No point in having taunts if they're all dead before they can attack.
Admittedly, having some reliable taunts would be nice to help deal with rush decks, but I'm not sure what to put in. Could probably throw in a Houndmaster or two, although that uses a lot of mana when I will need it earlier against a rush deck. A couple Explosive Traps might be pretty nice too.
Also, just so you guys know: if you suggest an addition to the deck, please don't suggest a legendary. I don't have any.
Admittedly, having some reliable taunts would be nice to help deal with rush decks, but I'm not sure what to put in. Could probably throw in a Houndmaster or two, although that uses a lot of mana when I will need it earlier against a rush deck. A couple Explosive Traps might be pretty nice too.
Also, just so you guys know: if you suggest an addition to the deck, please don't suggest a legendary. I don't have any.
Out with the core hound in with a hound master.
Out with a snapjaw in with a houndmaster or an owl
Hunters mark's pretty bad too, 2 is waaaay over the top of what is usable since it often serves as a dead card in hand and always serves as a 2 for 1 card.
Out with a snapjaw in with a houndmaster or an owl
Hunters mark's pretty bad too, 2 is waaaay over the top of what is usable since it often serves as a dead card in hand and always serves as a 2 for 1 card.
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"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
drakon136 wrote:

One thing I've been thinking of was swapping Oasis Snapjaws for Chillwind Yetis, but I don't know. I realize how strong they are, but on the other hand, beasts! =]
Not to be mean or anything, but rank 15-ish is easy to get to even with my troll decks..
If you're going for a non-rushdown deck then Snaketrap is almost a necessity.
Your deck isn't really as much control as it is a mess. Just go for a combo deck instead, that's fairly similar to your current one.
Get rid of the Hunters Mark, Dire Wolf, the Core Hound, Oasis Snapjaws, one Multi-Shot and the Stranglethorn Tiger.
Maybe remove a Deadly Shot too. Add Tinkmaster for hard removal.
Add one or two houndmasters, another Highmane, Snaketraps and possibly one or two Frostwolf Warlords.
Hogopogo wrote:
For a second I thought you didn't have multi-shot and was completely confused.
drakon136 wrote:
Hey, I'm not that stupid.
Mutli-Shot is not as good as you think it is..
Edit: Actually, you are that stupid(sorry). You're not even running explosive trap.
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16 1514.One thing I've been thinking of was swapping Oasis Snapjaws for Chillwind Yetis, but I don't know. I realize how strong they are, but on the other hand, beasts! =]