dont get
Wriggle's Lantern especially on
Malphite, spirit stone items are all better, im assuming youll want the golem one because you want to be a tank
i personally dont like
Malphite as a jungler because hes slow and mana costs are a bit high


i personally dont like


Thanks to TheNamelessBard for the signature
DillButt64 wrote:
dont get


i personally dont like

I'll try the Spirit Stone. I'm just trying out to see what works with him.
Yeah

I've played some games with the Trinity force and... It's working out. The


I'll keep updating with the result of the

If you are going to get a damage item on Malphite, it's either
Abyssal Mask,
Liandry's Torment, or
Ravenous Hydra if it's a trollish game. Generally, you build
Spirit of the Ancient Golem,
Ninja Tabi,
Sunfire Aegis,
Randuin's Omen,
Frozen Heart/
Thornmail/
Iceborn Gauntlet, and
Spirit Visage/
Locket of the Iron Solari.












I think the biggest tip would be NOT to play Malphite in the jungle since his clear uscks and he needs gold so he doesn't just get blown up. Plus he is only really played in specific team comps top or as a counter pick because of his crazy attack speed slow.
Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut, if you really insist.
>
Spirit of the Ancient Golem
>
Ninja Tabi
>
Randuin's Omen / (or if fed)
Sunfire Aegis
That would be a general core. Since you would usually be picking malph into ad comps, if however, you are stuck against an ap comp.
>
Spirit of the Ancient Golem
>
Ninja Tabi /
Mobility Boots
>
Locket of the Iron Solari /
Spirit Visage / (or if fed)
Abyssal Mask
But that build is no where near as optimal. ^
You could also potentially go for something crazy like a Rammus jungle build.
>
Madred's Razors
>
Ninja Tabi /
Mobility Boots
>
Randuin's Omen /
Sunfire Aegis
However, since I never play Malph jungle I can't really support any of these builds with any back up information or experience :3
But generally, only try the 'odd' rammus style build if you need more jungle clear and they have minimal cc.
Happy jungling. C:
Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuut, if you really insist.
>

>

>


That would be a general core. Since you would usually be picking malph into ad comps, if however, you are stuck against an ap comp.
>

>


>



But that build is no where near as optimal. ^
You could also potentially go for something crazy like a Rammus jungle build.
>

>


>


However, since I never play Malph jungle I can't really support any of these builds with any back up information or experience :3
But generally, only try the 'odd' rammus style build if you need more jungle clear and they have minimal cc.
Happy jungling. C:
Mundo goes where he pleases.
And pleases, where he goes.
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So I've been playing
Anyway, I went a little bit off topic
My current Item build is:
^^^ That's what I play most the time, but I was Thinking that, may be, this other build would be better for Malphite jungle.
What do you think, guy. would it be viable?
EDIT:
All these 3 games, were using The Trinity build+
It's working a little bit better than I expected, I'll keep researching on the next few weeks, and if I keep on my win ratio like this... I'll probably make a guide :D