YayaFTW wrote:
This is something I came across on hearthstone's subreddit yesterday which is kinda similar to what happened in your game: Round 5 Fatigue
The opponent forced the guy to literally draw the integrality of his deck in round 5 lol, by playing 2 circles of healing with pyromancer and 2 northshire clerics and several minions on the board
That wasn't similar at all actually..
Really cool though :D
"I love the dirty bomb tag because i get either
a) posts about the game
b) current world affairs" - steel-sentry
a) posts about the game
b) current world affairs" - steel-sentry
Wayne3100 wrote:
I would, but I need the name + the number behind it if I want to add you :P
Number? What number o_0
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
Click your friend thing in the bottom left and it'll give you a 4 digit number. That's what he needs.
Sig courtesy of GrandmasterD. Go get your own sig from them. :D
2332 ?
DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask
Temzilla wrote:
Too hot to be icecream.
Luther3000 wrote:
He looks like a hair gel advert on legs
Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
Lol, so I just drafted an arena deck for priest, it has 3 light spawns and 5 divine spirits. So first match, up against a mage. 3 divine spirits in my hand, 0 light spawns. Mage dominated me for 5 turns. Then a wild light spawn appears. I put it on the table, mage ignored it cuz he thought: "What danger could this possibly have?". Next turn, light spawn with 40 damage ggwp :D
second game




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Wayne3100 wrote:
Getting reeeeeeaaally tired of facing Paladins, their buffs are so ridiculous, it's just no fun x_x
Keep their board clear, even their 1/1s. Paladin is pretty underpowered in the arena, just dodge the consecrate and you're fine. Also, hold back a slime if you can help it.
I know that's the general idea, but it's not always easy. I just think their buffs are too strong, +3 attack for 1 mana and +4/+4 for 4 mana? Not to mention when they use divine shields, god that frustrates me so much >.>
I wasn't talking about arena btw since I barely play that, don't have the gold for it too often x_x
And yeah, I always try to keep ooze in my hand except if I'm against something that won't ever use a weapon (mage for example), that's always a good idea :)
Edit: To be fair, I've come to the point where in my "normal games" (casual games in play mode) I pretty much always face people who have a lot of class specific cards, while I personally have very little, especially for classes I don't play often ("don't play often" might actually be the wrong way to put it since I have 6 different classes all at level 20-25, but only for Priest and Warrior do I feel that I actually have some good class cards).
I wasn't talking about arena btw since I barely play that, don't have the gold for it too often x_x
And yeah, I always try to keep ooze in my hand except if I'm against something that won't ever use a weapon (mage for example), that's always a good idea :)
Edit: To be fair, I've come to the point where in my "normal games" (casual games in play mode) I pretty much always face people who have a lot of class specific cards, while I personally have very little, especially for classes I don't play often ("don't play often" might actually be the wrong way to put it since I have 6 different classes all at level 20-25, but only for Priest and Warrior do I feel that I actually have some good class cards).
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FML
This is something I came across on hearthstone's subreddit yesterday which is kinda similar to what happened in your game: Round 5 Fatigue
The opponent forced the guy to literally draw the integrality of his deck in round 5 lol, by playing 2 circles of healing with pyromancer and 2 northshire clerics and several minions on the board