Where are my
Shyvana buffs ¿.¿

Gave you a good laugh or helped? rep+ so i can know ;)

Thanks to TinyStar, Jhoi, Xiaowi, Virus, Bard and Arcana(eww)...for my signatures!
Elohell is like Irelia's stun: if your real level is equal or lower than the level you are in, you're STUNNED there forever. If your actual level is higher than the level you are in, you're just SLOWED in your way up.
Heres my
Shyvana guide! I will dance in their ashes

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Patch 3.7 Notes
Posted by Riot Pwyff on Wed, 05/15/2013 - 19:00
Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.
- Base Attack Speed reduced to 0.625 from 0.668
- Attack Speed per level increased to 4% from 3%
The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.
- Range of the cleave behind Diana reduced
- Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
- The second application of the shield now stacks with the first shield instead of replacing it
- Slow area now spawns directly under the primary target
- Max stacks increased to 5 from 4
- Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14
- Basic Attack Missile Speed increased to 1500 from 1350
- Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
- Healing ratio reduced to 0.75 from 1.0
- Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
- Danger Zone damage bonus increased to 50% from 25%
- Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
- Tooltips updated
- Base Movement Speed reduced to 330 from 335
- Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
- Improved hit detection at the end of the missile
- Infinite Duress now always places Warwick in front of the target rather than a random spot around the target
- Base Health Regen reduced to 7.0 from 12.5
Let's Bounce
- Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
- Tenacity reduced to 50% from 75%
- Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura
Items
- Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.
- Grants 7 Health Regen per 5 seconds from 0
- Grants 18 Mana Regen per 5 seconds from 9
- No longer grants Mana
- Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
- Active travel time changed to 0.2 seconds from variable with distance
- Fixed an issue with the hit effect particle
- Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6
Summoner's Rift
While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.
- Caster Minions
Howling Abyss
- High Winds duration and intervals tweaked to match the pace of the music
- Statue destruction algorithms tweaked to become more consistent throughout the match
Game Interface
- Loss of Control UI
- A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
- When multiple, unique crowd control effects are active:
Co-op vs. AI
- Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
- Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes
League System
- Fixed a number of cases where icons on the league view were not showing up correctly
General
- Custom Item Sets
- Saved item sets appear as an option in the Recommended tab of the in-game item shop
- Item sets can be associated with a specific champion, multiple champions or all champions
- Item sets can be associated with a specific map, multiple maps or all maps
- Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
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- Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
- The 'Random Champion' option is no longer available in ranked game champion select.
- Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
- Spell shields now only block one spell even if multiple spells hit the target in rapid succession
- Fixed a bug with certain AMD Radeon video cards when playing Dominion.
- Players may now disable moving their champion via right-clicking on the minimap in the options menu.
- Logitech G-Key, LED, and LCD technologies are now supported.
- Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
- Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.
With every patch, we strive to improve the look of the game in varying degrees. We recommend that you have the latest available video card drivers installed.