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** I was referring to Infinity Edge , just forget to say it.
pepsiM4A1, I agree with your points, but disagree with them at the same time. I realize that the "luxury" items you talked about are very expensive, and on most champions are not to be purchased unless you are fed. At the same time, Shaco needs the luxury items for his Deceive damage to be at its full potential. As for the whole tank theory, it depends and is situational. If you build and play Shaco like a glass cannon, it has its pro's and con's. I think it depends on your ELO, and how smart the people you are dealing with. They may or may not know how to deal with Shaco. A lot of people see Shaco, and turn around to fight(with their knowledge of him being squishy as a pillow). Others that aren't so knowledgeable just turn and run. If they fight, Spirit of the Ancient Golem shines. If they run, go all damage. The boots are what you prefer. I say the attack speed is better. If you feel the mobility is, buy it and forget what i said :p.
Later on the only thing you can do is splitpushing.
Now getting away from the basic things I recommend you remake your defense mastery tree as you can get 10 gold only by sitting when you recall. You should try and get Bladed Armor sacrifing the points in Hardiness . And you have a lot of items I like to refer as LUXURY items. There is this thing called jungler starving. Junglers are poor therefore you must take cheap but cost-effective items. Trinity Force, Mercurial Scimitar, Ravenous Hydra and Infinity Edge are really expensive items you can get only if you get fed. Since Shaco falls of late game I recommend you don't get fed therefore you don't build such expensive items. Blade of the Ruined King and Statikk Shiv are kinda good items and they give you enough AD and AS in order for you to splitpush effectively and clear camps faster. And I recommend you buy Mobility Boots as they give you a lot of mobility, mobility being godlike on junglers. I won't vote on this guide until some of the things I pointed out won't get a respond.
Furthermore, Shaco is all about early game. He's useless in team fights and his late game is pretty bad except for his split-push-capability. So your job early game is to make sure you never get to end game, or at least get your teammates fed enough to win their lanes and make up for your uselessness late-game. By building a tanky item first you won't be able to do that, and it will slow down your clear time meaning less ganks. If you can make them fear you, they'll run away from you instead of hitting you. Shaco has everything in his kit to give his opponents the creeps. For the same reason(early game vital) I don't think ms quints are a good idea, it's essential to get that snowball rolling early game, every little piece of damage helps. as glyphs aren't that fancy either but I just said it's all about early game so I won't complain.
I don't agree with the chapters of your guide. I think some can certainly use some extra detail, but I'm missing the section that explains ability usage, and usually the pros and cons are the first or second chapter. I suggest you take a look at one of the guides for guide-making, a certain banana made a list I believe.
Minor nitpick, you use the same rune setup in both cheat sheets, but they are in a different order making it hard to see they are actually the same.
The guide itself, however, is pretty bad. Firstly, I suggest you read over jhoijhoi's Guide to Making a Guide; it is a very helpful resource for guide making. It also includes sample BB code templates for you to use in your guide.
Generally, your guide as a whole has poor spelling and grammar, as well as poor formatting. I can't really help you with the former, but for the latter, I suggest you read this guide to using BB code as well as the first I gave you.
Anyways, I'm out. I'll try out the second build now, and return in a few hours.