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On the bright side these improvements have been made already.
Added Spirit Stone Vs Madred's Razors section due to the mixed comments about it.
How to counter jungle
Spawn times
Item changes
If anyone wants to take a crack at "fixing" or making my coding look more appealing please PM me.
-King Pudding
I've been thinking about getting Nautilus for jungle as I hit 6300IP, and when I saw him played in the LCS (even if by SK and lost).
Lots of useful tinfo and tips, for example, I did not know that W resets your AA timer, nor the fact that Blitz can't hook you if you throw your Q. And the coding was diversied and cool =)
Into the depths. +1
Here are the notes that i ahve for your guide. Please note that the grade that's at the bottom does not necessarily reflect the actual quality of your guide, but is a reference for you to use to measure the relative importance of the points that i brought up.
If you found my comments helpful or insightful\, please +rep me, or check out my twitch guide C:
Fix your quints, AP is a joke.
Madreds is better then spirit of the ancient golem, you dont need to upgrade to wriggles.
A lot of your explanations are cut and dry, explain them more in depth.
Cheatsheet is too cluttered.
Warmogs needs to be in every single build.
I'll look at it more in-depth, but theres a lottt of little things that bother me.
Oh boy, dat cheat sheet -_-
Build 1:
AS Marks > Mpen Marks, you clear faster and make better use out of your shield.
Gold Quints suck. Get something that actually helps you in the jungle.
Spirit of the Ancient Golem rush is meh.
Abyssal first is meh.
Pretty much your whole sequence is 'meh'.
And a lot of your situational items are iffy.
Warmogs/Locket not being core is wrong. You're a jungle tank right?
Thornmail over Frozen Heart/Iceborn is 'eh' too. Thornmail is more of an aggressive item when the enemy AD either has to focus you or die, aka a tanky assassin item. Think Singed, he runs at your AD with a Thornmail. If your AD kites him, your AD dies. If he doesn't, he still dies. It isn't for Nautilus who has to protect his carries.
For your other full builds, an early Bulwark is terrible. Aegis is good early on, but Bulwark is so expensive and gives so little utility compared to other items that it's just not worth it.
Not maxing W by 9 looks like a mistake too.
Furor Enchantments aren't really for Nautilus are they? You aren't chasing or kiting or anything.
Times NOT play Nautilus
Makes no sense, because Singed actually DOES have damage, and Nautilus has a lot to begin with already.
If the team is strong against crowd control such as Trundle or can escape easily such as Riven.
Nautilus has some of the strongest CC in the game to lock people down -___- You'd WANT him in your team if they can escape easily.
Cons
Riiiiiiigghhhht.
No.
Can't counter jungle
Blatantly incorrect.
Runes
( Greater Mark of Magic Penetration)
And yet you state he doesn't do damage (which he actually does). Also, attack speed marks would help more because you get to apply more auto-attacks while W is active.
( greater glyph of scaling magic resistance)
How exactly will this help with ganking?
( Greater Quintessence of Gold)
No. Get Quints that are actually useful in the jungle.
( Greater Seal of Scaling Health)
Try it. I dare you.
( Greater Quintessence of Ability Power)
Nautilus doesn't have good ratios and doesn't improve your clearing at all. The downside is risking extra gold? Well, if you went subpar quints in the first place, then yeah but tbqh 15 AP will benefit you WAY more than what 3gp/10 would.
( Greater Quintessence of Movement Speed)
WHAT?!?! Oh, *waste. And last time I checked, gp10 Quints don't help your team at all. MS to actually GET TO your team would help literally infinitely better.
( Greater Quintessence of Attack Speed)
Uh huh. Yeah. You don't start with a Wit's End at level 1, and you need something to improve Naut's ****ty first clear. These improve his clear. Mpen does not.
Masteries
Where's Summoner's Resolve . Where's Summoner's Insight .
@ Defender
Wat are you smoking. This thing is ****ing OP for level 1 teamfights.
@ Relentless
Reduces the duration, not the amount.
Items
@ Randuin's Omen
WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT
And I'll stop here. Not even going to read the rest.
Reason is your explanations are incredibly half ***ed. The WORST PART is that it's half ***ed to the point where IT'S NOT EVEN CORRECT (see, above).
But hey, I'm feeling nice, so no -1 despite the poor item choices and horrible explanations.
⢠The gold Quints donât make a difference on naut, youâre a CC-bot. gold doesnât help you with that.
⢠Donât think furor is viable on naut, captain or homeguard are the ways to go.
⢠I donât think abyssal scepter is core, itâs hardy even viable on jungle nautilus.
⢠Donât get shard of true ice on naut ever.
⢠I wouldnât get all that AP stuff on naut because you lack the gold to go in when you do it. Let the carries do the damages yo.
⢠Donât get spirit visage on naut
⢠âI would get this item if the enemy deals a lot of damageâ I lolâd.
⢠Sometimes you can get dredge line lvl 2 for lvl 2 ganks. Also when invading getting it at lvl 1 is ideal(because why not, youâre nautilus one of the strongest lvl 1 champs in the game)
Overall not a very convincing guide. Pretty meeh.
You help me, I help you
(+1 if it doesnt appear!)