Nidalee doesn't need a rework
GrandmasterD wrote:
You don't read. Consistency defines it, not cool downs in general.










And QSS instantly removes the suppress, thus nullifying the ability. However, go ahead. Go ahead and convince people that an ultimate that can be completely ****ed over by an item that costs 1880 Gold is still an ultimate which is consistently stronger than Tag Team.
It doesn't make it bad, it makes it less consistent. Consistency is everything. Your combo can be the most badass thing in the world, but if you can almost never use it then why would you even bother? The 60/90/120 resistances isn't terrible but you gain it after the channel so if the channel gets interrupted you won't get it at all. And even so, you're vulnerable while channeling so you take additional damage then.

If

Ubbreakable Will - most ridiculous argument I've heard. I guess

If you have to spend 1600 gold (




Quoted:
You wonder so much because you don't read properly. Ignorance isn't always bliss
I'd still rather be ignorant than a ******.

Thanks for the Signature MissMaw!
As incredibly productive as this argument has been for both sides I'm sure, this is the end of it. Not only has this gone incredibly off-topic, you two (moon and gmd) are obviously not going to convince each other of anything and are just fanning each other's flames.
If you guys want to post more in this thread, the next post better be about nidalee.
If you guys want to post more in this thread, the next post better be about nidalee.

Thanks to Jovy for the sig!
Mooninites wrote:
If

Isn't a restriction to its use considered to be reducing its power? Something is limited in its power if it is more capable of functioning in situation "x" over situation "y". A comparison for this is a screwdriver with a magnet on its tip: obviously you want the magnet because it complements its function, and without that magnet, you would consider it less productive by comparison. (Gapcloser=Magnet, Ulti=Screwdriver, i.e.



Jimmydoggga 2.0 wrote:
"Broad kit" LOL.
You could literally just give Nidalee a no mana, low CD gapcloser as her ult and she would function nearly exactly the same.
I laughed at this harder than I should have. I only see the Javelin and her pounce when I see Nidalee's. They look like someone with a gun moving backwards. With a jetpack. And a sniper rifle.
If you want to help me, teach me.
Can someone link her rework? I'd like to see the numbers for myself before i make any judgments about anything
If I helped you out, be sure to throw me a +Rep!
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Thanks a lot for the sig, jhoi! :)
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My Soraka Guide | My Review Service

Thanks a lot for the sig, jhoi! :)
utopus wrote:
Can someone link her rework? I'd like to see the numbers for myself before i make any judgments about anything
there aren't any numbers yet. its still in Alpha and internal testing as to what they want to do exactly last I heard. It is pretty clear that her spears and Pounce are going to get nerfed a bit.
Red post with Numbers:
Quoted:
General:
Basic attack hit timing adjusted to better match visual
Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce
(R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1
UI elements added to support modified passive
Movement Speed increased to 340 from 335
(P) Prowl
Movement Speed in brush reduced to 10% from 15%
Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range
Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them
Nidalee ignores unit collision while Prowl and Hunt are active
(Q) Javelin Toss
Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230
Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575
Minimum Ability Power ratio reduced to 40% from 65%
Maximum Ability Power ratio reduced to 120% from 162.5%
Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks
Now deals maximum damage at 1300 range rather than 1500
Missile visuals adjusted to better match player expectation
Applies the Hunt debuff to enemy champions hit
(Q) Takedown
Deals 33% increased damage to Hunted targets
Minimum base damage reduced to 4/20/50/90 from x/40/70/100
Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300
Maximum Hunt base damage introduced at 13/67/167/300
Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%
Maximum Hunt Total Attack Damage ratio introduced at 333%
Minimum non Hunt Ability Power ratio introduced at 24%
Maximum non Hunt Ability Power ratio introduced at 60%
Maximum Hunt Ability Power ratio introduced at 80%
Now deals entirely magic damage instead of entirely physical damage
Maximum damage is now dealt when the target is at 20% current Health, up from 0%
Nidalee gains 75 Attack Range while Takedown is active
(W) Bushwhack
Ground duration reduced to 2 minutes from 4
Debuff duration reduced to 4 seconds from 8
Now only affects 1 enemy per trap
Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260
Flat damage Ability Power ratio removed (was 40%)
No longer shreds enemy Armor and Magic Resist
Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration
Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration
Cooldown reduced to 17/15/13/11/9 from 18 at all ranks
Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120
Team color indicators added to better indicate trigger radius
Persistent pulsing particle adjusted for better visibility
Applies the Hunt debuff to enemy champions hit
(W) Pounce
Now moves toward the player’s cursor rather than Nidalee’s current facing
Base damage reduced to 50/100/150/200 from x/125/175/225
Ability Power ratio reduced to 30% from 40%
Cooldown increased to 5 seconds from 3.5
Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target
Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
(E) Primal Surge
Base healing increased to 55/95/135/175/215 from 50/85/120/155/190
Ability Power ratio reduced to 50% from 70%
Attack Speed buff duration reduced to 6 seconds from 7
(E) Swipe
Now targets toward the player’s cursor rather than Nidalee’s current facing
Base damage reduced to 70/130/190/250 from x/150/225/300
Ability Power ratio reduced to 45% from 60%
Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
Cooldown reduced to 5 seconds from 6
(R) Aspect of the Cougar
No longer grants 20 Movement Speed while in Cougar form
Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks
Nidalee gains vision of all Hunted targets while in Cougar form"
Basic attack hit timing adjusted to better match visual
Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce
(R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1
UI elements added to support modified passive
Movement Speed increased to 340 from 335
(P) Prowl
Movement Speed in brush reduced to 10% from 15%
Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range
Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them
Nidalee ignores unit collision while Prowl and Hunt are active
(Q) Javelin Toss
Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230
Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575
Minimum Ability Power ratio reduced to 40% from 65%
Maximum Ability Power ratio reduced to 120% from 162.5%
Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks
Now deals maximum damage at 1300 range rather than 1500
Missile visuals adjusted to better match player expectation
Applies the Hunt debuff to enemy champions hit
(Q) Takedown
Deals 33% increased damage to Hunted targets
Minimum base damage reduced to 4/20/50/90 from x/40/70/100
Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300
Maximum Hunt base damage introduced at 13/67/167/300
Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%
Maximum Hunt Total Attack Damage ratio introduced at 333%
Minimum non Hunt Ability Power ratio introduced at 24%
Maximum non Hunt Ability Power ratio introduced at 60%
Maximum Hunt Ability Power ratio introduced at 80%
Now deals entirely magic damage instead of entirely physical damage
Maximum damage is now dealt when the target is at 20% current Health, up from 0%
Nidalee gains 75 Attack Range while Takedown is active
(W) Bushwhack
Ground duration reduced to 2 minutes from 4
Debuff duration reduced to 4 seconds from 8
Now only affects 1 enemy per trap
Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260
Flat damage Ability Power ratio removed (was 40%)
No longer shreds enemy Armor and Magic Resist
Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration
Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration
Cooldown reduced to 17/15/13/11/9 from 18 at all ranks
Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120
Team color indicators added to better indicate trigger radius
Persistent pulsing particle adjusted for better visibility
Applies the Hunt debuff to enemy champions hit
(W) Pounce
Now moves toward the player’s cursor rather than Nidalee’s current facing
Base damage reduced to 50/100/150/200 from x/125/175/225
Ability Power ratio reduced to 30% from 40%
Cooldown increased to 5 seconds from 3.5
Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target
Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
(E) Primal Surge
Base healing increased to 55/95/135/175/215 from 50/85/120/155/190
Ability Power ratio reduced to 50% from 70%
Attack Speed buff duration reduced to 6 seconds from 7
(E) Swipe
Now targets toward the player’s cursor rather than Nidalee’s current facing
Base damage reduced to 70/130/190/250 from x/150/225/300
Ability Power ratio reduced to 45% from 60%
Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
Cooldown reduced to 5 seconds from 6
(R) Aspect of the Cougar
No longer grants 20 Movement Speed while in Cougar form
Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks
Nidalee gains vision of all Hunted targets while in Cougar form"
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You could literally just give Nidalee a no mana, low CD gapcloser as her ult and she would function nearly exactly the same.