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Quick tip for low lvl/league ranked/normals.

Creator: Wheew EUW March 29, 2013 6:00am
Wheew EUW
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Don't play poke/splitpush comps in soloQ and normals at lower lvls.

Just don't teams will just engage all the time and lose.
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Fousek
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If there are no teleports in enemy team you can go for split push with Shen and TF but you need to have a ward in their jungle for basic info about their location... But you must be able to watch your backs and your team if they are not engaging because someone is cought out of position... Actualy most peoply don´t know how to act against split push tactic. They usually try 4 man chase or engage at any cost...
utopus
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Fousek wrote:

Actualy most people don´t know how to act when a teammate is split pushing


couldn't agree more!

The mindset of a Soloqueue player, whose teammate is splitpushing.
A: "Omg, wtf why isn't tryndamere coming to help us deal with this push mid?"
B: "Idk man, but i'm getting scared, man! Their ADC is slowly whittling down our tower! Idk what i'd do if this tower dies!"
C: "Bro, we just got hit by two Lucent Singularitys from lux. WE GOT TO FIGHT THIS AT OUR TOWER, OR OUR TOWER MIGHT DIE, GUYS!"
D: "LEEEEEEEEEEEROOOOOOOOOOOOYYYYYYYY JENKINNNNNNNNNZZZZZZZZZZ"
Alerts: "An ally has been slain!"..."An ally has been slain!"... "An ally has been slain!"... "An ally has been slain!"......... "Your team has destroyed a turret!"
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I played on my cousin's low Silver-ish account yesterday.

1 man split pushing as an assassin works wonders. They ALWAYS send one person after you, which you can instantly kill even under tower.
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its expected that split pushing ia a little above the randoms sheeps level of comprehension because it is one of the most effective strategies in lol. because as long as the sheep can hold tower the split pusher gets farm and level while 4 zheep defending get a small increase of exp, and as long as hes split pushing the enemy either has to send one person to stop him which if the sp comes back thats 4v5 or 3v5 if they decide to send more than one to get him but if hes sp'ed correctly he should never be caught and if they dont send anybody after him he gets two towers. if done correctly it wll work as long as your not to far behind you should only lose some damage to mid tower but and the whole team gets more exp and gold so well worth it

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A Chubby Baby
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That's why you play the assassins! So you kill here and there when the team does initiate.
DillButt64
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i actually have a problem with people never initiating at all when i play and only have the "MUST JUMP IN AND BATTLE THEM ALL AS SOON AS A SPELL IS CAST" type people like one in every 15 games
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It has worked pretty well for me. Just play Nidalee and push and farm all game. Ignore your team. When they ask what you're doing just point to the super creeps in the enemy base at 25 min.

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When I was climbing from ~1300 elo I played a lot of Riven top and split-pushed for most of the game. If you stomp your lane early and keep pressure on your lane without getting caught, it can really throw off the enemy team. Your team may not know how to stall while you push, but the enemy team probably doesn't know what they should do either. I remember a few games at 1400 where the enemy team decided to fight 5v4, killed my whole team, tried to push with the couple that survived that were remaining and got 1 turret while I killed two towers and an inhibitor.

If you have enough pressure early enough in the game, your team's deaths honestly won't matter as much if you take several towers and/or inhib in exchange. Spawn timers are still low enough that your team can defend before you lose more than a tower or two.

And, as other people have said, if you're strong enough you can kill the 1-2 people that try to stop your push. You can even run tp if you can outplay your lane opponent without needing ignite.

tl;dr: Split-pushing can work at lower levels of play as long as you win your lane and know when and how to do it.
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Shaco does not approve of this thread.
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!


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