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Since you seem to be such a knowledgeable individual about this game I wanted to ask you, could you give me some tips & tricks for
Nerfs in general are annoying since they're geared towards hurting a champions efficiency. The nerfs to base health and
I just talked about my thoughts on Duskblade, which can be found directly below. To sum it up nicely, if you're going to build duskblade you're probably going to be building it last so it's going to be a toss up between that and getting an item to specialize against the enemy team comp. If you want to build duskblade, build duskblade.
Hope this helped :)
~link491
I just talked about my thoughts on Duskblade, which can be found directly below. To sum it up nicely, if you're going to build duskblade you're probably going to be building it last so it's going to be a toss up between that and getting an item to specialize against the enemy team comp. If you want to build duskblade, build duskblade.
Hope this helped :)
~link491
ty man, you are so fast :)
It's important to realize that the build proposed here is just a recommendation, and you're not obligated to build any of the items that I have there if you don't want to. Bearing that in mind Duskblade is perfectly fine. I normally tend to use my last item slot to build for the situation but if you want to specifically build one thing duskblade is as good as any. I've found that in the few times that I've built it that it works well. I personally find that the item is more geared towards champions like
Hope this helped :)
~link491
I personally dont like steraks at all, and dont find it to be that useful on gp, so i want to know what makes it apparently such a good item
Also, i want to know your opinion on stattik shiv, i tend to build it third item (after triforce and boots) because of the extra crit chance, waveclear and synergy with your q to make it easier to one-shot without barrels.
Thankyou!
I personally dont like steraks at all, and dont find it to be that useful on gp, so i want to know what makes it apparently such a good item
Also, i want to know your opinion on stattik shiv, i tend to build it third item (after triforce and boots) because of the extra crit chance, waveclear and synergy with your q to make it easier to one-shot without barrels.
Thankyou!
Ok so
Ok, wow that went into a bit of a rant, so tl;dr is that I'm not a fan of
Hope this helped :)
~link491
With
On a side note farming was never a problem even when I did use armor penetration reds and quints, since at early levels they go through most of the minion's armor so there's not much difference.
Regarding cooldown reduction and how you build it I've actually tried many different ways of hitting 40% cdr. Up until
As for lane matchups that was just an error from the last time I updated the guide.
Hope this helped you see the methods to my madness :)
~link491
1. So much of GP's potential and damage comes from bonus stats like spellblade, critical strike chance and armor penetration that do not contribute to the damage of Thunderlord's.
2. A good trade with a barrel and Trial by Fire on almost any target will proc Stormraider's Surge. Combined with the movement speed boost from TbF, this can get you out of any situation. Even against crowd control, you'll likely still have your W.
3. GP's teamfight presence comes, in no small part, from his barrels and his ultimate and their ability to single-handedly turn the tide of a game. Thunderlord's does little to help with this, because of its long cooldown and the fact that it only works on a single champion. Stormraider's Surge lets you dip in and out of the teamfight, staying alive and allowing you to do more damage in the long run.
4. Stormraider's Surge makes kiting a breeze. Also, it makes it so you are less likely to have to waste your W on countering a strong slow. With so many slowing champions in the meta (Ashe, Kindred, etc.), Stormraider's Surge is a new viable choice on many champions.
5. While your burst damage needs little augmentation, your survivability does. It some squishier match ups, a good barrel and lucky critical strike will will eliminate an opponent without even having a situation when Thunderlord's would have activated.
6. (BONUS) Stormraider -> Raider -> Pirate -> Gangplank. It's made for him!
Sorry, that's kind of a wall of text. But, I just want to argue my point. Being a player having started in Season 4, you are clearly far more experienced and respect your viewpoint greatly. Thanks!
I hope you don't mind me putting your quote in a spoiler, it is kinda long :)
You make some very valid points with
Regarding the scaling of Thunderlord's, you can probably see from the way I build GP that I prefer to lean more towards damage than crit chance for for me I find that Thunderlord's normally procs to deal around 100 to 260 damage based on what point I'm at in the game and that boost is really nice for sniping with ult or dueling my enemy laner.
You're right that you will most likely always proc Stormraider's when you trade, kite or help in teamfights, but I feel you minimize the impact of thunderlord's hitting off of your ult only to be up again around 15 to 20 seconds later for you to proc it again when you're killing off stragglers. The cooldowns between the two masteries are only really super different in the early portions of the game and they sort of even out by the time you hit late.
Overall, I think that choosing between the two is just a matter of preference. I prefer to have that extra burst in early game skirmishes and when I ult other lanes, and I personally feel that the movement speed from
I will say that I haven't had as much success with
Glad you took the time to comment and don't worry about the wall of text, if you look at my previous posts you'll see that I build them all the time :)
Hope I wasn't too jumbled or unorganized with my points, I haven't taken the time to edit this and will probably be doing so after I post it.
Thanks again for the comment and I look forward to discussing this more :)
~link491
CDR is perfectly viable! If you still want to use CDR runes be my guest! They're really efficient and gp gets a lot of mileage from them. I just prefer to build my CDR in my items rather than runes since many of gp's best items come packaged with CDR. The
Hope this helped :)
~link491
Talking about masteries, I personally prefer thunderlords since it allows you to get free kills around the map since it automatically procs dealing way more dmg than grasp of the undying.
Funnily enough, I have actually tried something similar to what you propose. It doesn't really work. It looks fine on paper because it gives you a lot of sustain and cdr, but it will make you lose out on a lot of utility and damage. This setup will make you lose out on a lot of early game presence and in my experience the moment the enemy sees you started
If you really want to play around with alternative builds and getting early cooldown reduction to spam
Ok wow that's a wall of text. Since this is unedited it might be a bit scatterbrained, so if you need anymore explanations please feel free to ask. Otherwise I hope this helped :)
~link491
Funnily enough, I have actually tried something similar to what you propose. It doesn't really work. It looks fine on paper because it gives you a lot of sustain and cdr, but it will make you lose out on a lot of utility and damage. This setup will make you lose out on a lot of early game presence and in my experience the moment the enemy sees you started
If you really want to play around with alternative builds and getting early cooldown reduction to spam
Ok wow that's a wall of text. Since this is unedited it might be a bit scatterbrained, so if you need anymore explanations please feel free to ask. Otherwise I hope this helped :)
~link491
Really useful ty, just a few last question if u may:
1- What starting item do you think is most effective right now then?
2- Your thoughts on duskblade
3- Is there any way to pull the triple barrel combo off while moving?
Really useful ty, just a few last question if u may:
1- What starting item do you think is most effective right now then?
2- Your thoughts on duskblade
3- Is there any way to pull the triple barrel combo off while moving?
1 -
2 - It's fine. I build it occasionally and it gives nice stats. The passive is sort of wasted since you normally just blow the person up before it goes off but it's okay as a final item. I feel it's kind of outclassed by things like
3 - You have an animation that plays each time you drop a barrel, so it sort of stops you from moving to begin with. Since you're already using
Hope this helped :)
~link491
Why thunderlords over grasp?
Why thunderlords over grasp?
I've talked about my thoughts on this at least twice now and they can both be found farther down on the page. Since the comments section is a mess right now and kind of hard to navigate though, I'll just repost my most recent tangent about this:
Hope this helped :)
~link491
I actually played around with
Hope this helped :)
~link491