Example Request:
Example Response:
Example Code:
Example Code Rendered (Dummy Data):
Warlemming wrote:
Hi jhoi, could you please decode this guide's "Support" chapter? Thank you.
Example Response:
jhoijhoi wrote:
Sure! Here's the template for your use. Be sure to link back to this thread, OR my Guide Making Resource so I can help others :)
Example Code:
Code:
[columns]
[nextcol width=235][center][icon=CHAMPION size=60]
STATUS[/center]
[spoiler=TEXT HERE]TEXT HERE[/spoiler]
[nextcol width=20]
[nextcol width=235][center][icon=CHAMPION size=60]
STATUS[/center]
[spoiler=TEXT HERE]TEXT HERE[/spoiler]
[nextcol width=20]
[nextcol width=235][center][icon=CHAMPION size=60]
STATUS[/center]
[spoiler=TEXT HERE]TEXT HERE[/spoiler][/columns]
Example Code Rendered (Dummy Data):
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No takers? D:
♡ guide writing tips 'n tricks ♡ ashes to ashes ♡ fancy a sig? ♡

♡ sig unintentional collab with Jovy and me ♡

♡ sig unintentional collab with Jovy and me ♡
I SAVE YOU >:)
I don't have any special request and dunno if you can come-up with something, but I'll shoot even if this is a little off the charts;
I hate the looks of my "Positioning" chapter in my
Varus guide. It's basically a wall of text and most would say it is boring to read. I would need some coding to liven it up. I have no idea what it could be, so I hoped you would come up with something. Maybe around coding like you have in your morgana "gameplay" chapter for example.
Is k if you decline, because it's not exactly what you offer.
I don't have any special request and dunno if you can come-up with something, but I'll shoot even if this is a little off the charts;
I hate the looks of my "Positioning" chapter in my

Is k if you decline, because it's not exactly what you offer.

"A person giving you advice isn't perfect and has their own shortcomings but they may give you the piece that you're missing."
i got something as well :D
can you decode the table of contents in Hoodstomps Tristana guide pls?
can you decode the table of contents in Hoodstomps Tristana guide pls?

mastrer1000 wrote:
table of contents
1. introduction some information about the author and champion |
2. pros and cons what does champion excel at? what do they struggle with? |
3. masteries what masteries and alternatives are ideal on this champion? |
Code:
[center][font=times new roman][size=6]table of contents[/size][/font]
[columns][goto=introduction][font=times new roman][size=6][color=#E7A1B0][i]1. introduction[/i][/color][/size][/font][/goto]
[size=2]some information about the author and champion[/size]
[nextcol][space][space]
[nextcol][goto=proscons][font=times new roman][size=6][color=#E7A1B0][i]2. pros and cons[/i][/color][/size][/font][/goto]
[size=2]what does champion excel at? what do they struggle with?[/size]
[nextcol][space][space]
[nextcol][goto=masteries][font=times new roman][size=6][color=#E7A1B0][i]3. masteries[/i][/color][/size][/font][/goto]
[size=2]what masteries and alternatives are ideal on this champion?[/size][/columns][/center]
Check ToC to see anchors/goto functions. Change the colour as you wish. Just copy and paste the code as many times as you want to add more chapters etc. Hope this helps!
Will get to the Varus problem when I get home :)
Joxuu wrote:
I hate the looks of my "Positioning" chapter in my
Varus guide. It's basically a wall of text and most would say it is boring to read. I would need some coding to liven it up. I have no idea what it could be, so I hoped you would come up with something. Maybe around coding like you have in your morgana "gameplay" chapter for example.

Let's start off with a story first to make my point clear. I had been wanting to climb ELO and I wanted to see what I didn't do properly. I took the opportunity when it arose and played a few matches with and against a few Diamond I/Challenger bot lanes. I obviously lost every single time more or less, because of positioning.
I was playing a fair lane Draven, Thresh vs Miss Fortune, Leona.
- Every time I mispositioned, I got punished by basic attack.
- Every time I went to get a last hit, I got punished.
- If I was late from my lane, my opponent was level higher and punished me.
- Support went warding, I got zoned.
- I was alone in lane, I got zoned.
- Every time I lost vision, jungler ganked and I got zoned.
The more I got punished for mispositioning, the more frustrated I got --> Loosing cs, over committing, making more mistakes --> You end up with a death, lost tower + objectives. This was the clear difference between me and my opponent. I knew when I should poke and how to avoid getting poked, but there are so many chances to punish/avoid. He simply used the chances better than I did. I learned a lot that day. Lets take a look at some ways to punish, even the ones that seem basic to many.
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I expect you to know bot lane locations, but I'll provide a quick explaination in case I use different terms than you. Locations and situations are from BLUE side. (Red bush = 2nd bush furthest from your tower) (Blue bush = 1st bush, closest from your tower) (River bush = Bush closest to enemy tower at the end of river) Keep this in mind while doing this: Minions > Small poke Here are some simple ways of zoning/punishing; |
Enemy assisting blue
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So you know they have a mana hungry jungler and that they will start at blue. Depending on how good the ganking potential the jungler has, place a ward at river. Have your support be placed at red bush to either land CC/poke OR zone the enemy towards their tower or force a ward there. Then just push the lane as hard as you can and keep the red bush vision. Basically what this does is allow you to achieve level 2 faster. With your stat and ability advantage, you can either go trade off with the enemy if they go contest minions or they will back-off and you are denying them minion gold. |
Lane farming
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This is where things get tricky. Let's assume you are even in lane and both supports are not doing anything special to control the bushes. Basically having control of the enemy bush is the base of zoning, but you can't do that at the moment. Poking with abilities is OK, but you can punish the enemy for taking CS, within limits of not loosing CS of your own while doing that. Look at your own minion wave HP, if you see he is going for your melee minions which are low hp and he has a full hp minion wave, FIRE EVERYTHING. At least hit 1 auto-attack. It's not worth it if you loose a minion on the way. The most important minion deny is the big siege minion. Time it right. |
Enemy alone in lane
This is really easy and can often lead to burst of summoner/loosing resources/or ending up dead. The most simple rule is when either your enemy has only their ADC or support in lane, go kill/poke/zone. Deny everything you can by simply containing red/blue bush control depending on where your lane is. A second situation is when the support leaves lane to ward. Either punish the enmy ADC by zoning/poking or try to kill the support on their way to ward.
- Have sustain
- Have high CC support
- Man-up. Know when you can win the trade in stead getting poked 24/7 for nothing
- Have jungler gank. No matter if river is warded, just CC the enemy bot lane.
- Have vision and deny it
More useful information;Attack Move/Stutter StepPredicting Ganks

Hope this is what you meant? :3 Indents aren't automatic for the forums, but in guides, the list will automatically indent. You could probably add more images throughout, but those were the ones I found that suited, really.
♡ guide writing tips 'n tricks ♡ ashes to ashes ♡ fancy a sig? ♡

♡ sig unintentional collab with Jovy and me ♡

♡ sig unintentional collab with Jovy and me ♡
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