane lets you blow up towers fast enough.

I think I published my guide too early, so the runes explanation is missing o_o Either that, or something happened.

Tough Skin and Bladed Armor are because that's a jungle build :O I think the minion damage reduction out-weighs the extra health, as the damage mitigated will be greater than the bonus health.

I'll add a warding section :P

I'm going to delay the lane matchup section for a while, Diana is still fairly new and I haven't play against every single champion multiple times yet.

Thanks for the review, IceCreamy :3
1
IceCreamy (453) | September 7, 2012 2:50am
Voted +1
How about a Rylai's Crystal Scepter for some survivability?

Demolitionist is a better mastery than Havoc .

Your explanation section in Runes suddenly ends.

Tough Skin and Bladed Armor are pretty bad, consider taking Veteran's Scars and complete Durability instead.

Le warding section?

Dah lane match up section?

Well that's it, my ratings:

Appearance: 8/10
Cheat Sheet: 8/10
Contents: 7/10

7,7, good job :)
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