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Why isn't anyone talking about the Nidalee Rework?

Creator: Kazega May 21, 2014 11:22pm
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Nidalee doesn't need a rework
Jimmydoggga 2.0
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"Broad kit" LOL.
You could literally just give Nidalee a no mana, low CD gapcloser as her ult and she would function nearly exactly the same.

Basically MOBAFire.
Mooninites
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You don't read. Consistency defines it, not cool downs in general. Curse of the Sad Mummy is instant, Amumu can do other things while the enemy is stunned (not technically a stun since it doesn't interrupt but w/e), Galio can not. Also, Amumu has a built-in gap-closer and Galio doesn't which contributes to its consistency. On its own, Curse of the Sad Mummy isn't that great either. Onslaught of Shadows and Crowstorm even come with a gap-closer; making them a lot more consistent.

Unbreakable Will doesn't change the fact that Alistar is a tank one can simply ignore due to his high cool downs on Q and W. It's like "Look at me, you can't kill me", to which the appropriate response is "That's fine, we don't really have to.".

And QSS instantly removes the suppress, thus nullifying the ability. However, go ahead. Go ahead and convince people that an ultimate that can be completely ****ed over by an item that costs 1880 Gold is still an ultimate which is consistently stronger than Tag Team.

It doesn't make it bad, it makes it less consistent. Consistency is everything. Your combo can be the most badass thing in the world, but if you can almost never use it then why would you even bother? The 60/90/120 resistances isn't terrible but you gain it after the channel so if the channel gets interrupted you won't get it at all. And even so, you're vulnerable while channeling so you take additional damage then. Hyper-Kinetic Position Reverser takes 1 total second from you during which you would be able to do damage.



If Galio doesn't have a gapcloser that's a problem with him and the rest of his kit, it doesn't make his ultimate weaker in power.

Ubbreakable Will - most ridiculous argument I've heard. I guess Shyvana's ultimate is **** too because you can ignore her.

If you have to spend 1600 gold ( Quicksilver Sash/ Mikael's Blessing) just to deal with one ultimate that's doesn't make it bad. QSS is a pretty bad defensive item in it's own right, a lot worse than Banshee's Veil or Guardian Angel on a carry. I don't really buy the consistency argument at all. It's true that it plays some element, but if you're going to bring that up, where is the consistency in Tag Team. When are their good opportunities to go into melee range with an ADC? Not many, and virtually none in a teamfight

Quoted:

You wonder so much because you don't read properly. Ignorance isn't always bliss


I'd still rather be ignorant than a ******.
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Why are you being so insulting? Really doesn't help an argument if you have to insult the other person directly to make a point.
Mooninites
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If I wanted advice on how to conduct myself, I probably wouldn't go to you for it, not that I even care what people on mobafire think about my personality
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As incredibly productive as this argument has been for both sides I'm sure, this is the end of it. Not only has this gone incredibly off-topic, you two (moon and gmd) are obviously not going to convince each other of anything and are just fanning each other's flames.

If you guys want to post more in this thread, the next post better be about nidalee.
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Mooninites wrote:

If Galio doesn't have a gapcloser that's a problem with him and the rest of his kit, it doesn't make his ultimate weaker in power.


Isn't a restriction to its use considered to be reducing its power? Something is limited in its power if it is more capable of functioning in situation "x" over situation "y". A comparison for this is a screwdriver with a magnet on its tip: obviously you want the magnet because it complements its function, and without that magnet, you would consider it less productive by comparison. (Gapcloser=Magnet, Ulti=Screwdriver, i.e. Amumu's Curse of the Sad Mummy + Bandage Toss)


"Broad kit" LOL.
You could literally just give Nidalee a no mana, low CD gapcloser as her ult and she would function nearly exactly the same.


I laughed at this harder than I should have. I only see the Javelin and her pounce when I see Nidalee's. They look like someone with a gun moving backwards. With a jetpack. And a sniper rifle.
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utopus
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Permalink | Quote | PM | +Rep May 28, 2014 8:43pm | Report
Can someone link her rework? I'd like to see the numbers for myself before i make any judgments about anything
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Kazega
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utopus wrote:

Can someone link her rework? I'd like to see the numbers for myself before i make any judgments about anything

there aren't any numbers yet. its still in Alpha and internal testing as to what they want to do exactly last I heard. It is pretty clear that her spears and Pounce are going to get nerfed a bit.
Kazega
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Red post with Numbers:
Quoted:
General:

Basic attack hit timing adjusted to better match visual

Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce

(R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1

UI elements added to support modified passive

Movement Speed increased to 340 from 335

(P) Prowl

Movement Speed in brush reduced to 10% from 15%

Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range

Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them

Nidalee ignores unit collision while Prowl and Hunt are active

(Q) Javelin Toss

Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230

Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575

Minimum Ability Power ratio reduced to 40% from 65%

Maximum Ability Power ratio reduced to 120% from 162.5%

Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks

Now deals maximum damage at 1300 range rather than 1500

Missile visuals adjusted to better match player expectation

Applies the Hunt debuff to enemy champions hit

(Q) Takedown

Deals 33% increased damage to Hunted targets

Minimum base damage reduced to 4/20/50/90 from x/40/70/100

Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300

Maximum Hunt base damage introduced at 13/67/167/300

Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%

Maximum Hunt Total Attack Damage ratio introduced at 333%

Minimum non Hunt Ability Power ratio introduced at 24%

Maximum non Hunt Ability Power ratio introduced at 60%

Maximum Hunt Ability Power ratio introduced at 80%

Now deals entirely magic damage instead of entirely physical damage

Maximum damage is now dealt when the target is at 20% current Health, up from 0%

Nidalee gains 75 Attack Range while Takedown is active

(W) Bushwhack

Ground duration reduced to 2 minutes from 4

Debuff duration reduced to 4 seconds from 8

Now only affects 1 enemy per trap

Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260

Flat damage Ability Power ratio removed (was 40%)

No longer shreds enemy Armor and Magic Resist

Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration

Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration

Cooldown reduced to 17/15/13/11/9 from 18 at all ranks

Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120

Team color indicators added to better indicate trigger radius

Persistent pulsing particle adjusted for better visibility

Applies the Hunt debuff to enemy champions hit

(W) Pounce

Now moves toward the player’s cursor rather than Nidalee’s current facing

Base damage reduced to 50/100/150/200 from x/125/175/225

Ability Power ratio reduced to 30% from 40%

Cooldown increased to 5 seconds from 3.5

Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target

Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher

(E) Primal Surge

Base healing increased to 55/95/135/175/215 from 50/85/120/155/190

Ability Power ratio reduced to 50% from 70%

Attack Speed buff duration reduced to 6 seconds from 7

(E) Swipe

Now targets toward the player’s cursor rather than Nidalee’s current facing

Base damage reduced to 70/130/190/250 from x/150/225/300

Ability Power ratio reduced to 45% from 60%

Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher

Cooldown reduced to 5 seconds from 6

(R) Aspect of the Cougar

No longer grants 20 Movement Speed while in Cougar form

Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks

Nidalee gains vision of all Hunted targets while in Cougar form"

FantasySniper
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Permalink | Quote | PM | +Rep June 4, 2014 9:51pm | Report
Kazega wrote:
All dis awesomeness


In a nutshell: Hit AP ratios and bas damages hard with a nerf-hammer. Replaced with tons of chase utility.

TY Rito, some faith in humanity has been restored.
If you want to help me, teach me.
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