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Guide Information Should Be Optimal!

Creator: GrandmasterD November 5, 2013 9:39pm
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A guide should contain information that is optimal.
xIchi
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Permalink | Quote | PM | +Rep November 6, 2013 4:37am | Report
I voted for the first option.
As most guides are pointed towards newer players, which are sadly also written by rather new players, it should contain optimal information for starters.
Nothing extravagant or special should be in there, at least not in the cheat sheet.

But then there is the question of where to put the other guides that define personal playstyle and preferences that do work, might work better if the meta shifted, or do work for a certain elo.

A distinction between those would be rather hard and chaotic as I can imagine people calling the latter to be the optimal. We can already see it in most guides: people tell everyone that their way is the best and optimal way to play, even though it is just their personal preference / experience, while for more epxerienced players it is obviously not or slightly off.
SkidmarkD
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Permalink | Quote | PM | +Rep November 6, 2013 4:39am | Report
Vapora being used as reference opposing the push for Pro only builds.
I think he should feel honored. (no sarcasm intended here)

His guide is actually one of the few non optimal guides that have helped me play a champ I sucked at initially. Proving the merit of non optimal guides.


I shelved my attempt at a guide for Xin though.
There has been feedback on the viability of my playstyle that tells me it won't be well received.
I won't stop playing him as I do, cause it's proven to be very effective for me. (going from a 34% win ratio to 51% atm)
But I won't be putting it into a guide.


As you can see, I'm torn between the 2.
When looking for a guide on a champ, I often want the optimal build, masteries/runes.
Once I've played with the champ for some time, I'll probably deviate from the optimal to personalize my build.


A distinction should be made between optimal and other viable builds.

Just my $0.02
sirell
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I just don't like, 'it works for me' as a justification, because it isn't. If you're trying to teach someone your 'style' of play, it means that if they were to emulate it, it should be just as effective for them.

I mean, if you can't explain why it works, then it means you don't know why it works, meaning that we can't take your word for it, which leads to the conclusion that the guide is sub-optimal because the guide author doesn't know their ****.

They can be right and the item absolutely amazing on that champion, but if they can't explain WHY, then how can I trust their judgement on it? I've even seen high tier players say an item is good for someone, but when they are unable to say why, I don't trust their judgement as a guide. NTY, I'm going to go find another player who can explain why it's a good item.

Troll guides are fine, but poorly explained ones are not.


tl;dr 'It works for me' is no justification at all.
utopus
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I'll +1 that. I believe that when an author says 'it works for me', he's almost giving up on his guide. He's not even trying to critically expand as to why one of his play style choices improved his overall performance for a champion.
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XeresAce
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I write guides to teach people how I play my favorite champion, yes, but I sure as hell wont tell people in to play xx champ in an unconventional, non optimal manner in a GUIDE that people are mostly likely reading because they want to WIN.

"Athenes, Torment & RoA are all amazing on Lissandra and should be gotten every game because I love gimping my potential or I'm not skilled enough to manage my health and mana all while feeding you with false information"
Yeah, no.
Also;
If a so called "better" player suggests something else, try it out and see if it works better. Don't diss a diamond player just because they thought that the build you use in silver isn't going to work in higher tiers. They're plat/diamond/Challenger for a reason and if they write a comprehensive comment on your guide then you better take the criticism and at least try their suggestions out.
"My guide is meant for silver players, I don't care if someone who is probably 10x better than me and about 1000 other people tell me its not going to work in higher divisions"
"well, what works in diamond will work in silver too, by providing sub optimal information you're gimping the potential power of a champion and might be making your readers lose.."
"Its for silver, I refuse to apply logic so kindly go away from my guide."

Yeah...
Sorry, this was mostly me ranting :x
Thanks to Koksei for the sig!
Vynertje
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You are right though. Much too many people think like that ^^
The_Nameless_Bard
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Permalink | Quote | PM | +Rep November 6, 2013 8:27am | Report
so what about emulations of or builds inspired by higher Elo players ways of playing a champion?

EDIT: For example, the way I play support Soraka was originally inspired by KirbyCake (plus some suggestions from a friend of mine). After quite a bit of experimentation, I had adapted the concept to fit my playstyle and wrote a guide about it.
Mooninites
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Permalink | Quote | PM | +Rep November 6, 2013 8:38am | Report
Quoted:


@Moon, check the #1 Thresh guide..


Find me 4 other guides in the top 2 for a champion that are not optimal. I'm not going to change a system just for one guide, especially when the simple solution would be to downvote that guide.
Thanks for the Signature MissMaw!
The_Nameless_Bard
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Permalink | Quote | PM | +Rep November 6, 2013 8:40am | Report
the #1 Soraka and Sona guides are pretty bad.
Jovy
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Permalink | Quote | PM | +Rep November 6, 2013 8:45am | Report
Well, at least gleebglarbu has a good Sona guide (sadly just at 86%, though), to my knowledge there is not a single good Soraka guide on moba.
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