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This is like an item patch.
Thank you jhoijhoi, Keondre, LaCorpse, The_Nameless_Bard, Arcana3, Apfeljack, Hogopogo, eddie199, Xiaowiriamu, and JEFFY40HANDS for the spectacular sigs!
anyone else ready for brand's torment?
his passive works for 2% per sec for 4 seconds.
each second that someone burns, they reapply liandrys.
so thats 8% of max health and 12% of current health. plus the damage dealt via the spell that triggered passive.
his passive works for 2% per sec for 4 seconds.
each second that someone burns, they reapply liandrys.
so thats 8% of max health and 12% of current health. plus the damage dealt via the spell that triggered passive.
I like things that make me feel stupid. - Ken Levine
Quoted:
Glitterlance:
- When cast after Help, Pix!, Glitterlance no longer gains an increased area of effect size against the target of Help, Pix!
Wait, am I reading this the wrong way or does the E/Q combo not work anymore...? That would suck
Thanks to MissMaw for the signature!
Wayne3100 wrote:
Wait, am I reading this the wrong way or does the E/Q combo not work anymore...? That would suck
to me it seems like the "hitbox" beforehand was too big and they fixed that.
in other words people that were pixxed were easier to hit and they fixed it now
~ Sig by Xiaowiriamu ~
sooo GG lulu?
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!
"Carrying"-guide | My reviewservice
"Carrying"-guide | My reviewservice
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Patch 3.02 Notes
Posted by Morello on Wed, 2013-02-13 14:47
Champions
- Base damage bonus reduced to 6% from 8%
- Base spell vamp bonus reduced to 6% from 8%
Whimsy - Whimsy no longer interrupts enemy movement abilities that are already in progress
Nami’s basic attack should now feel more responsive
Base movement speed increased to 340 from 335
Siphoning Strike
- Mana cost reduced to 20 at all ranks from 20/25/30/35/40
Fury of the Sands
- Mana cost reduced to 100 from 150
Runic Blade - Adjusted damage to 15-45% of her total Attack Damage (based on champion level) from 5-15 (+0.5 bonus attack damage)
Broken Wings - Fixed a bug that was causing Broken Wings to improperly apply its splash damage if Valor was cast too recently
Items
Athene's Unholy Grail
Glacial Shroud
Armor increased to 45 from 40
Cooldown Reduction reduced to 10% from 15%
Spirit Visage
Cooldown reduction increased to 20% from 15%
Deathfire Grasp
Cooldown reduction reduced to 10% from 15%
Zeke's Herald
Cooldown reduction increased to 20% from 15%
Iceborn Gauntlet
Total cost reduced to 3250 gold from 3400
Cooldown reduction reduced to 10% from 15%
Fixed a bug where the slow field was lasting longer than intended
Fixed a bug where the slow was not being applied immediately
Slow field radius for ranged champions reduced to 210 from 275
Slow field radius for melee champions increased to 285 from 275
Chalice of Harmony
Recipe Changed: Faerie Charm + Faerie Charm + Null-Magic Mantle + 120 gold = 880 gold
Frozen Heart
Armor increased to 95 from 90
Negatron Cloak
Magic resist reduced to 40 from 45
Quicksilver Sash
Avarice Blade
Eleisa's Miracle
Executioner's Calling
Liandry's Torment
Damage per second increased to 2% from 1.66%
Damage-over-time and multi-target spells no longer have reduced effect
Fixed damage effect not being properly reapplied on targets that already have it
Ohmwrecker
+350 health
+50 ability power
+15 health regen per 5 seconds
+15 mana regen per 5 seconds
Retains the same UNIQUE active
Rabadon's Deathcap
Ability power bonus increased to 30% from 25%
Spirit of the Spectral Wraith
Shurelya's Battlesong
Blade of the Ruined King
Current health damage increased to 5% from 4%
Wit's End
Leagues
Fixed a number of display bugs with the league system
Updated the rules around displaying Season 2 loading screen borders in each queue
Normal and co-op games now show the higher reward from either ranked solo or the appropriate ranked team queue
Custom and Dominion games now show the best reward achieved in any queue
Ranked games still show the reward from that specific queue
Matchmaking
We adjusted the matchmaking system last patch so it would account for both matchmaking rating and your total of wins in the current queue when creating matches.
We made some adjustments this patch to reduce average queue times.
Item Shop Optimization
We made some keyboard navigation updates to the Item Shop:
Ctrl + L or Ctrl + Enter focuses the search menu (You can rebind this command through the options menu)
Ctrl + Tab changes item shop tabs (You can rebind this command through the options menu)
You can now view the scoreboard while the item shop is open
You can now chat while the item shop is open
The search menu is now on the Recommended Items tab in addition to the All Items tab
"On Hit" and "Stealth Detect" are now searchable terms within the Item Shop
You can now single right click items in the item shop to purchase
The item shop should now be more responsive upon buying or selling items
The size of the item shop when on resolutions of 1080 pixels tall or higher has been slightly reduced
Co-op vs. AI
Shen Bot should now continue to function after the target of his ultimate is killed during the channel time
General
We made a bunch of quality of life improvements to passive on-attack effects so they’re no longer consumed when attacking wards
Ashe - Focus is no longer consumed when attacking wards
Caitlyn - Headshot is no longer consumed when attacking wards
Kennen - Electrical Surge is no longer consumed when attacking wards
Sona - Power Chord is no longer consumed when attacking wards
Twisted Fate
- Stacked Deck is no longer consumed when attacking wards
Ziggs - Short Fuse is no longer consumed when attacking wards
The teleport indicators on the minimap should now appear more distinct from the recall indicators.
The chat command system has been slightly improved behind the scenes
You can now type /help /command to get detailed information on that chat command
You can now ignore a player who is playing a specific champion on your team by typing /ignore @ChampionName
Knockups now function more consistently and should fail less frequently when close to walls
Setting the DisableCameraSnapOnRespawn=1 option should no longer cause your spacebar to stop working when you respawn
Muting a player will no longer mute his map pings; map pings have been throttled to prevent spam
Fixed an issue that prevented some players from receiving in-game messages that included special characters
Zooming the camera in and out has been smoothed
Mobility Boots will now show a cooldown for their passive effect
You now have the option to display your autoattack range by pressing attack
The camera should no longer pan when League of Legends is not the program of focus
Kog'Maw, Karthus and Zyra should no longer give double kills when using Muramana
Dragon and Baron kill callouts should now display assists
Nami's Aqua Prison should now properly reset jungle creeps
Hitting space while using a locked camera should no longer disable locked camera mode