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A quick note on ability flashing
- Lee sin R-Flash: Kicking, then flashing will make the enemy fly the opposite way around and allows you to save some time or surprise kick them. This also works with E-Flash (instantly dammaging/slowing the opponent)
- Corki W-Flash (works like hecarim)
- Shen E-flash: Taunt & change the direction of your taunt
Watch this:
- Why thank you! I did try to cram in as much art as possible.
- Getting the Table of Contents to even look decent was a challenge, and, as you can see, it still needs some work.
- Invisible text.....why didn't I think of that?
- This section was difficult to get right as well. The ganking section went off without any problems, so, I tried transferring the coding template from there to the mid/late game section, but, the size of the paragraphs threw everything off. I'll continue to tweak that spot.
- Thank you for noticing the broken link, I shall fix it.
- I somewhat feel matchups are somewhat unnecessary. I did want this guide to focus more on how to jungle then how well Hecarim does in fight. Although, I do state that Hecarim is an awful duelist. His amount of AOE makes him a team player, and he thrives in the middle of a team fight. In 1v1 scenarios, he falls of ALOT, even if you were to build him more offensively.
- The summoners chapter lay out came from my Morde guide. I wanted some consistency in my guides.
- There is nothing wrong with starting red, for I have done it before, but it still is a little tricky and, in all honesty, slightly risky.
- I thought I added that in, but, guess not. I'll be sure to add it.
- I'll be sure to change those grammar mistakes.
- Alright, alright, I will certainly try the Lizard + IBG build.
- Yommu's on Hecarim.......that does sound scary. I'll be sure to add it.
- I will try the merc boots, and I did think of something.
- I still feel having a consistent speed in the middle of fight is far better then having a large amount speed out of combat, and then hardly any in a fight, especially for Hecarim. Granted, there are some champs that benefit ALOT from mobi boots, such as
- I will have to try out the 6/21/3 mastery setup. In all honesty, I have always felt that my set up is odd, and I would get yelled at for having them! Haha!
- Yes, I copied your rune page set up. They looked really good, so, I wanted to add them in to my guide. I was going to ask....but.....um.............yeah.
- MS quints still ought to be your top choice, and this isn't just for Hecarim. There are plenty of other junglers that really need that extra boost of MS.
- Health seals.....I should of thought of that.
- Yes, scaling MR glyphs are better, but flat ones can still be an option.
- I DID NOT KNOW THIS!!!!! I've been playing Hecarim for how long, and I just now learn that you can use flash in the middle of his ultimate?!?!?!? Without a doubt I am adding this!
- Yeah.....probably should put that in.
- Thanks for the ability sequence! I was wanting to add something like that in, but never took the time to code it!
I know how much effort it takes to code something like that, explaining the high grade. I'm also sure he'll adapt it to our input, resulting in a beautiful guide with the right build path.
Don't want to spam / go off topic but I quickly want to react to this: a guide is supposed to have good information and decent readability, all further artwork / coding is just a nice pre but a guide with top notch artwork can still be a mediocre or even bad guide.
It's your review, but I just wanted to share my 2 cents.
@Foxy
Cool review format, I really like it!
Must say though, if the core build is highly sub-optimal I really wouldn't even get close to a 7.5 myself - thus I will also not reconsider my downvote for an "alternative build" because that still implies that it's not your main build which it should be - golem is just trash for Hecarim. Felt like I had to note that as you mentioned me in your review.
Why thank you :)
You're right about the build. In making an alternative build path I actually mean: go elder lizard & IBG and make a secondary cheat sheet with your current build.
I know how much effort it takes to code something like that, explaining the high grade. I'm also sure he'll adapt it to our input, resulting in a beautiful guide with the right build path.
Cool review format, I really like it!
Must say though, if the core build is highly sub-optimal I really wouldn't even get close to a 7.5 myself - thus I will also not reconsider my downvote for an "alternative build" because that still implies that it's not your main build which it should be - golem is just trash for Hecarim. Felt like I had to note that as you mentioned me in your review.
–
The Living Will Fall
Presentation
YOLO
Art
There are no real empty spaces which could be filled and it makes the guide look really good.
No complaints here.
Coding
I would also even out the summoner spells. At the moment,
Your "Gameplay: Mid-Late game" seems a bit messy. There's a huge wall of text I think you could alter somehow to make it look more breathable/readable.
Also, your “back to top” link is broken at the bottom of the guide.
Cheat Sheet
I would like to see an upgraded trinket in your full build example.
Organization
YOLO
Chapters
Information
For Gameplay - Jungling: Starting Blue Side & Red buff is not a bad thing at all. It makes sure you have your red buff, which will do more damage to the camps you’ll be clearing, and allows for an escape when counterjungled (the passive slow). You also have an extended blue buff this way, which is quite beneficial for a mana-hungry jungler. Also, ask for your top laner to ward your blue buff, or do it yourself at 1:35.
Gameplay: Top lane. I would add that you can go for a lanegank when your toplaner has pushed to the enemy’s turret (walk straight to the furthest brush). When the minions reset you can surprise him quite easily. Same for bot lane (but make sure you have a sweeper there).
Language
”Flash like” -> Flash-like
“Liable choice” -> viable choice
Viability
YOLO
Item Choices
Your Offensive items lack a synergetic monsteritem in my opinion.
Your build now lacks damage. This works in a team ranked when you have enough damage champions already, but you'll have a harder time carrying in soloqueue.
You claim in the intro that Heca can be shut down easily by CC. This means that
Also,
Masteries
Runes
Quints of MS are great on Heca, but not an absolute must. Just thought I’d mention it. The alternative ones are ok.
Instead of adding scaling armor, you can add flat health seals and recommend mixing them with armor ones. (5 health 4 armor).
For Glyphs, I dislike flat the magic resist ones when jungling. Scaling ones outscale them when they become necessary. You can add that they’re viable for laning against an APC.
Tips ‘n Tricks
YOLO
Ultimate Flash
How is this useful?
1. You failed the direction of your ultimate (or they flash out) and you want to be on top of them to fear them anyway.
2. An enemy has 100 HP but so do you. To avoid being killed by the turret he’s recalling at, you can ultimate in and flash out instantly. The damage will be dealt and you’re still safe.
E+R Combo
Summary
YOLO
Grade:
7,5/10
Good Job!
Best of luck,
2) Afaik heca has always maxed W second. I had a look around though and noticed that a lot of pro players are divided on what to max second though. Some do W, some do E. I guess you've got to that up yourself.
3) You'll get more damage if you're being stunned less. You'll get the grand total of 4.5 AD at level 18 (!) from those boots, and you don't get anything else but the movespeed for 1k gold. Thats a waste.
4) Trinity Force is great, but assuming you go Lizard first (which you should) - you will only be able to get it if you're ******edly fed because you cannot just spend 4k gold on an offensive item. Also, the movespeed, attack speed and crit are just a luxury. Sheen is the most important thing which you can get from iceborn as well (not to forget the CDR and slow are incredibly good)
5) Dividing all your points over 3 trees is really sub-optimal because the best points in both offense and defense are deeper down in both and because it's all about combining the strengths of all the perks together. I'd recommend running 0/21/9 if you want that utility so badly.
Also yes runic affinity is great but it's not THAT major to sacrifice 9 points in utility .
- After the recent buffs to Hecarim (I was working on this when they went through), maxing W second maybe a better choice. I'll have to try it though before changing it.
- I take swiftness boots because of the speed. Your damage scales off of your speed, so why not get something that gives you the most consistent speed in the game?
- I put Iceborn as a defensive item because it gives more defensive stats then Tri Force. Also, I prefer Tri Force over Iceborn on Hec due to everything it gives. He benefits off of every stat it gives, and it gives more then Iceborn, so I don't see why you wouldn't get it.
- I am thinking of changing the masteries, after I really wrapped my head around Enchanted Armor. I'll be sure to change that mastery, but for the rest of it, I feel that Hec benefits the most off of having points in every tree. Also, why wouldnt every jungler take 9 points in the utility tree in order to have
You go ancient golem which gives bonus %hp and don't get
Might add more as I read through the remainder of the written part of the guide.