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Why do people think that support is hardest...

Creator: cooper56 May 30, 2013 2:26pm
Teh Grazzh0pper
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As support I am always the one who tells my team what to do and when to fight. I find that being support, you will have good map awareness and be most aware of your team's capability to fight. Supports are like the main reason why ad carrys can get fed due to the supports good play. I find that taking charge as a support will benefit your team a lot, and most people will just follow what you say anyway.
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Well, to point to a practical example, TPA's 4-support- Vayne team composition. It's great to see such a team composition winning, but even though it was 4 supports, the focus was all on Vayne to carry, not the supports.
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Support is the hardest because you have zero gold.
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As support I am always the one who tells my team what to do and when to fight. I find that being support, you will have good map awareness and be most aware of your team's capability to fight.

I honestly think the jungler has more map awareness than a support, but other than that, you are correct.
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How did vayne carry in the first place? Due to good play from the supports to make her fed in the early stages of the play. All roles can carry, but I find support the most significant role.
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Supports are just meant to buy a lot of ward's and grant vision anyway. Most good supports won't even complete more than 2 core items in a single game anyway.
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How did vayne carry in the first place? Due to good play from the supports to make her fed in the early stages of the play. All roles can carry, but I find support the most significant role.


Take away the Vayne, you just have a weak 4-man support team which will get dominated because they have inconsistent and unreliable damage. Which brings it back to what I was saying. Supports are only good insofar as their ability to do exactly that - support their team. But if you don't have a team, you can't carry ****. Hence, support is therefore the hardest role with which to carry. Even a support-type jungle usually brings more damage and turret pressure than most supports.
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Supports can't push down towers.

Supports can't even push lanes.

The only way to carry as a support is if you know your team isn't going to go full ****** on you. It doesn't matter what buffs you give your allies sometimes, because a teammate that is content with trying to 2v5 all day isn't going to help you, no matter what.

The best a support can do is feed the ADC (again, assuming he's not a derp), give map awareness to your team (which, if they are derps, they won't use it), and tank for the team. The latter is probably the most useful.
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Well you cant do much to make your carrys play well, you can surround them with wards items buffs and perfect plays, but in the end your hoping to god that you've givin them enough to succeed, which often times at lower elos is incredibly hard
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The 4 support example is irrelevant. We're talking about carrying bad people in soloqueue, not organized strategy.

I'd have to say mid and/or jungle have the biggest impact on the game, and thus the best chance of carrying, especially in soloqueue. Top snowballs quickly if you outplay your opponent but you're too far isolated from the rest of the game in the first 15 minutes.

Supports do not carry. They help other people, usually your ADC, carry the game. In order to do that, at least one member of your team MUST be competent enough for you to take advantage of your skill advantage. Carrying games in soloqueue is about abusing a skill disparity between you and your opponents. If your teammates aren't good enough to make use of all the advantages you give them, you cannot carry.

Honestly I think supports are a lot stronger in high gold and above because players are generally competent enough to capitalize on advantages, while bronze and silver ADCs will still be missing CS no matter how amazing their support is.

There is no way a support has a bigger impact on the game than a mid laner or a jungler. Mid and jungle have the potential to feed three lanes. Usually the best a support can do is get the ADC (which is mostly a late game threat) farmed and hopefully some kills if the ADC is decent. In a bronze V game with a diamond 1 player on each team, one mid, one support, the team with the diamond mid will win the game before the other team's bot lane becomes a serious threat.

I'm not saying that supports can't climb in soloqueue or that for you, personally, support isn't the best way to get to the next division. Some people are terrific supports and that's probably the best way they can get their team more wins than losses. That doesn't mean it's easy to carry with compared with other roles.

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