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Gravitron Boots

Creator: SixSonatas February 24, 2011 1:27am
SixSonatas
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Permalink | Quote | PM | +Rep February 24, 2011 1:27am | Report
Boots that firmly root its wearer to the ground.

Builds from:
Boots - 350g
Null-Magic Mantle - 400g
Cloth Armor - 300g
Recipe - 550g
Total - 1600g

Stats:
UNIQUE: Enhanced Movement 2
UNIQUE: Wearer cannot be knocked airborne, pulled, thrown, knocked back, or manipulated in any way similar to above actions. Snares and roots on the wearer lasts 25% longer than the said duration.
+25 Magic Resistance
+20 Armor

What does this add that LoL doesn't have?
Airborne resistance, knockback reistance - things that people have been really wanting but there's no solution for other than Banshee's Veil or Black/Spell Shield.

What makes this balanced?
Snares and roots have increased duration, and the cost is higher than any of the boots in game. I could still increase the price in case the benefit of knockback/up resistance being too strong.

What could be changed?
I could have the boots work on a "charge" system where if the charges are down, the effect is down. Say, max 3 charges of "gravity" that complete every 20 seconds, preventing a knockback/up (or other forced movements) costs one charge. Also maybe grant 1 charge automatically if caught in a snare/root.

Otherwise, it could just reduce the duration of airbornes and make knockback effects travel less distance; granting immunity may be too much. In this case, I would remove the increased snare/root duration time.
Super old vet that almost never goes on Mobafire anymore. Contact me in game @ SixSonatas and Mobafire chat (NA).
Read
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Permalink | Quote | PM | +Rep February 24, 2011 10:09am | Report
it would have to be on a CD. Otherwise it would be op. It would need to be around 20 seconds as well as it is so much cheaper than BV. good ideas on alternate passives as well. But giving some CC longer Duration is kinda bad. I dont like items that work against you in any way. there really arent any like that in the game that i can think of and i dont think there should b.
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Jebus McAzn
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I agree - it seems a little OP against some champions. Maybe make it an active that lasts for a few seconds or something?
Kibblinator
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I think you'd have to balance it to make the snares etc last much longer than just 25% more, to counter a 100% reduction to manipulaton. Make it 75% mroe or so.

I certainyl wouldn't buy these boots seeing as snares & stuns are the most common and frustrating ^^.

oh, and Jebus, check your sig thread :)
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<3 love it

I also like the other suggestion - knock-backs move you a shorter distance and knock-ups stun you less.
Considereth
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This makes Blitz useless xD!


Special thanks to Xiaowiriamu for the banner!

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Mowen
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I think a very interesting idea, and addressing something that hasn't been touched in items yet.

I agree with others, you would need the charge system you mentioned (though I still think 3 is a bit much, most teams don't have that many knock-ups / knock backs on one team) or an internal cooldown.
Kirluu
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Way to making Alistar running around and Healing and umm, Ulti'ing. Oh and he can, oh wait, he can't.. xD
Check out my comprehensive guide for Jax !!
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Yea that's an awesome idea. I like the cooldown idea on it though.

Thanks to TRUeLM, Plastictree, Scrax, Xiaowiriamu, foggy12, JahGFX, jhoijhoi, msrobinson, JEFFY40HANDS, Nyoike, MissMaw, and me :) for the sigs!

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